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本周学习了“见缝插针”的制作方法
先要有圆和针,这是最基本的,然后要使圆转起来
圆的转速代码
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class NewBehaviourScript : MonoBehaviour {
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- transform.Rotate(0,0,-1);
-
- }
- }

然后要获取UI,生成实例化针,并且使鼠标左键生效,生成分数文本
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;//获取UI
-
- public class slhz : MonoBehaviour {
- public GameObject PinPrefab;//针的预设物
- private Transform insPoint;//实例化的位置
- public qier currentPin;//当前针
- public bool isOver;
- public GameObject zzz;
- public Text zzzlllText;//分数显示的文本
- public int zzzlll = 0 ;//分数
- // Use this for initialization
- void Start () {
- insPoint = GameObject.Find("InsPoint").transform;
- InsPin();
-
- }
-
- // Up

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