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- using UnityEditor;
- using UnityEngine;
- public class Tools:Editor
- {
- [MenuItem("GameObject/我的按钮 _%#&T", false,-1)]
- static void Test()
- {
- Debug.Log("test");
- }
- }
- using UnityEditor;
- using UnityEngine;
- public class Tools:Editor
- {
- [MenuItem("我的下拉菜单/我的按钮 _%#&T", false, -1)]
- static void Test2()
- {
- Debug.Log("test2");
- }
- }
在对应按钮名称后面加上 空格+下划线然后加上想要的按键
% - CTRL on Windows / CMD on OSX
‘# - Shift’
& -Alt
LEFT/RIGHT/UP/DOWN - Arrow keys
F1 … F2 - F keys
HOME,END,PGUP,PGDN
这里拿camera为例:直接右键修改某个值或者做出其他操作
- using UnityEditor;
- using UnityEngine;
- public class Tools:Editor
- {
- [MenuItem("CONTEXT/Camera/我的按钮")]
- static void Test1(MenuCommand cmd)
- {
- Camera camera = (Camera)cmd.context;
- camera.fieldOfView = 150;
-
- }
- }
在组件上添加按钮
- using UnityEditor;
- using UnityEngine;
- //[CustomEditor(typeof(Test))]
- public class Tools:Editor
- {
- public override void OnInspectorGUI()
- {
- Test mc = (Test)target; //这句非常重要,想要修改对应脚本的变量必须要有此句代码(或者把对应脚本变量设为静态(弊端:不可在编辑器inspector面板显示))
- base.OnInspectorGUI();//这句代码控制按钮显示在变量的位置;放在button上面代表button显示在下面
- if (GUILayout.Button("我的按钮", GUILayout.Height(30)))
- {
- mc.a = 50;
- }
- }
- }
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