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我们常常会遇到为图像加水印或logo的需求,一般可以通过三方库或者软件实现,但其实加水印非常简单,仅用一个函数即可实现。
实现思路,逐一计算水印和原图重叠部分的像素点的RGBA分量:
float percent = watermarkA / 255.0f
dstR = srcR * (1 - percent) + watermarkR * percent;
dstG = srcG * (1 - percent) + watermarkG * percent;
dstB = srcB * (1 - percent) + watermarkB * percent;
dstA = srcA * (1 - percent) + watermarkA * percent;
JNI实现:
extern "C" JNIEXPORT void JNICALL
Java_com_qxt_watermark_WatermarkUtils_add(JNIEnv *env, jclass clazz, jbyteArray src, jint srcWidth,
jint srcHeight, jbyteArray watermark, jint watermarkWidth, jint watermarkHeight,
jint x, jint y) {
uint8_t *_src = (uint8_t *) env->GetByteArrayElements(src, nullptr);
uint8_t *_watermark = (uint8_t *) env->GetByteArrayElements(watermark, nullptr);
int p
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