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在学习API9的时候就写了一个DragView
,用于展示某个页面的悬浮可拖动的入口,特意丰富了许多的功能,今天分享给大家~。Demo基于API11。
因为API本身就带有拖拽的手势,所以直接使用:PanGesture
,根据拖拽返回的坐标,动态的更新DragView
的position
坐标。即可实现拖拽的功能。
除了拖拽,还需要的是从停留位置,吸附到某个位置。我们使用animateTo
,结合坐标值即可完成很好的吸附效果。
使用.position(this.curPosition)
来控制拖拽的UI位置。dragContentBuilder
方便自定义内容,组件的复用。
- @State private curPosition: Position = { x: 0, y: 0 };
- build() {
- Stack() {
- if (this.dragContentBuilder) {
- this.dragContentBuilder()
- } else {
- this.defDragView()
- }
- }
- )
- .position(this.curPosition)
- .onClick(this.onClickListener)
- }
一般而言,拖拽的边界肯定是当前屏幕中的,但是如果需求需要限制在某个区域,或者需要规避一些位置。所以我们准备一个边界对象,来更好的管理拖拽的边界。
- boundArea: BoundArea = new BoundArea(0, 0, px2vp(display.getDefaultDisplaySync()
- .width), px2vp(display.getDefaultDisplaySync().height))
- export class BoundArea {
- readonly start: number = 0
- readonly end: number = 0
- readonly top: number = 0
- readonly bottom: number = 0
- readonly width: number = 0
- readonly height: number = 0
- readonly centerX: number = 0
- readonly centerY: number = 0
-
- constructor(start: number, top: number, end: number, bottom: number) {
- this.start = start
- this.top = top
- this.end = end
- this.bottom = bottom
- this.width = this.end - this.start
- this.height = this.bottom - this.top
- this.centerX = this.width / 2 + this.start
- this.centerY = this.height / 2 + this.top
- }
- }

boundArea
默认使用了整个屏幕的坐标。
因为具体的UI是从外部传入的,所以宽高不确定,需要计算。我们这里使用onAreaChange
,绑定到容器上:
- .onAreaChange((oldValue: Area, newValue: Area) => {
- let height = newValue.height as number
- let width = newValue.width as number
- if ((this.dragHeight != height || this.dragWidth != width) && (height != 0 && width != 0)) {
- this.dragHeight = height
- this.dragWidth = width
- }
- })
可以看到,在容器发生改变的时候,我们保存它的宽高。
拖拽手势使用起来还是很简单的:
private panOption: PanGestureOptions = new PanGestureOptions({ direction: PanDirection.All });
direction
决定了可以在哪个方向拖,我们显然需要所有方向。当然如果后续需要限制拖动方向,修改即可。
将拖动事件绑定到容器上:
- .gesture( // 绑定PanGesture事件,监听拖拽动作
- PanGesture(this.panOption)
- .onActionStart((event: GestureEvent) => {
- this.changePosition(event.offsetX, event.offsetY)
- })
- .onActionUpdate((event: GestureEvent) => {
- this.changePosition(event.offsetX, event.offsetY)
- })
- .onActionEnd((event: GestureEvent) => {
- this.endPosition = this.curPosition
- this.adsorbToEnd(this.endPosition.x, this.endPosition.y)
- })
- )
分别处理三个事件,onActionStart
和onActionUpdate
事件是独立的,但是逻辑一致所以全部使用this.changePosition(event.offsetX, event.offsetY)
处理。
- private changePosition(offsetX: number, offsetY: number) {
- let targetX = this.endPosition.x + offsetX;
- let targetY = this.endPosition.y + offsetY;
- targetX = Math.max(this.boundArea.start, Math.min(targetX, this.boundArea.end - this.dragHeight));
- targetY = Math.max(this.boundArea.top, Math.min(targetY, this.boundArea.bottom - this.dragWidth));
- this.curPosition = { x: targetX, y: targetY };
- }
因为存在边界,所以我们需要限制curPosition
的变化,在当前拖动的坐标和边界值之间取合理的值。因为容器存在宽高,所以我们需要考虑到其宽高。
当手指抬起的时候,需要做动画吸附:
- private adsorbToEnd(startX: number, startY: number) {
- let targetX = 0
- let targetY = 0
- if (startX <= (this.boundArea.centerX)) {
- targetX = this.boundArea.start + ((this.dragMargin.left ?? 0) as number)
- } else {
- targetX = this.boundArea.end - ((this.dragMargin.right ?? 0) as number) - this.dragWidth
- }
- let newTopBound = this.boundArea.top + ((this.dragMargin.top ?? 0) as number)
- let newBottomBound = this.boundArea.bottom - ((this.dragMargin.bottom ?? 0) as number) - this.dragWidth
- if (startY <= newTopBound) {
- targetY = newTopBound
- } else if (startY >= newBottomBound) {
- targetY = newBottomBound
- } else {
- targetY = startY
- }
- this.startMoveAnimateTo(targetX, targetY)
- }
-
- private startMoveAnimateTo(x: number, y: number) {
- animateTo({
- duration: 300,
- curve: Curve.Smooth,
- iterations: 1,
- playMode: PlayMode.Normal,
- onFinish: () => {
- this.endPosition = this.curPosition
- }
- }, () => {
- this.curPosition = { x: x, y: y }
- })
- }

startX <= (this.boundArea.centerX)
用于判断在边界的位置,根据位置来决定吸附到左边还是右边。计算出吸附的位置之后,只需要使用animateTo
来触发this.curPosition
的更新即可。
如果不能控制一开始的显示位置,对于使用者的体验非常不好,所以我们可以新增一个参数Alignment
来更改初始位置:
dragAlign: Alignment = Alignment.BottomStart
可能还要微调位置,所以再加一个margin
:
dragMargin: Margin = {}
在onAreaChange的时候进行更新:
- .onAreaChange((oldValue: Area, newValue: Area) => {
- //.....
- if (this.isNotInit) {
- this.initAlign()
- }
- })
-
- private initAlign() {
- this.isNotInit = false
- let x = 0
- let y = 0
- let topMargin: number = (this.dragMargin.top ?? 0) as number
- let bottomMargin: number = (this.dragMargin.bottom ?? 0) as number
- let startMargin: number = (this.dragMargin.left ?? 0) as number
- let endMargin: number = (this.dragMargin.right ?? 0) as number
- switch (this.dragAlign) {
- case Alignment.Start:
- x = this.boundArea.start + startMargin
- break;
- case Alignment.Top:
- y = this.boundArea.top + topMargin
- break;
- case Alignment.End:
- x = this.boundArea.end - this.dragWidth - endMargin
- break;
- case Alignment.Bottom:
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.TopStart:
- x = this.boundArea.start + startMargin
- y = this.boundArea.top + topMargin
- break;
- case Alignment.BottomStart:
- x = this.boundArea.start + startMargin
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.BottomEnd:
- x = this.boundArea.end - this.dragWidth - endMargin
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.Center:
- x = this.boundArea.centerX - this.dragWidth / 2 + startMargin - endMargin
- y = this.boundArea.centerY - this.dragHeight / 2 + topMargin - bottomMargin
- break;
- }
- this.curPosition = { x: x, y: y }
- this.endPosition = this.curPosition
- }

只要稍微考虑容器宽高并计算下就好了。
非常简单
- DragView({
- dragAlign: Alignment.Center,
- dragMargin: bothway(10),
- dragContentBuilder:this.defDragView()
- })
-
- @Builder
- defDragView() {
- Stack() {
- Text("拖我")
- .width(50)
- .height(50)
- .fontSize(15)
- }
- .shadow({
- radius: 1.5,
- color: "#80000000",
- offsetX: 0,
- offsetY: 1
- })
- .padding(18)
- .borderRadius(30)
- .backgroundColor(Color.White)
- .animation({ duration: 200, curve: Curve.Smooth })
- }

当然你想往里面塞任何东西都行~
当然还有很多人需要跨页面的悬浮窗,这可以参考应用内消息通知,活用subWindow.moveWindowTo(0, 0);
因为我使用的是Navigation
路由方案,所以放在顶层直接是跨页面的。
完整的代码:(懒得上传了,只有一个import,复制即用)
- import { display, Position } from '@kit.ArkUI';
-
- @Preview
- @Component
- export struct DragView {
- private panOption: PanGestureOptions = new PanGestureOptions({ direction: PanDirection.All });
- private endPosition: Position = { x: 0, y: 0 }
- private dragHeight: number = 0
- private dragWidth: number = 0
- private dragMargin: Margin = {}
- boundArea: BoundArea = new BoundArea(0, 0, px2vp(display.getDefaultDisplaySync()
- .width), px2vp(display.getDefaultDisplaySync().height))
- private isNotInit: boolean = true
- @State private curPosition: Position = { x: 0, y: 0 };
- dragAlign: Alignment = Alignment.BottomStart
- onClickListener?: (event: ClickEvent) => void
- @BuilderParam dragContentBuilder: CustomBuilder
-
- build() {
- Stack() {
- if (this.dragContentBuilder) {
- this.dragContentBuilder()
- } else {
- this.defDragView()
- }
- }
- .onAreaChange((oldValue: Area, newValue: Area) => {
- let height = newValue.height as number
- let width = newValue.width as number
- if ((this.dragHeight != height || this.dragWidth != width) && (height != 0 && width != 0)) {
- this.dragHeight = height
- this.dragWidth = width
- }
- if (this.isNotInit) {
- this.initAlign()
- }
- })
- .gesture( // 绑定PanGesture事件,监听拖拽动作
- PanGesture(this.panOption)
- .onActionStart((event: GestureEvent) => {
- this.changePosition(event.offsetX, event.offsetY)
- })
- .onActionUpdate((event: GestureEvent) => {
- this.changePosition(event.offsetX, event.offsetY)
- })
- .onActionEnd((event: GestureEvent) => {
- this.endPosition = this.curPosition
- this.adsorbToEnd(this.endPosition.x, this.endPosition.y)
- })
- )
- .position(this.curPosition)
- .onClick(this.onClickListener)
- }
-
- private adsorbToEnd(startX: number, startY: number) {
- let targetX = 0
- let targetY = 0
- if (startX <= (this.boundArea.centerX)) {
- targetX = this.boundArea.start + ((this.dragMargin.left ?? 0) as number)
- } else {
- targetX = this.boundArea.end - ((this.dragMargin.right ?? 0) as number) - this.dragWidth
- }
- let newTopBound = this.boundArea.top + ((this.dragMargin.top ?? 0) as number)
- let newBottomBound = this.boundArea.bottom - ((this.dragMargin.bottom ?? 0) as number) - this.dragWidth
- if (startY <= newTopBound) {
- targetY = newTopBound
- } else if (startY >= newBottomBound) {
- targetY = newBottomBound
- } else {
- targetY = startY
- }
- this.startMoveAnimateTo(targetX, targetY)
- }
-
- private changePosition(offsetX: number, offsetY: number) {
- let targetX = this.endPosition.x + offsetX;
- let targetY = this.endPosition.y + offsetY;
-
- targetX = Math.max(this.boundArea.start, Math.min(targetX, this.boundArea.end - this.dragHeight));
- targetY = Math.max(this.boundArea.top, Math.min(targetY, this.boundArea.bottom - this.dragWidth));
-
- this.curPosition = { x: targetX, y: targetY };
- }
-
- private startMoveAnimateTo(x: number, y: number) {
- animateTo({
- duration: 300, // 动画时长
- curve: Curve.Smooth, // 动画曲线
- iterations: 1, // 播放次数
- playMode: PlayMode.Normal, // 动画模式
- onFinish: () => {
- this.endPosition = this.curPosition
- }
- }, () => {
- this.curPosition = { x: x, y: y }
- })
- }
-
- private initAlign() {
- this.isNotInit = false
- let x = 0
- let y = 0
- let topMargin: number = (this.dragMargin.top ?? 0) as number
- let bottomMargin: number = (this.dragMargin.bottom ?? 0) as number
- let startMargin: number = (this.dragMargin.left ?? 0) as number
- let endMargin: number = (this.dragMargin.right ?? 0) as number
- switch (this.dragAlign) {
- case Alignment.Start:
- x = this.boundArea.start + startMargin
- break;
- case Alignment.Top:
- y = this.boundArea.top + topMargin
- break;
- case Alignment.End:
- x = this.boundArea.end - this.dragWidth - endMargin
- break;
- case Alignment.Bottom:
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.TopStart:
- x = this.boundArea.start + startMargin
- y = this.boundArea.top + topMargin
- break;
- case Alignment.BottomStart:
- x = this.boundArea.start + startMargin
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.BottomEnd:
- x = this.boundArea.end - this.dragWidth - endMargin
- y = this.boundArea.bottom - this.dragHeight - bottomMargin
- break;
- case Alignment.Center:
- x = this.boundArea.centerX - this.dragWidth / 2 + startMargin - endMargin
- y = this.boundArea.centerY - this.dragHeight / 2 + topMargin - bottomMargin
- break;
- }
-
- this.curPosition = { x: x, y: y }
- this.endPosition = this.curPosition
- }
-
- @Builder
- defDragView() {
- Stack()
- .width(100)
- .height(100)
- .backgroundColor(Color.Orange)
- }
- }
-
- export class BoundArea {
- readonly start: number = 0
- readonly end: number = 0
- readonly top: number = 0
- readonly bottom: number = 0
- readonly width: number = 0
- readonly height: number = 0
- readonly centerX: number = 0
- readonly centerY: number = 0
-
- constructor(start: number, top: number, end: number, bottom: number) {
- this.start = start
- this.top = top
- this.end = end
- this.bottom = bottom
- this.width = this.end - this.start
- this.height = this.bottom - this.top
- this.centerX = this.width / 2 + this.start
- this.centerY = this.height / 2 + this.top
- }
- }

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