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SpringBoot+Vue+ElementUI实现客服聊天_elementui 全局客服按钮

elementui 全局客服按钮
  1. 因为要做一个医疗项目,考虑到患者在挂号前需要有一个在线问诊功能,所以从CSDN上找了一篇博客(大佬ID:西瓜不甜柠檬不酸)并且实现了,为了代码不丢失,在这里记录一下:
  2. 首先是后台代码:
  3. Pom.xml:
  4. <?xml version="1.0" encoding="UTF-8"?>
  5. <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  6. xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd">
  7. <modelVersion>4.0.0</modelVersion>
  8. <parent>
  9. <groupId>org.springframework.boot</groupId>
  10. <artifactId>spring-boot-starter-parent</artifactId>
  11. <version>2.5.4</version>
  12. <relativePath/> <!-- lookup parent from repository -->
  13. </parent>
  14. <groupId>com.boai</groupId>
  15. <artifactId>demo</artifactId>
  16. <version>0.0.1-SNAPSHOT</version>
  17. <name>demo</name>
  18. <description>Demo project for Spring Boot</description>
  19. <properties>
  20. <java.version>1.8</java.version>
  21. </properties>
  22. <dependencies>
  23. <dependency>
  24. <groupId>org.springframework.boot</groupId>
  25. <artifactId>spring-boot-starter-websocket</artifactId>
  26. </dependency>
  27. <dependency>
  28. <groupId>com.squareup.retrofit2</groupId>
  29. <artifactId>converter-gson</artifactId>
  30. <version>2.6.2</version>
  31. </dependency>
  32. <dependency>
  33. <groupId>org.projectlombok</groupId>
  34. <artifactId>lombok</artifactId>
  35. <optional>true</optional>
  36. </dependency>
  37. <dependency>
  38. <groupId>org.springframework.boot</groupId>
  39. <artifactId>spring-boot-starter-test</artifactId>
  40. <scope>test</scope>
  41. </dependency>
  42. </dependencies>
  43. <build>
  44. <plugins>
  45. <plugin>
  46. <groupId>org.springframework.boot</groupId>
  47. <artifactId>spring-boot-maven-plugin</artifactId>
  48. <configuration>
  49. <excludes>
  50. <exclude>
  51. <groupId>org.projectlombok</groupId>
  52. <artifactId>lombok</artifactId>
  53. </exclude>
  54. </excludes>
  55. </configuration>
  56. </plugin>
  57. </plugins>
  58. </build>
  59. </project>
  60. 在这里要引入一个WebSocket的启动依赖和Gson的依赖,Gson的作用是转化字符串为json,WebSocket的作用是内部封装了Http和TCP通讯协议,所以这两个架包是必须导入的
  61. 再创建一个工具类WebSocketConfig,代码如下:
  62. package com.boai.utils;
  63. import org.springframework.context.annotation.Bean;
  64. import org.springframework.context.annotation.Configuration;
  65. import org.springframework.web.socket.server.standard.ServerEndpointExporter;
  66. /**
  67. * @ClassName WebSocketConfig
  68. * @Author 王弈程
  69. * @Date 2021/9/21 14:09
  70. **/
  71. @Configuration
  72. public class WebSocketConfig {
  73. @Bean
  74. public ServerEndpointExporter serverEndpointExporter() {
  75. return new ServerEndpointExporter();
  76. }
  77. }
  78. 再创建一个实体类SocketMsg,代码如下:
  79. package com.boai.model;
  80. import lombok.Data;
  81. /**
  82. * @ClassName SocketMsg
  83. * @Author 王弈程
  84. * @Date 2021/9/21 14:10
  85. **/
  86. @Data
  87. public class SocketMsg {
  88. private int type; //聊天类型0:群聊,1:单聊.
  89. private String fromUser;//发送者.
  90. private String toUser;//接受者.
  91. private String msg;//消息
  92. }
  93. 再创一个业务层WebSocketService,代码如下:
  94. package com.boai.service;
  95. import com.boai.model.SocketMsg;
  96. import com.fasterxml.jackson.core.JsonParseException;
  97. import com.fasterxml.jackson.databind.JsonMappingException;
  98. import com.fasterxml.jackson.databind.ObjectMapper;
  99. import com.google.gson.Gson;
  100. import org.springframework.stereotype.Component;
  101. import javax.websocket.*;
  102. import javax.websocket.server.PathParam;
  103. import javax.websocket.server.ServerEndpoint;
  104. import java.io.IOException;
  105. import java.util.HashMap;
  106. import java.util.Map;
  107. import java.util.concurrent.CopyOnWriteArraySet;
  108. /**
  109. * @ClassName WebSocketService
  110. * @Author 王弈程
  111. * @Date 2021/9/21 14:12
  112. **/
  113. @ServerEndpoint(value = "/websocket/{nickname}")
  114. @Component
  115. public class WebSocketService {
  116. private String nickname;
  117. private Session session;
  118. //用来存放每个客户端对应的MyWebSocket对象。
  119. private static CopyOnWriteArraySet<WebSocketService> webSocketSet = new CopyOnWriteArraySet<WebSocketService>();
  120. //与某个客户端的连接会话,需要通过它来给客户端发送数据
  121. //用来记录sessionId和该session进行绑定
  122. private static Map<String, Session> map = new HashMap<String, Session>();
  123. /**
  124. * 连接建立成功调用的方法
  125. */
  126. @OnOpen
  127. public void onOpen(Session session, @PathParam("nickname") String nickname) {
  128. Map<String,Object> message=new HashMap<String, Object>();
  129. this.session = session;
  130. this.nickname = nickname;
  131. map.put(session.getId(), session);
  132. webSocketSet.add(this);//加入set中
  133. System.out.println("有新连接加入:" + nickname + ",当前在线人数为" + webSocketSet.size());
  134. //this.session.getAsyncRemote().sendText("恭喜" + nickname + "成功连接上WebSocket(其频道号:" + session.getId() + ")-->当前在线人数为:" + webSocketSet.size());
  135. message.put("type",0); //消息类型,0-连接成功,1-用户消息
  136. message.put("people",webSocketSet.size()); //在线人数
  137. message.put("name",nickname); //昵称
  138. message.put("aisle",session.getId()); //频道号
  139. this.session.getAsyncRemote().sendText(new Gson().toJson(message));
  140. }
  141. /**
  142. * 连接关闭调用的方法
  143. */
  144. @OnClose
  145. public void onClose() {
  146. webSocketSet.remove(this); //从set中删除
  147. System.out.println("有一连接关闭!当前在线人数为" + webSocketSet.size());
  148. }
  149. /**
  150. * 收到客户端消息后调用的方法
  151. * @param message 客户端发送过来的消息
  152. */
  153. @OnMessage
  154. public void onMessage(String message, Session session, @PathParam("nickname") String nickname) {
  155. System.out.println("来自客户端的消息-->" + nickname + ": " + message);
  156. //从客户端传过来的数据是json数据,所以这里使用jackson进行转换为SocketMsg对象,
  157. // 然后通过socketMsg的type进行判断是单聊还是群聊,进行相应的处理:
  158. ObjectMapper objectMapper = new ObjectMapper();
  159. SocketMsg socketMsg;
  160. try {
  161. socketMsg = objectMapper.readValue(message, SocketMsg.class);
  162. if (socketMsg.getType() == 1) {
  163. //单聊.需要找到发送者和接受者.
  164. socketMsg.setFromUser(session.getId());//发送者.
  165. Session fromSession = map.get(socketMsg.getFromUser());
  166. Session toSession = map.get(socketMsg.getToUser());
  167. //发送给接受者.
  168. if (toSession != null) {
  169. //发送给发送者.
  170. Map<String,Object> m=new HashMap<String, Object>();
  171. m.put("type",1);
  172. m.put("name",nickname);
  173. m.put("msg",socketMsg.getMsg());
  174. fromSession.getAsyncRemote().sendText(new Gson().toJson(m));
  175. toSession.getAsyncRemote().sendText(new Gson().toJson(m));
  176. } else {
  177. //发送给发送者.
  178. fromSession.getAsyncRemote().sendText("系统消息:对方不在线或者您输入的频道号不对");
  179. }
  180. } else {
  181. //群发消息
  182. broadcast(nickname + ": " + socketMsg.getMsg());
  183. }
  184. } catch (JsonParseException e) {
  185. e.printStackTrace();
  186. } catch (JsonMappingException e) {
  187. e.printStackTrace();
  188. } catch (IOException e) {
  189. e.printStackTrace();
  190. }
  191. }
  192. /**
  193. * 发生错误时调用
  194. */
  195. @OnError
  196. public void onError(Session session, Throwable error) {
  197. System.out.println("发生错误");
  198. error.printStackTrace();
  199. }
  200. /**
  201. * 群发自定义消息
  202. */
  203. public void broadcast(String message) {
  204. for (WebSocketService item : webSocketSet) {
  205. item.session.getAsyncRemote().sendText(message);//异步发送消息.
  206. }
  207. }
  208. }
  209. 注意:@ServerEndpoint(value = "/websocket/{nickname}")的作用是确定方位路径,在前端能通过这个路径直接访问该方法
  210. 接下来就是前段代码,前端我使用了ElementUI配合Vue进行使用,所以需要先下载一下ElementUI,并且全局引用,我这里使用的是Vue3.0
  211. 前端代码如下:
  212. <template>
  213. <div>
  214. <el-row :gutter="20">
  215. <el-col :span="12" :offset="6">
  216. <div class="main">
  217. <el-row>
  218. <el-input
  219. placeholder="请输入自己的昵称"
  220. prefix-icon="el-icon-user-solid"
  221. v-model="name"
  222. style="width:50%"
  223. ></el-input>
  224. <el-button type="primary" @click="conectWebSocket()">建立连接</el-button>
  225. <el-button type="danger">断开连接</el-button>
  226. </el-row>
  227. <el-row>
  228. <el-input
  229. placeholder="请输入对方频道号"
  230. prefix-icon="el-icon-phone"
  231. v-model="aisle"
  232. style="width:40%"
  233. ></el-input>
  234. </el-row>
  235. <el-row>
  236. <el-input
  237. placeholder="请输入要发送的消息"
  238. prefix-icon="el-icon-s-promotion"
  239. v-model="messageValue"
  240. style="width:50%"
  241. ></el-input>
  242. <el-button type="primary" @click="sendMessage()">发送</el-button>
  243. </el-row>
  244. <div class="message">
  245. <div v-for="(value,key,index) in messageList" :key="index">
  246. <el-tag v-if="value.name==name" type="success" style="float:right">我:{{value.msg}}</el-tag>
  247. <br />
  248. <el-tag v-if="value.name!=name" style="float:left">{{value.name}}:{{value.msg}}</el-tag>
  249. <br />
  250. </div>
  251. </div>
  252. </div>
  253. </el-col>
  254. </el-row>
  255. </div>
  256. </template>
  257. <script>
  258. export default {
  259. data() {
  260. return {
  261. name: "", // 昵称
  262. websocket: null, // WebSocket对象
  263. aisle: "", // 对方频道号
  264. messageList: [], // 消息列表
  265. messageValue: "" // 消息内容
  266. };
  267. },
  268. methods: {
  269. conectWebSocket: function() {
  270. console.log("建立连接");
  271. if (this.name === "") {
  272. this.$alert("请输入自己的昵称", "提示", {
  273. confirmButtonText: "确定",
  274. callback: action => {}
  275. });
  276. } else {
  277. //判断当前浏览器是否支持WebSocket
  278. if ("WebSocket" in window) {
  279. this.websocket = new WebSocket(
  280. "ws://localhost:8080/websocket/" + this.name
  281. );
  282. } else {
  283. alert("不支持建立socket连接");
  284. }
  285. //连接发生错误的回调方法
  286. this.websocket.onerror = function() {
  287. };
  288. //连接成功建立的回调方法
  289. this.websocket.onopen = function(event) {
  290. };
  291. //接收到消息的回调方法
  292. var that = this;
  293. this.websocket.onmessage = function(event) {
  294. var object = eval("(" + event.data + ")");
  295. console.log(object);
  296. if (object.type == 0) {
  297. // 提示连接成功
  298. console.log("连接成功");
  299. that.showInfo(object.people, object.aisle);
  300. }
  301. if (object.type == 1) {
  302. //显示消息
  303. console.log("接受消息");
  304. that.messageList.push(object);
  305. }
  306. };
  307. //连接关闭的回调方法
  308. this.websocket.onclose = function() {};
  309. //监听窗口关闭事件,当窗口关闭时,主动去关闭websocket连接,防止连接还没断开就关闭窗口,server端会抛异常。
  310. window.onbeforeunload = function() {
  311. this.websocket.close();
  312. };
  313. }
  314. },
  315. // 发送消息
  316. sendMessage: function() {
  317. var socketMsg = { msg: this.messageValue, toUser: this.aisle };
  318. if (this.aisle == "") {
  319. //群聊.
  320. socketMsg.type = 0;
  321. } else {
  322. //单聊.
  323. socketMsg.type = 1;
  324. }
  325. this.websocket.send(JSON.stringify(socketMsg));
  326. },
  327. showInfo: function(people, aisle) {
  328. this.$notify({
  329. title: "当前在线人数:" + people,
  330. message: "您的频道号:" + aisle,
  331. duration: 0
  332. });
  333. }
  334. }
  335. };
  336. </script>
  337. <style scoped>
  338. .main {
  339. position: relative;
  340. top: 20px;
  341. }
  342. .message {
  343. position: relative;
  344. overflow:auto;
  345. top: 20px;
  346. width: 100%;
  347. height: 400px;
  348. box-shadow: 0 2px 4px rgba(0, 0, 0, 0.12), 0 0 6px rgba(0, 0, 0, 0.04);
  349. padding: 5px;
  350. }
  351. </style>
  352. 注意: this.websocket = new WebSocket("ws://localhost:8080/websocket/" + this.name);
  353. 以后端口有所更改,直接把8080改为你的端口即可
  354. 下面我来演示一下流程

首先打开两个页面,一个模拟为患者,另一个则是医生,输入完成后,点击连接,则生成了自己的频道号

 

分别输入对方的频道号,然后输入你想输入的内容,即可模仿在线聊天,但要注意的是,必须在同一个局域网内

 

 

 

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