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python免费代码

这篇文章主要介绍了python编写的入门简单小游戏有哪些,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。

前言

经常听到有朋友说,学习编程是一件非常枯燥无味的事情。其实,大家有没有认真想过,可能是我们的学习方法不对?

比方说,你有没有想过,可以通过打游戏来学编程?今天我想跟大家分享几个Python小游戏,教你如何通过边打游戏边学编程!

1、吃金币

没有人没玩过吃金币吧,但是用python来写一个吃金币小游戏还是十分有挑战的,写出来的小游戏不仅自己可以玩,还能顺带装

一下逼~~
在这里插入图片描述

源码分享:

  1. python学习交流Q群:906715085###
  2. import os
  3. import cfg
  4. import sys
  5. import pygame
  6. import random
  7. from modules import *
  8. '''游戏初始化'''
  9. def initGame():
  10. # 初始化pygame, 设置展示窗口
  11. pygame.init()
  12. screen = pygame.display.set_mode(cfg.SCREENSIZE)
  13. pygame.display.set_caption('catch coins —— 九歌')
  14. # 加载必要的游戏素材
  15. game_images = {
  16. }
  17. for key, value in cfg.IMAGE_PATHS.items():
  18. if isinstance(value, list):
  19. images = []
  20. for item in value: images.append(pygame.image.load(item))
  21. game_images[key] = images
  22. else:
  23. game_images[key] = pygame.image.load(value)
  24. game_sounds = {
  25. }
  26. for key, value in cfg.AUDIO_PATHS.items():
  27. if key == 'bgm': continue
  28. game_sounds[key] = pygame.mixer.Sound(value)
  29. # 返回初始化数据
  30. return screen, game_images, game_sounds
  31. '''主函数'''
  32. def main():
  33. # 初始化
  34. screen, game_images, game_sounds = initGame()
  35. # 播放背景音乐
  36. pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
  37. pygame.mixer.music.play(-1, 0.0)
  38. # 字体加载
  39. font = pygame.font.Font(cfg.FONT_PATH, 40)
  40. # 定义hero
  41. hero = Hero(game_images['hero'], position=(375, 520))
  42. # 定义食物组
  43. food_sprites_group = pygame.sprite.Group()
  44. generate_food_freq = random.randint(10, 20)
  45. generate_food_count = 0
  46. # 当前分数/历史最高分
  47. score = 0
  48. highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
  49. # 游戏主循环
  50. clock = pygame.time.Clock()
  51. while True:
  52. # --填充背景
  53. screen.fill(0)
  54. screen.blit(game_images['background'], (0, 0))
  55. # --倒计时信息
  56. countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
  57. countdown_text = font.render(countdown_text, True, (0, 0, 0))
  58. countdown_rect = countdown_text.get_rect()
  59. countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
  60. screen.blit(countdown_text, countdown_rect)
  61. # --按键检测
  62. for event in pygame.event.get():
  63. if event.type == pygame.QUIT:
  64. pygame.quit()
  65. sys.exit()
  66. key_pressed = pygame.key.get_pressed()
  67. if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
  68. hero.move(cfg.SCREENSIZE, 'left')
  69. if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
  70. hero.move(cfg.SCREENSIZE, 'right')
  71. # --随机生成食物
  72. generate_food_count += 1
  73. if generate_food_count > generate_food_freq:
  74. generate_food_freq = random.randint(10, 20)
  75. generate_food_count = 0
  76. food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
  77. food_sprites_group.add(food)
  78. # --更新食物
  79. for food in food_sprites_group:
  80. if food.update(): food_sprites_group.remove(food)
  81. # --碰撞检测
  82. for food in food_sprites_group:
  83. if pygame.sprite.collide_mask(food, hero):
  84. game_sounds['get'].play()
  85. food_sprites_group.remove(food)
  86. score += food.score
  87. if score > highest_score: highest_score = score
  88. # --画hero
  89. hero.draw(screen)
  90. # --画食物
  91. food_sprites_group.draw(screen)
  92. # --显示得分
  93. score_text = f'Score: {
  94. score}, Highest: {
  95. highest_score}'
  96. score_text = font.render(score_text, True, (0, 0, 0))
  97. score_rect = score_text.get_rect()
  98. score_rect.topleft = [5, 5]
  99. screen.blit(score_text, score_rect)
  100. # --判断游戏是否结束
  101. if pygame.time.get_ticks() >= 90000:
  102. break
  103. # --更新屏幕
  104. pygame.display.flip()
  105. clock.tick(cfg.FPS)
  106. # 游戏结束, 记录最高分并显示游戏结束画面
  107. fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
  108. fp.write(str(highest_score))
  109. fp.close()
  110. return showEndGameInterface(screen, cfg, score, highest_score)
  111. '''run'''
  112. if __name__ == '__main__':
  113. while main():
  114. pass

在这里插入图片描述

2、打乒乓

在这里插入图片描述
源码分享:

  1. import sys
  2. import cfg
  3. import pygame
  4. from modules import *
  5. '''定义按钮'''
  6. def Button(screen, position, text, button_size=(200, 50)):
  7. left, top = position
  8. bwidth, bheight = button_size
  9. pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
  10. pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
  11. pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
  12. pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
  13. pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
  14. font = pygame.font.Font(cfg.FONTPATH, 30)
  15. text_render = font.render(text, 1, (255, 235, 205))
  16. return screen.blit(text_render, (left+50, top+10))
  17. '''
  18. Function:
  19. 开始界面
  20. Input:
  21. --screen: 游戏界面
  22. Return:
  23. --game_mode: 1(单人模式)/2(双人模式)
  24. '''
  25. def startInterface(screen):
  26. clock = pygame.time.Clock()
  27. while True:
  28. screen.fill((41, 36, 33))
  29. button_1 = Button(screen, (150, 175), '1 Player')
  30. button_2 = Button(screen, (150, 275), '2 Player')
  31. for event in pygame.event.get():
  32. if event.type == pygame.QUIT:
  33. pygame.quit()
  34. sys.exit()
  35. if event.
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