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第一步:先下载ffmpeg--》https://ffmpeg.zeranoe.com/builds/
下载好解压到某个文件夹,并将该文件夹中的bin目录添加到系统path。
第二步:安装pydub
pip3 install pydub
- # -*- coding: utf-8 -*-
- # @Author : FELIX
- # @Date : 2018/5/18 15:13
-
- from pydub import AudioSegment
-
- sound=AudioSegment.from_file("aaa.mp3","mp3")
- sound2=AudioSegment.from_file('bbb.mp3','mp3')
- # 把一个多声道音频分解成两个单声道
- # index[0]为左声道
- # index[1]为右声道
- # sounds=sound.split_to_mono()
- # print(sounds)
-
-
- # 将两个单声道合并成多声道
- # stereo_sound = AudioSegment.from_mono_audiosegments(sounds[0], sounds[1])
-
-
-
- # # 取得音频的分贝数
- # loudness = sound.dBFS
- # print(loudness)
- # # 获取音频音量大小,该值通常用来计算分贝数(dB= 20×lgX)
- # loudness = sound.rms
- # print(loudness)
- # # 取得音频的声道数
- # channel_count = sound.channels
- # print(channel_count)
- # # 取得音频文件采样宽度
- # bytes_per_sample = sound.sample_width
- # print(bytes_per_sample)
- #
- # # 取得音频文件采样频率
- # frames_per_second = sound.frame_rate
- # print(frames_per_second)
- # #取得音频文件帧宽度
- # bytes_per_frame = sound.frame_width
- # print(bytes_per_frame)
- #
- # #取得音频中的最大振幅
- # normalized_sound = sound.apply_gain(-sound.max_dBFS)
- # print(normalized_sound)
- # #取得音频的持续时间,同 len()
- # print(sound.duration_seconds)
- # print((len(sound) / 1000.0))
- # #取得音频数据
- # raw_audio_data = sound.raw_data
- # # print(raw_audio_data)
- # #取得音频的frame数量
- # number_of_frames_in_sound = sound.frame_count()
- # number_of_frames_in_200ms_of_sound = sound.frame_count(ms=200)
- # print(number_of_frames_in_sound)
- # print(number_of_frames_in_200ms_of_sound)
-
- # 拼接sound1与sound2,返回一个新的AudioSegment实例
- # cossfade:交叉渐变间隔 ms
- # no_crossfade1 = sound.append(sound2, crossfade=5000)
- # print(no_crossfade1)
- # no_crossfade1.export(r'cc.wav',format='wav') # 输出
-
- # 把sound2覆盖在sound1上,两个音频文件会叠加,如果sound2较长,则会被截断。
- # 参数:
- # position:覆盖起始位置(毫秒)
- # loop:是否循环覆盖(true/false)
- # times:重复覆盖次数(默认1)
- # gain_during_overlay:调整被覆盖音频的音量(eg,-6.0)
- # played_togther = sound.overlay(sound2)
- # # sound2_starts_after_delay = sound.overlay(sound2, position=5000)
- # # volume_of_sound1_reduced_during_overlay = sound.overlay(sound2, gain_during_overlay=-8)
- # # sound2_repeats_until_sound1_ends = sound.overlay(sound2, loop=True)
- # # sound2_plays_twice = sound.overlay(sound2, times=2)
- # played_togther.export(r'dd.wav',format='wav') # 输出
-
-
-
- #调整音量大小
- # louder_via_method = sound.apply_gain(+3.5) # 提高
- # quieter_via_method = sound.apply_gain(-5.7) # 减小
-
-
- #淡出
- # 参数:
- # to_gain:淡出结束时音频音量下降到的分贝数
- # from_gain:设置淡出前的所有音频分贝数
- # start:淡出的起始位置
- # end:淡出的结束位置
- # duration:淡出持续时间
- # fade_in_the_hard_way = sound.fade(from_gain=-120.0, start=0, duration=5000)
- # fade_out_the_hard_way = sound.fade(to_gain=-120.0, end=0, duration=5000)
-
- # 反向输出
- # sound.reverse().export(r'ee.wav',format='wav') # 输出
-
- # 调整多声道音频的左右声道音量
- # 如果单声道音频调用此方法,它将先被转换为多声道
- # stereo_balance_adjusted = sound.apply_gain_stereo(-6, +2)
- #
- # #左右声道平衡,按百分比增大一边,减小另一边
- # # pan the sound 15% to the right
- # panned_right = sound.pan(+0.15)
- # # pan the sound 50% to the left
- # panned_left = sound.pan(-0.50)
- #
- #
- # # 基于DSP的渲染
- # # 产生一个反向信号的副本,来消除反相位波,或者降低噪音
- # sound.invert_phase()

转自:http://www.cnblogs.com/felixwang2/p/9056726.html
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