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本文首发地址 https://blog.csdn.net/CSqingchen/article/details/134896808
最新更新地址 https://gitee.com/chenjim/chenjimblog
通过安卓MediaRecorder(2)录制源码分析,我们知道 MediaRecorder 相关接口是在 StagefrightRecorder.cpp 中实现,本文进一步分析音频采集、编码、写入文件详细流程。
通过前文,我们知道 setupAudioEncoder 在 setupMPEG4orWEBMRecording 中初始化,相关源码如下
// frameworks/av/media/libmediaplayerservice/StagefrightRecorder.cpp status_t StagefrightRecorder::setupAudioEncoder() { sp<MediaCodecSource> audioEncoder = createAudioSource(); return OK; } sp<MediaCodecSource> StagefrightRecorder::createAudioSource() { ... // 通过 AVFactory 工厂创建 AudioSource,并初始化 sp<AudioSource> audioSource = AVFactory::get()->createAudioSource( &attr, mAttributionSource, sourceSampleRate, mAudioChannels, mSampleRate, mSelectedDeviceId, mSelectedMicDirection, mSelectedMicFieldDimension); }
那 AudioSource 是如何初始化的呢
// frameworks/av/media/libstagefright/AudioSource.cpp void AudioSource::set(const audio_attributes_t *attr, const AttributionSourceState& attributionSource, uint32_t sampleRate, uint32_t channelCount, uint32_t outSampleRate, audio_port_handle_t selectedDeviceId, audio_microphone_direction_t selectedMicDirection, float selectedMicFieldDimension) { ... // 构造了 一个 AudioRecord cpp 对象 mRecord = new AudioRecord( AUDIO_SOURCE_DEFAULT, sampleRate, AUDIO_FORMAT_PCM_16_BIT, audio_channel_in_mask_from_count(channelCount), attributionSource, (size_t) (bufCount * frameCount), // 采集的音频数据回调 wp<AudioRecord::IAudioRecordCallback>{this}, frameCount /*notificationFrames*/, AUDIO_SESSION_ALLOCATE, AudioRecord::TRANSFER_DEFAULT, AUDIO_INPUT_FLAG_NONE, attr, selectedDeviceId, selectedMicDirection, selectedMicFieldDimension); ... }
AudioRecord.java 底层的实现也是 AudioSource.cpp
AudioRecord 主要是负责从麦克风设备采集音频 PCM 帧
// frameworks/av/media/libaudioclient/AudioRecord.cpp status_t AudioRecord::set(...) { ... if (mCallback != nullptr) { // 启动录制的线程 mAudioRecordThread = new AudioRecordThread(*this); mAudioRecordThread->run("AudioRecord", ANDROID_PRIORITY_AUDIO); } ... } bool AudioRecord::AudioRecordThread::threadLoop() { ... nsecs_t ns = mReceiver.processAudioBuffer(); ... } nsecs_t AudioRecord::processAudioBuffer() { ... // 回调 AudioRecord::IAudioRecordCallback if (newOverrun) { callback->onOverrun(); } if (markerReached) { callback->onMarker(markerPosition.value()); } while (newPosCount > 0) { callback->onNewPos(newPosition.value()); newPosition += updatePeriod; newPosCount--; } if (mObservedSequence != sequence) { mObservedSequence = sequence; callback->onNewIAudioRecord(); } while (mRemainingFrames > 0) { // 获取 audioBuffer status_t err = obtainBuffer(&audioBuffer, requested, NULL, &nonContig); // 回调 取到的 buffer 到 AudioSource 中 onMoreData const size_t readSize = callback->onMoreData(*buffer); // 释放 buffer releaseBuffer(&audioBuffer); } }
// frameworks/av/media/libstagefright/AudioSource.cpp size_t AudioSource::onMoreData(const AudioRecord::Buffer& audioBuffer) { ... // 将AudioRecord::Buffer 放入 MediaBuffer MediaBuffer *buffer = new MediaBuffer(audioBuffer.size()); memcpy((uint8_t *) buffer->data(), audioBuffer.data(), audioBuffer.size()); buffer->set_range(0, audioBuffer.size()); // 将 buffer 放入缓存 queueInputBuffer_l(buffer, timeUs); return audioBuffer.size(); } void AudioSource::queueInputBuffer_l(MediaBuffer *buffer, int64_t timeUs) { ... // 将 buffer 放入缓存 mBuffersReceived 中 mBuffersReceived.push_back(buffer); mFrameAvailableCondition.signal(); } // 如下接口可以读取采集到的 buffer status_t AudioSource::read(MediaBufferBase **out, const ReadOptions * /* options */) { ... MediaBuffer *buffer = *mBuffersReceived.begin(); mBuffersReceived.erase(mBuffersReceived.begin()); buffer->setObserver(this); ... *out = buffer; }
编码器创建如下
sp<MediaCodecSource> StagefrightRecorder::createAudioSource() {
sp<MediaCodecSource> audioEncoder = MediaCodecSource::Create(mLooper, format, audioSource);
}
// MediaCodecSource 构造如下
MediaCodecSource::MediaCodecSource(
const sp<ALooper> &looper,
const sp<AMessage> &outputFormat,
const sp<MediaSource> &source,
const sp<PersistentSurface> &persistentSurface,
uint32_t flags){
if (!(mFlags & FLAG_USE_SURFACE_INPUT)) {
// 将 AudioSource 放入 Puller 中
mPuller = new Puller(source);
}
}
MediaCodecSource::start 发送 kWhatStart 消息
status_t MediaCodecSource::start(MetaData* params) { sp<AMessage> msg = new AMessage(kWhatStart, mReflector); msg->setObject("meta", params); // 发消息 kWhatStart 到 MediaCodecSource::onMessageReceived // 进而传递到 MediaCodecSource::onStart return postSynchronouslyAndReturnError(msg); } void MediaCodecSource::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatStart: { sp<AMessage> response = new AMessage; // 调用 MediaCodecSource::onStart response->setInt32("err", onStart(params)); response->postReply(replyID); } } } status_t MediaCodecSource::onStart(MetaData *params) { ... // 创建 kWhatPullerNotify 消息,传入 MediaCodecSource::Puller::start sp<AMessage> notify = new AMessage(kWhatPullerNotify, mReflector); err = mPuller->start(meta.get(), notify); }
MediaCodecSource::Puller::start 流程如下
status_t MediaCodecSource::Puller::start(const sp<MetaData> &meta, const sp<AMessage> ¬ify) { mNotify = notify; // 发送 kWhatStart 消息 到 MediaCodecSource::Puller::onMessageReceived sp<AMessage> msg = new AMessage(kWhatStart, this); msg->setObject("meta", meta); return postSynchronouslyAndReturnError(msg); } void MediaCodecSource::Puller::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatStart: { // start后,就开始 pull schedulePull(); } case kWhatPull:{ // 通过上文的 AudioSource::read 读取采集到的数据 status_t err = mSource->read(&mbuf); // 将读取到的 mbuf 放入队列 queue->pushBuffer(mbuf); if (mbuf != NULL) { // 送到 MediaCodecSource::onMessageReceived, 通知编码器 pull 到数据 mNotify->post(); // 继续 pull msg->post(); } else { // 结束 EndOfStream handleEOS(); } } }
MediaCodecSource::Puller 读取到数据后,mNotify 发消息 kWhatPullerNotify 通知编码
void MediaCodecSource::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatPullerNotify:{ ... // 收到 通知,送去编码 feedEncoderInputBuffers(); } } } status_t MediaCodecSource::feedEncoderInputBuffers() { // 取数据编码 while (!mAvailEncoderInputIndices.empty() && mPuller->readBuffer(&mbuf)) { ... // inbuf 送到编码器 status_t err = mEncoder->getInputBuffer(bufferIndex, &inbuf); ... // 编码 status_t err = mEncoder->queueInputBuffer(bufferIndex, 0, size, timeUs, flags); } }
在创建编码器时,把 mEncoderActivityNotify 设置到编码器的 Callback,编码器的消息会通过 kWhatEncoderActivity 发送出来
status_t MediaCodecSource::initEncoder() {
...
mEncoderActivityNotify = new AMessage(kWhatEncoderActivity, mReflector);
mEncoder->setCallback(mEncoderActivityNotify);
...
}
当编码完成、状态变化,会收到 kWhatEncoderActivity 消息通知
void MediaCodecSource::onMessageReceived(const sp<AMessage> &msg) { switch (msg->what()) { case kWhatEncoderActivity:{ if (cbID == MediaCodec::CB_INPUT_AVAILABLE) { // 输入不可用,继续给编码器送输入 } else if (cbID == MediaCodec::CB_OUTPUT_FORMAT_CHANGED) { // 输出格式变化 } else if (cbID == MediaCodec::CB_OUTPUT_AVAILABLE) { // 正常的输出数据 // 获取编码器额输出 status_t err = mEncoder->getOutputBuffer(index, &outbuf); // 将输出 buf 转 MediaBuffer MediaBuffer *mbuf = new MediaBuffer(outbuf->size()); // 提取 MetaData sp<MetaData> meta = new MetaData(mbuf->meta_data()); ... // 将 编码数据 outbuf 填充到 mbuf memcpy(mbuf->data(), outbuf->data(), outbuf->size()); // 将编码后的数据添加到队列 output->mBufferQueue.push_back(mbuf); } else if (cbID == MediaCodec::CB_ERROR) { // ERROR 异常,退出 signalEOS(err); } } } }
当需要数据时,从输出队列取数据即可
status_t MediaCodecSource::read(MediaBufferBase** buffer, const ReadOptions* /* options */) {
Mutexed<Output>::Locked output(mOutput);
*buffer = NULL;
while (output->mBufferQueue.size() == 0 && !output->mEncoderReachedEOS) {
output.waitForCondition(output->mCond);
}
if (!output->mEncoderReachedEOS) {
*buffer = *output->mBufferQueue.begin();
output->mBufferQueue.erase(output->mBufferQueue.begin());
return OK;
}
return output->mErrorCode;
}
通过如下源码,我们知道了 MPEG4Writer 创建和写入线程启动
status_t StagefrightRecorder::setupMPEG4orWEBMRecording() { ... writer = mp4writer = new MPEG4Writer(mOutputFd); } status_t StagefrightRecorder::start() { ... status = mWriter->start(meta.get()); } status_t MPEG4Writer::start(MetaData *param) { ... err = startWriterThread(); ... // 这个 startTracks 主要为 MPEG4Writer::Track 做准备 err = startTracks(param); } status_t MPEG4Writer::startWriterThread() { mDone = false; mIsFirstChunk = true; mDriftTimeUs = 0; // 将 音、视频 Track 添加到 mChunkInfos for (List<Track *>::iterator it = mTracks.begin(); it != mTracks.end(); ++it) { ChunkInfo info; info.mTrack = *it; info.mPrevChunkTimestampUs = 0; info.mMaxInterChunkDurUs = 0; mChunkInfos.push_back(info); } ... // 启动线程执行 ThreadWrapper pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&mThread, &attr, ThreadWrapper, this); pthread_attr_destroy(&attr); return OK; } void *MPEG4Writer::ThreadWrapper(void *me) { MPEG4Writer *writer = static_cast<MPEG4Writer *>(me); // 最终执行的是 threadFunc() writer->threadFunc(); return NULL; }
写入线程开启后,一直循环,无数据时等待
void MPEG4Writer::threadFunc() { Mutex::Autolock autoLock(mLock); while (!mDone) { Chunk chunk; bool chunkFound = false; // findChunkToWrite 从 mChunkInfos 找到需要写入的 Chunk while (!mDone && !(chunkFound = findChunkToWrite(&chunk))) { mChunkReadyCondition.wait(mLock); } // 在实时记录模式下,写时不按顺序持有锁, 减少媒体跟踪线程的阻塞时间。 // 否则,保持锁,直到现有的块被写入文件。 if (chunkFound) { if (mIsRealTimeRecording) { mLock.unlock(); } // 写入 Chunk writeChunkToFile(&chunk); if (mIsRealTimeRecording) { mLock.lock(); } } } // 写入所有内存 writeAllChunks(); }
写入到文件是在 writeChunkToFile 中完成
void MPEG4Writer::writeChunkToFile(Chunk* chunk) { while (!chunk->mSamples.empty()) { // 取一个 MediaBuffer List<MediaBuffer *>::iterator it = chunk->mSamples.begin(); ... // 写入 MediaBuffer off64_t offset = addSample_l(*it, usePrefix, tiffHdrOffset, &bytesWritten); ... } // 写入后清空 chunk->mSamples.clear(); } off64_t MPEG4Writer::addSample_l(MediaBuffer *buffer, bool usePrefix, uint32_t tiffHdrOffset, size_t *bytesWritten) { ... writeOrPostError(mFd, (const uint8_t*)buffer->data() + buffer->range_offset(), buffer->range_length()); } void MPEG4Writer::writeOrPostError(int fd, const void* buf, size_t count) { ... // 真正的写入 buf ssize_t bytesWritten = ::write(fd, buf, count); ... // IO 异常时 抛出 ,通过消息传递到上层 sp<AMessage> msg = new AMessage(kWhatIOError, mReflector); msg->setInt32("err", ERROR_IO); }
MPEG4Writer::Track 启动源码如下
status_t MPEG4Writer::startTracks(MetaData *params) { ... for (List<Track *>::iterator it = mTracks.begin(); it != mTracks.end(); ++it) { // MPEG4Writer::Track start status_t err = (*it)->start(params); ... } return OK; } status_t MPEG4Writer::Track::start(MetaData *params) { ... // 启动线程执行 ThreadWrapper pthread_create(&mThread, &attr, ThreadWrapper, this); } void *MPEG4Writer::Track::ThreadWrapper(void *me) { Track *track = static_cast<Track *>(me); status_t err = track->threadEntry(); return (void *)(uintptr_t)err; }
MPEG4Writer::Track::threadEntry 读取编码后的数据
status_t MPEG4Writer::Track::threadEntry() { // mSource->read 也就是 上文 MediaCodecSource::read ,一直不停的读取数据到 buffer MediaBufferBase *buffer; while (!mDone && (err = mSource->read(&buffer)) == OK && buffer != NULL) { ... // 将 buffer 转为 MediaBuffer MediaBuffer *copy = new MediaBuffer(buffer->range_length()); if (sampleFileOffset != -1) { copy->meta_data().setInt64(kKeySampleFileOffset, sampleFileOffset); } else { memcpy(copy->data(), (uint8_t*)buffer->data() + buffer->range_offset(), buffer->range_length()); } ... // 将 copy 放入队列 mChunkSamples mChunkSamples.push_back(copy); ... // 将 mChunkSamples 转 为 Chunk bufferChunk(timestampUs); } } void MPEG4Writer::Track::bufferChunk(int64_t timestampUs) { Chunk chunk(this, timestampUs, mChunkSamples); // 也就是 MPEG4Writer::bufferChunk mOwner->bufferChunk(chunk); mChunkSamples.clear(); } void MPEG4Writer::bufferChunk(const Chunk& chunk) { Mutex::Autolock autolock(mLock); for (List<ChunkInfo>::iterator it = mChunkInfos.begin(); it != mChunkInfos.end(); ++it) { if (chunk.mTrack == it->mTrack) { // 将 Chunk 放入 ChunkInfo.mChunks 中, it->mChunks.push_back(chunk); // 数据准备好了,通知 mChunkReadyCondition.wait 继续执行 // 进而 由 findChunkToWrite 读取写入文件 mChunkReadyCondition.signal(); return; } } }
到这里,已经完成了 MediaRecorder 音频采集、编码、写入文件详细源码分析。
用一幅图概括如下
希望对你有所帮助。如果你在使用MediaRecorder的过程中遇到了其他问题,欢迎留言讨论。
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