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这篇文章主要介绍了python编写的入门简单小游戏有哪些,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。
经常听到有朋友说,学习编程是一件非常枯燥无味的事情。其实,大家有没有认真想过,可能是我们的学习方法不对?
比方说,你有没有想过,可以通过打游戏来学编程?今天我想跟大家分享几个Python小游戏,教你如何通过边打游戏边学编程!
没有人没玩过吃金币吧,但是用python来写一个吃金币小游戏还是十分有挑战的,写出来的小游戏不仅自己可以玩,还能顺带装
一下逼~~
源码分享:
- python学习交流Q群:906715085###
- import os
- import cfg
- import sys
- import pygame
- import random
- from modules import *
-
-
- '''游戏初始化'''
- def initGame():
- # 初始化pygame, 设置展示窗口
- pygame.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('catch coins —— 九歌')
- # 加载必要的游戏素材
- game_images = {
- }
- for key, value in cfg.IMAGE_PATHS.items():
- if isinstance(value, list):
- images = []
- for item in value: images.append(pygame.image.load(item))
- game_images[key] = images
- else:
- game_images[key] = pygame.image.load(value)
- game_sounds = {
- }
- for key, value in cfg.AUDIO_PATHS.items():
- if key == 'bgm': continue
- game_sounds[key] = pygame.mixer.Sound(value)
- # 返回初始化数据
- return screen, game_images, game_sounds
-
-
- '''主函数'''
- def main():
- # 初始化
- screen, game_images, game_sounds = initGame()
- # 播放背景音乐
- pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
- pygame.mixer.music.play(-1, 0.0)
- # 字体加载
- font = pygame.font.Font(cfg.FONT_PATH, 40)
- # 定义hero
- hero = Hero(game_images['hero'], position=(375, 520))
- # 定义食物组
- food_sprites_group = pygame.sprite.Group()
- generate_food_freq = random.randint(10, 20)
- generate_food_count = 0
- # 当前分数/历史最高分
- score = 0
- highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
- # 游戏主循环
- clock = pygame.time.Clock()
- while True:
- # --填充背景
- screen.fill(0)
- screen.blit(game_images['background'], (0, 0))
- # --倒计时信息
- countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
- countdown_text = font.render(countdown_text, True, (0, 0, 0))
- countdown_rect = countdown_text.get_rect()
- countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
- screen.blit(countdown_text, countdown_rect)
- # --按键检测
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- key_pressed = pygame.key.get_pressed()
- if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
- hero.move(cfg.SCREENSIZE, 'left')
- if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
- hero.move(cfg.SCREENSIZE, 'right')
- # --随机生成食物
- generate_food_count += 1
- if generate_food_count > generate_food_freq:
- generate_food_freq = random.randint(10, 20)
- generate_food_count = 0
- food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
- food_sprites_group.add(food)
- # --更新食物
- for food in food_sprites_group:
- if food.update(): food_sprites_group.remove(food)
- # --碰撞检测
- for food in food_sprites_group:
- if pygame.sprite.collide_mask(food, hero):
- game_sounds['get'].play()
- food_sprites_group.remove(food)
- score += food.score
- if score > highest_score: highest_score = score
- # --画hero
- hero.draw(screen)
- # --画食物
- food_sprites_group.draw(screen)
- # --显示得分
- score_text = f'Score: {
- score}, Highest: {
- highest_score}'
- score_text = font.render(score_text, True, (0, 0, 0))
- score_rect = score_text.get_rect()
- score_rect.topleft = [5, 5]
- screen.blit(score_text, score_rect)
- # --判断游戏是否结束
- if pygame.time.get_ticks() >= 90000:
- break
- # --更新屏幕
- pygame.display.flip()
- clock.tick(cfg.FPS)
- # 游戏结束, 记录最高分并显示游戏结束画面
- fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
- fp.write(str(highest_score))
- fp.close()
- return showEndGameInterface(screen, cfg, score, highest_score)
-
-
- '''run'''
- if __name__ == '__main__':
- while main():
- pass

源码分享:
-
- import sys
- import cfg
- import pygame
- from modules import *
-
-
- '''定义按钮'''
- def Button(screen, position, text, button_size=(200, 50)):
- left, top = position
- bwidth, bheight = button_size
- pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
- pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
- pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
- pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
- font = pygame.font.Font(cfg.FONTPATH, 30)
- text_render = font.render(text, 1, (255, 235, 205))
- return screen.blit(text_render, (left+50, top+10))
-
-
- '''
- Function:
- 开始界面
- Input:
- --screen: 游戏界面
- Return:
- --game_mode: 1(单人模式)/2(双人模式)
- '''
- def startInterface(screen):
- clock = pygame.time.Clock()
- while True:
- screen.fill((41, 36, 33))
- button_1 = Button(screen, (150, 175), '1 Player')
- button_2 = Button(screen, (150, 275), '2 Player')
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- if event.

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