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本文章代码是根据《python编程从入门到实践》(第2版)编写而成。
1.外星人部分代码
import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示单个外星人的类""" def __init__(self, ai_game): """初始化外星人并设置其起始位置""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings # 加载外星人图像并设置其rect属性 self.image = pygame.image.load('images/alien.bmp') self.rect = self.image.get_rect() # 每个外星人最初都在屏幕左上角附近 self.rect.x = self.rect.width self.rect.y = self.rect.height # 存储外星人的精准水平位置 self.x = float(self.rect.x) def update(self): """向右或向左移动外星人""" self.x += (self.settings.alien_speed*self.settings.fleet_direction) self.rect.x = self.x def check_edges(self): """如果外星人位于屏幕边缘,就返回True""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right or self.rect.left <= 0: return True
2.子弹部分代码
import pygame from pygame import sprite from pygame.sprite import Sprite class Bullet(Sprite): """管理飞船所发射子弹的类""" def __init__(self, ai_game): super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.color = self.settings.bullet_color # 在(0,0)处创建一个表示子弹的矩形,在设置正确的位置 self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height) self.rect.midtop = ai_game.ship.rect.midtop # 存储用小数表示的子弹位置 self.y = float(self.rect.y) def update(self): """向上移动子弹""" # 更新表示子弹位置的小数值 self.y -= self.settings.bullet_speed # 更新表示子弹的rect的位置 self.rect.y = self.y def draw_bullet(self): """在屏幕上绘制子弹""" pygame.draw.rect(self.screen, self.color, self.rect)
3.飞船部分代码
import pygame from pygame.sprite import Sprite class Ship(Sprite): """管理飞船的类""" def __init__(self, ai_game): """初始化飞船并设置其初始位置。""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect() # 加载飞船图像并获取其外接矩形 self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() # 对于每艘新飞船,都将其放在屏幕底部的中央 self.rect.midbottom = self.screen_rect.midbottom # 在飞船的属性x中存储小数值。 self.x = float(self.rect.x) # 移动标志 self.moving_right = False self.moving_left = False def update(self): """根据移动标志调整飞船位置。""" if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed # 根据self.x更新rect对象. self.rect.x = self.x def blitme(self): """再是定位位置绘制飞机""" self.screen.blit(self.image, self.rect) def center_ship(self): """让飞船在屏幕底端居中""" self.rect.midbottom = self.screen_rect.midbottom self.x = float(self.rect.x)
4.游戏按钮部分代码
import pygame.font class Button: def __init__(self, ai_game, msg): """初始化按钮的属性""" self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() # 设置按钮的尺寸和其他属性 self.width, self.height = 200, 50 self.button_color = (0, 255, 0) self.tect_color = (255, 255, 255) self.font = pygame.font.SysFont(None, 48) # 创建按钮的rect对象,并使其居中 self.rect = pygame.Rect(0, 0, self.width, self.height) self.rect.center = self.screen_rect.center # 按钮的标签只需创建一次 self._prep_msg(msg) def _prep_msg(self, msg): """将msg渲染为图像,并将其在按钮上居中""" self.msg_image = self.font.render( msg, True, self.tect_color, self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): # 绘制一个用颜色填充的按钮 self.screen.fill(self.button_color, self.rect) self.screen.blit(self.msg_image, self.msg_image_rect)
5.分数面板部分代码
import pygame.font from pygame.sprite import Group from ship import Ship class Scoreboard: """显示得分信息的类""" def __init__(self, ai_game): """初始化显示得分涉及的属性""" self.ai_game = ai_game self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() self.settings = ai_game.settings self.stats = ai_game.stats # 显示得分信息时使用的字体设置 self.tect_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) # 准备初始得分图像 self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() def prep_score(self): """将得分转化为一幅渲染的图像""" rounded_score = round(self.stats.score, -1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render( score_str, True, self.tect_color, self.settings.bg_color) # 在屏幕右上角显示得分 self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def show_score(self): """在屏幕上显示得分""" self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.ships.draw(self.screen) def prep_high_score(self): """将最高得分转换为渲染的图像""" high_score = round(self.stats.high_score, -1) high_score_str = "{:,}".format(high_score) self.high_score_image = self.font.render( high_score_str, True, self.tect_color, self.settings.bg_color) # 将最高得分放在屏幕顶部中央 self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def check_high_score(self): """"检查是否诞生了新的最高分""" if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score() def prep_level(self): """将等级转化为一幅渲染的图像""" level_str = str(self.stats.level) self.level_image = self.font.render( level_str, True, self.tect_color, self.settings.bg_color) # 在屏幕右上角显示得分 self.level_rect = self.level_image.get_rect() self.level_rect.right = self.screen_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_ships(self): """显示还余下多少艘飞船""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_game) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add(ship)
6.跟踪游戏的统计信息
class GameStats: """跟踪游戏的统计信息""" def __init__(self, ai_game): """初始化统计信息""" self.settings = ai_game.settings self.reset_stats() # 游戏刚启动时处于活动状态。 self.game_active = False # 任何情况下都不应重置最高得分 self.high_score = 0 def reset_stats(self): """初始化在游戏运行期间可能变化的统计信息""" self.ships_left = self.settings.ship_limit self.score = 0 self.level = 1
7.游戏中各种设置部分代码
from time import sleep class Settings: """存储游戏《外星人入侵》中所有设置的类""" def __init__(self): """初始化游戏的设置""" # 屏幕设置 self.screen_width = 1200 self.screen_height = 800 self.bg_color = (230, 230, 230) # 飞船设置 self.ship_speed = 1.5 self.ship_limit = 3 # 子弹设置 self.bullet_speed = 1.0 self.bullet_width = 3 self.bullet_height = 15 self.bullet_color = (60, 60, 60) self.bullets_allowed = 5 # 外星人设置 self.alien_speed = 1.0 self.fleet_drop_speed = 10 # fleet_direction为1表示向右移,为-1表示向左移 self.fleet_direction = 1 # 加快游戏节奏的速度 self.speedup_scale = 1.1 # 外星人分数的提高速度 self.score_scale = 1.5 self.initialize_dynamic_settings() def initialize_dynamic_settings(self): """初始化随游戏进行而变化的设置""" self.ship_speed = 1.5 self.bullet_speed = 3.0 self.alien_speed = 1.0 # fleet_direction为1表示向右,为-1表示向左 self.fleet_direction = 1 # 计分 self.alien_points = 50 def increase_speed(self): """提高速度设置和外星人分数""" self.ship_speed *= self.speedup_scale self.bullet_speed *= self.speedup_scale self.alien_speed *= self.speedup_scale self.alien_points = int(self.alien_points * self.score_scale) # print(self.alien_points)
8.主代码部分(main)
import sys from time import sleep import pygame from pygame.constants import K_RIGHT, MOUSEBUTTONDOWN from pygame.version import PygameVersion from settings import Settings from game_stats import GameStats from ship import Ship from bullet import Bullet from alien import Alien from button import Button from scoreboard import Scoreboard class AlienInvasion: """管理游戏资源和行为的类""" def __init__(self): """初始化游戏并创建游戏资源""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("wzy first game") # 创建一个用于存储游戏统计信息的实例 # 并创建记分牌 self.stats = GameStats(self) self.sb = Scoreboard(self) self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # 创建play按钮 self.play_button = Button(self, "Play") def run_game(self): """开始游戏的主循环""" while True: self._check_events() if self.stats.game_active: self._update_screen() self.ship.update() self._update_bullets() self._update_aliens() self._update_screen() def _update_bullets(self): """更新子弹的位置并删除消失的子弹。""" # 更新子弹的位置. self.bullets.update() # 删除消失的子弹 for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) self._check_bullet_alien_collisions() def _check_bullet_alien_collisions(self): # 检查是否有子弹击中了外星人 # 如果是,就删除相应的子弹和外星人 collisions = pygame.sprite.groupcollide( self.bullets, self.aliens, True, True) if collisions: for aliens in collisions.values(): self.stats.score += self.settings.alien_points * len(aliens) self.sb.prep_score() self.sb.check_high_score() if not self.aliens: # 删除现有的子弹并新建一群外星人 self.bullets.empty() self._create_fleet() self.settings.increase_speed() # 提高等级 self.stats.level += 1 self.sb.prep_level() def _ship_hit(self): """响应飞船被外星人撞到""" if self.stats.ships_left > 0: # 将ships_left减1 self.stats.ships_left -= 1 self.sb.prep_ships() # 清空余下的外星人和子弹 self.aliens.empty() self.bullets.empty() # 创建一群新的外星人,并将飞船放到屏幕底端的中央 self._create_fleet() self.ship.center_ship() # 暂停 sleep(0.5) else: self.stats.game_active = False pygame.mouse.set_visible(True) def _update_aliens(self): """ 检查是否有外星人位于屏幕边缘, 更新外星人群中所有外星人的位置 """ self._check_fleet_edges() self.aliens.update() # 检测外星人和飞船的碰撞 if pygame.sprite.spritecollideany(self.ship, self.aliens): self._ship_hit() # 检查是否有外星人到达了屏幕底端 self._check_aliens_bottom() def _check_events(self): """响应案件和鼠标事件""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) elif event.type == MOUSEBUTTONDOWN: mouse_pos = pygame.mouse.get_pos() self._check_play_button(mouse_pos) def _check_play_button(self, mouse_pos): """在玩家单击play按钮时开始新游戏""" button_clicked = self.play_button.rect.collidepoint(mouse_pos) if button_clicked and not self.stats.game_active: # 重置游戏设置 self.settings.initialize_dynamic_settings() # 重置游戏信息 self.stats.reset_stats() self.stats.game_active = True self.sb.prep_score() self.sb.prep_level() self.sb.prep_ships() # 清空余下的外星人和子弹 self.aliens.empty() self.bullets.empty() # 创建一群新的外星人并让飞船居中 self._create_fleet() self.ship.center_ship() # 隐藏鼠标光标 pygame.mouse.set_visible(False) def _check_keydown_events(self, event): """响应按键""" if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self, event): """响应松开""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): """创建一颗子弹,并将其加入编组bullets中。""" if len(self.bullets) < self.settings.bullets_allowed: new_bullet = Bullet(self) self.bullets.add(new_bullet) def _create_fleet(self): """创建外星人群""" # 创建一个外星人并计算一行可容纳多少个外星人 # 外星人的间距为外星人宽度 alien = Alien(self) alien_width, alien_height = alien.rect.size available_space_x = self.settings.screen_width - (2*alien_width) number_alien_x = available_space_x//(2*alien_width) # 计算屏幕可容纳多少行外星人 ship_height = self.ship.rect.height available_space_y = (self.settings.screen_height - (3*alien_height) - ship_height) number_rows = available_space_y//(2*alien_height) # 创建外星人群 for row_number in range(number_rows): for alien_number in range(number_alien_x): self._creat_alien(alien_number, row_number) def _check_fleet_edges(self): """有外星人到达边缘时采取相应的措施""" for alien in self.aliens.sprites(): if alien.check_edges(): self._change_fleet_direction() break def _change_fleet_direction(self): """将整群外星人下移,并改变它们的方向""" for alien in self.aliens.sprites(): alien.rect.y += self.settings.fleet_drop_speed self.settings.fleet_direction *= -1 def _creat_alien(self, alien_number, row_number): # 创建一个外星人并将其加入当前行。 alien = Alien(self) alien_width, alien_height = alien.rect.size alien.x = alien_width + 2*alien_width*alien_number alien.rect.y = alien.rect.height + 2*alien.rect.height*row_number alien.rect.x = alien.x self.aliens.add(alien) def _update_screen(self): """更新屏幕上的图像,并切换到新屏幕。""" self.screen.fill(self.settings.bg_color) self.ship.blitme() for bullet in self.bullets.sprites(): bullet.draw_bullet() self.aliens.draw(self.screen) # 显示得分 self.sb.show_score() # 如果游戏处于非活动状态,就会绘制play按钮 if not self.stats.game_active: self.play_button.draw_button() # 让最近绘制的屏幕可见。 pygame.display.flip() def _check_aliens_bottom(self): """检查是否有外星人到达了屏幕底端""" screen_rect = self.screen.get_rect() for alien in self.aliens.sprites(): if alien.rect.bottom >= screen_rect.bottom: # 像飞船被撞到一样处理 self._ship_hit() break if __name__ == '__main__': # 创建游戏实例并运行游戏。 ai = AlienInvasion() ai.run_game()
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