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Unity 插件之 AVPro Movie Capture Windows 录屏插件_unity avpro录屏

unity avpro录屏
  1. 导入 AVPro Movie Capture Windows.3.3.1.unitypackage

    点击“Assets”——点击“Input package”——点击“Custom package”——选择“AVPro Movie Capture Windows.3.3.1.unitypackage ”——点击“打开”——点击“All”——点击“Import”

  2. 新建场景——添加“Create Empty”——同时添加“Capture From Screen”组件

  3. 创建“Test.cs”脚本并添加到空物体上,应用代码如下:

// V 3.3.1
using RenderHeads.Media.AVProMovieCapture;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class AVProMovieCaptureWindowsOperate : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        CaptureFromScreen _CaptureFromScreen = GameObject.Find("GameObject").GetComponent<CaptureFromScreen>();
        _CaptureFromScreen._outputFolderPath = "D://"; // 视频输出路径
        _CaptureFromScreen._renderResolution = CaptureBase.Resolution.HD_1920x1080; // 自定义分辨率
        _CaptureFromScreen._frameRate = CaptureBase.FrameRate.Thirty; // 帧数
        _CaptureFromScreen._codecName = "Media Foundation H.264(MP4)";//设置视频格式
        _CaptureFromScreen._useMediaFoundationH264 = true; // 使用H264视频编码标准
        _CaptureFromScreen._autoFilenamePrefix = DateTime.Now.ToString("yyyyMMddhhmmss"); // 视频前缀名
        _CaptureFromScreen._autoFilenameExtension = "mp4"; // 视频扩展名

        GameObject _GameObjectButton1 = GameObject.Find("Button1");
        _GameObjectButton1.GetComponent<Button>().onClick.AddListener(() =>
        {
            _CaptureFromScreen.StartCapture();
        });

        GameObject _GameObjectButton2 = GameObject.Find("Button2");
        _GameObjectButton2.GetComponent<Button>().onClick.AddListener(() =>
        {
            _CaptureFromScreen.StopCapture();
        });
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
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// V 4.3.0
using RenderHeads.Media.AVProMovieCapture;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class AVProMovieCaptureWindowsOperate : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        CaptureFromScreen _CaptureFromScreen = GameObject.Find("GameObject").GetComponent<CaptureFromScreen>();
        _CaptureFromScreen.OutputFolderPath = "D://"; // 视频输出路径
        _CaptureFromScreen.ResolutionDownscaleCustom = new Vector2(1920f, 1080f); // 自定义分辨率
        _CaptureFromScreen.FrameRate = 30f; // 帧数
        _CaptureFromScreen.FilenamePrefix = DateTime.Now.ToString("yyyyMMddhhmmss"); // 视频前缀名
        _CaptureFromScreen.FilenameExtension = "mp4"; // 视频扩展名

        GameObject _GameObjectButton1 = GameObject.Find("Button1");
        _GameObjectButton1.GetComponent<Button>().onClick.AddListener(() =>
        {
            _CaptureFromScreen.StartCapture();
        });

        GameObject _GameObjectButton2 = GameObject.Find("Button2");
        _GameObjectButton2.GetComponent<Button>().onClick.AddListener(() =>
        {
            _CaptureFromScreen.StopCapture();
        });
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
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