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Unity 拖动UI物体(超级干货)
首先我们先创建一个C#脚本 名字就叫MyMove
代码如下
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class MyMove: MonoBehaviour { public GameObject Canvas; GameObject InputObject; bool b;//鼠标是否在按下状态 // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //当鼠标按下时 状态为按下状态 InputObject去获取鼠标点击的UI if (Input.GetMouseButtonDown(0)) { b = true; InputObject = GetOverUI
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