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1.新建一个脚本,里面有static变量loadingPlayerList
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace Assets.Scripts.Model
- {
- internal class LoadData
- {
- public static List<PlayerModel> loadingPlayerList = new List<PlayerModel>();
- }
- }
2.因为与MAP相关的函数实在太多,之前LOGIN USER那样写不合适,在handler文件夹下,新建一个脚本文件,MapHandler.cs
3.MessageManager中的MapHandlerFk部分如下:
- public void MapHandlerFk(SocketModel model)
- {
- Debug.Log("MapHandlerFk");
- switch (model.command)
- {
- //这头应该是1 2 4 6 8
- case MapProtocol.ENTER_SRES://初始化所有玩家信息--一开始进好几个
- Debug.Log("MapHandler-ENTER_SRES");//没问题
- PlayerModel[] players= Coding<PlayerModel[]>.decode(model.message);
- //loadplayerlist
- Debug.Log(model.message);
- LoadData.loadingPlayerList.AddRange(players);//增加多个元素
- Debug.Log("当前玩家进入地图");
- Debug.Log(SelectMenu.nowPlayer.map);
- Loading(SelectMenu.nowPlayer.map);//这个是2号 没有问题,到现在 为止 还没有涉及到动画
-
- break;
- case MapProtocol.ENTER_BRO://其他玩家进入场景--每次进一个
- Debug.Log("MapHandler-ENTER_BRO");//没问题
- PlayerModel player = Coding<PlayerModel>.decode(model.message);
- LoadData.loadingPlayerList.Add(player);//增加多个元素
- //createplayer
- MapHandler.getInstance().createPlayer(player);
- //createPlayer(player);
- break;
- }
-
- }

4.在MapHandler.cs中所有的函数如下:
- public void createPlayer(PlayerModel model)
- {
- playerList.Add(model.id, model);//增加单个新角色-
- Assets.Model.Vector3 point = model.point;//见多自然就会了
-
- Assets.Model.Vector4 rotation = model.rotation;
- //下面大概率是要实例化了--通过预组件生成实例对象
- GameObject GO = (GameObject)GameObject.Instantiate(playerProfabs[model.job], new Vector3((float)point.X, (float)point.Y, (float)point.Z), new Quaternion((float)rotation.X, (float)rotation.Y, (float)rotation.Z, (float)rotation.W));
- GO.name = model.id;
- GO.tag = "Player";
- GO.transform.position = new Vector3(188f, 10f, 88f);//set position;
- playergoList.Add(model.id, GO);实例对象 数组 go
- GO.BroadcastMessage("InfoInit", model);//这个叫唤了也不一定收得到
- if (model.id == GameInfo.myModel.id)
- {//make sure our camera wouln't look at other players.
- //GameObject tg= GameObject.Find ("Root");
- GO.BroadcastMessage("setTarget", GO);//
- //BroadcastMessage ("setTarget",tg);
- //BroadcastMessage ("InfoInit",model);
- }
- }

到此为止没有错误了
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