赞
踩
目录
我们通过"#字棋"游戏来展现MVC-->MVP-->MVVM 之间的演进
数据、视图以及逻辑都放在一个 class 里面。而一个 class 里最多 500 行代码,当代码过多时是很难维护的。页面是给用户看到,用户的需求是不断改变的,所以需要不定期的维护、迭代代码,所以一个 class 里面的代码要尽量少,不超过500行。
"#字棋"游戏的逻辑实现代码,全部放在了 MainActivity.java 里,如下:
- package com.example.jingziqi;
-
- import static com.example.jingziqi.MainActivity.Player.O;
- import static com.example.jingziqi.MainActivity.Player.X;
-
- import androidx.annotation.NonNull;
- import androidx.appcompat.app.AppCompatActivity;
-
- import android.os.Bundle;
- import android.util.Log;
- import android.view.Menu;
- import android.view.MenuInflater;
- import android.view.MenuItem;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.Button;
- import android.widget.TextView;
-
-
- public class MainActivity extends AppCompatActivity {
-
- private static final String TAG = MainActivity.class.getName();
-
- // 定义一个棋手
- public enum Player {X, O}
-
- // 定义棋盘的格子,里面有个棋手
- public static class Cell{
- private Player value;
-
- public Player getValue(){
- return value;
- }
- public void setValue(Player value){
- this.value = value;
- }
- }
-
- // 总共定义 9 个格子
- private final Cell[][] cells = new Cell[3][3];
-
- private Player winner; // 记录结果,谁赢了
- private GameState state; //记录当前的游戏状态
- private Player currentTurn; // 现在是那位棋手在下---X/O
-
- private enum GameState {IN_PROGRESS, FINISHED} //游戏的状态---进行/结束
-
- // Views
- private ViewGroup buttonGrid;
- private View winnerPlayerViewGroup;
- private TextView winnerPlayerLabel;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- winnerPlayerLabel = findViewById(R.id.winnerPlayerLabel);
- winnerPlayerViewGroup = findViewById(R.id.winnerPlayerViewGroup);
- buttonGrid = findViewById(R.id.buttonGrid);
-
- restart();
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- MenuInflater inflater = getMenuInflater();
- inflater.inflate(R.menu.menu_jingziqi, menu);
- return true;
- }
-
- @Override
- public boolean onOptionsItemSelected(@NonNull MenuItem item) {
- switch (item.getItemId()) {
- case R.id.action_reset:
- restart();
- return true;
- default:
- return super.onOptionsItemSelected(item);
- }
- }
- public void onCellClicked(View view) {
- Button button = (Button) view;
-
- String tag = button.getTag().toString();
- // 取到点击的格子的行/列
- int row = Integer.parseInt(tag.substring(0, 1));
- int col = Integer.parseInt(tag.substring(1, 2));
- Log.i(TAG, "Click Row: [" + row + ", " + col + "]");
-
- Player playerThatMoved = mark(row, col);
-
- if (playerThatMoved != null) {
- button.setText(playerThatMoved.toString());
- if (getWinner() != null) {
- winnerPlayerLabel.setText(playerThatMoved.toString());
- winnerPlayerViewGroup.setVisibility(View.VISIBLE);
- }
- }
- }
-
-
- /**
- * TODO 标记当前选手选择了哪行哪列
- * 如果不是在没有选中的9个格子里面点击,将视为无效
- * 另外,如果游戏已经结束,本次标记忽略
- * @param row [0, 2]
- * @param col [0, 2]
- * @return 返回当前选手,如果点击无效为 null
- */
- public Player mark(int row, int col) {
- Player playerThatMoved = null;
-
- if(isValid(row, col)){ // 判断当前点击格子是否有效
- cells[row][col].setValue(currentTurn); // 标记该格子,当前棋手的符合(X/O)
- playerThatMoved = currentTurn; // 记录当前下棋的人是谁
- if(isWinningMoveByPlayer(currentTurn, row, col)){//TODO 判断当前这个棋手下棋后,该棋手是否获胜,即游戏是否需要结束
- state = GameState.FINISHED; //棋局的状态--结束
- winner = currentTurn; // 当前棋手获胜
- }else {
- // 切换到另外一棋手,继续
- flipCurrentTurn();
- }
- }
- return playerThatMoved;
- }
-
- public Player getWinner(){
- return winner;
- }
-
- // 清空棋盘
- private void clearCells(){
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- cells[i][j] = new Cell();
- }
- }
- }
-
- // 判断当前点击是否有效
- private boolean isValid(int row, int col){
- if (state == GameState.FINISHED) { // 看棋子有没有结束
- return false;
- }else if (isCellValueAlreadySet(row, col)){ // 看该格子是否之前已经下过
- return false;
- }else {
- return true;
- }
- }
-
- private boolean isCellValueAlreadySet(int row, int col){
- return cells[row][col].getValue() != null;
- }
-
- /**
- * TODO判断当前棋手下棋后---是否赢棋
- * @param player 棋手
- * @param currentRow 当前行
- * @param currentCol 当前列
- * @return TODO 如果当前行、当前列或者两条对角线为同一棋手,返回 true
- */
- private boolean isWinningMoveByPlayer(Player player, int currentRow, int currentCol){
- return (cells[currentRow][0].getValue() ==player
- && cells[currentRow][1].getValue() == player
- && cells[currentRow][2].getValue() == player // 3-行
- || cells[0][currentCol].getValue() == player
- && cells[1][currentCol].getValue() == player
- && cells[2][currentCol].getValue() == player // 3-列
- || currentRow == currentCol
- && cells[0][0].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][2].getValue() == player // 对角线
- || currentRow + currentCol == 2
- && cells[0][2].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][0].getValue() == player);
- }
-
- private void flipCurrentTurn() {
- currentTurn = currentTurn == X ? O :X;
- }
-
- /**
- * TODO 开始一个新游戏,清除计分板和状态
- */
- private void restart() {
- // 重置数据
- clearCells();
- winner = null;
- currentTurn = X;
- state = GameState.IN_PROGRESS;
-
- // 重置 View
- winnerPlayerViewGroup.setVisibility(View.GONE);
- winnerPlayerLabel.setText("");
-
- for (int i = 0; i < buttonGrid.getChildCount(); i++) {
- ((Button) buttonGrid.getChildAt(i)).setText("");
- }
- }
- }

适用场景:适合设计类页面,就大多数都是数据,没有太多的控制逻辑。把数据剥离出去就ok
在 MVC 中我们将把写在一个 class 里的代码进行拆分
数据(Model): 数据+对数据进行的操作(不依赖视图的操作)
视图(View): 不同的模式有不同的定义:xml+activity+fragment = View 合集
逻辑(Controller): view 和 model 的通信和交互。
注意:在 MVC 中,activity 是属于 Controller,在 MVP/MVVM 中是属于 View。
如下图所示,我们把原来在 ManiActivity 中的数据+对数据的操作部分抽离到了 model 模块中,而 MainActivity 中留下了对 View 部分 + View 和 Model 的交互。
Model
在 MVC 中,我们把数据部分(Cell/Player/GameState/以及对数据的操作Board)抽离出来,放到 model 模块
1. Cell.java
- package com.example.jingziqi_mvc.model;
-
- public class Cell {
-
- private Player value;
-
- public Player getValue() {
- return value;
- }
-
- public void setValue(Player value) {
- this.value = value;
- }
- }
2. Player.java
- package com.example.jingziqi_mvc.model;
-
- /**
- * X/O代表两个棋手
- */
- public enum Player {
- X,
- O
- }
3. GamaState.java
- package com.example.jingziqi_mvc.model;
-
- public enum GameState {
- IN_PROGRESS,
- FINISHED
- }
4. Board.java
- package com.example.jingziqi_mvc.model;
-
- import static com.example.jingziqi_mvc.model.Player.X;
- import static com.example.jingziqi_mvc.model.Player.O;
-
- public class Board {
- // 总共定义 9 个格子
- private final Cell[][] cells = new Cell[3][3];
-
- private Player winner; // 记录结果,谁赢了
- private GameState state; //记录当前的游戏状态
- private Player currentTurn; // 现在是那位棋手在下---X/O
-
- public Board(){
- restart();
- }
-
- /**
- * TODO 开始一个新游戏,清除计分板和状态
- */
- public void restart() {
- clearCells();
- winner = null;
- currentTurn = X;
- state = GameState.IN_PROGRESS;
- }
-
- /**
- * 清空棋盘上的X/O
- */
- private void clearCells() {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- cells[i][j] = new Cell();
- }
- }
- }
-
- /**
- * TODO 标记当前选手选择了哪行哪列
- * 如果不是在没有选中的9个格子里面点击,将视为无效
- * 另外,如果游戏已经结束,本次标记忽略
- * @param row [0, 2]
- * @param col [0, 2]
- * @return 返回当前选手,如果点击无效为 null
- */
- public Player mark(int row, int col) {
- Player playerThatMoved = null;
-
- if(isValid(row, col)){ // 判断当前点击格子是否有效
- cells[row][col].setValue(currentTurn); // 标记该格子,当前棋手的符合(X/O)
- playerThatMoved = currentTurn; // 记录当前下棋的人是谁
- if(isWinningMoveByPlayer(currentTurn, row, col)){//TODO 判断当前这个棋手下棋后,该棋手是否获胜,即游戏是否需要结束
- state = GameState.FINISHED; //棋局的状态--结束
- winner = currentTurn; // 当前棋手获胜
- }else {
- // 切换到另外一棋手,继续
- flipCurrentTurn();
- }
- }
- return playerThatMoved;
- }
-
- public Player getWinner(){
- return winner;
- }
-
- /**
- * 判断当前点击是否有效
- */
- private boolean isValid(int row, int col){
- if (state == GameState.FINISHED) { // 看棋子有没有结束
- return false;
- }else if (isCellValueAlreadySet(row, col)){ // 看该格子是否之前已经下过
- return false;
- }else {
- return true;
- }
- }
-
- private boolean isCellValueAlreadySet(int row, int col){
- return cells[row][col].getValue() != null;
- }
-
- /**
- * TODO判断当前棋手下棋后---是否赢棋
- * @param player 棋手
- * @param currentRow 当前行
- * @param currentCol 当前列
- * @return TODO 如果当前行、当前列或者两条对角线为同一棋手,返回 true
- */
- private boolean isWinningMoveByPlayer(Player player, int currentRow, int currentCol){
- return (cells[currentRow][0].getValue() ==player
- && cells[currentRow][1].getValue() == player
- && cells[currentRow][2].getValue() == player // 3-行
- || cells[0][currentCol].getValue() == player
- && cells[1][currentCol].getValue() == player
- && cells[2][currentCol].getValue() == player // 3-列
- || currentRow == currentCol
- && cells[0][0].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][2].getValue() == player // 对角线
- || currentRow + currentCol == 2
- && cells[0][2].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][0].getValue() == player);
- }
-
- /**
- * 切换棋手
- */
- private void flipCurrentTurn() {
- currentTurn = currentTurn == X ? O :X;
- }
- }

Controler
在 mvc 中 View 只有 xml 的内容
MainActivity.java 的内容如下:
- package com.example.jingziqi_mvc.controller;
-
- import androidx.annotation.NonNull;
- import androidx.appcompat.app.AppCompatActivity;
-
- import android.os.Bundle;
- import android.util.Log;
- import android.view.Menu;
- import android.view.MenuInflater;
- import android.view.MenuItem;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.Button;
- import android.widget.TextView;
-
- import com.example.jingziqi_mvc.R;
- import com.example.jingziqi_mvc.model.Board;
- import com.example.jingziqi_mvc.model.Player;
-
- public class MainActivity extends AppCompatActivity {
-
- private static final String TAG = MainActivity.class.getName();
-
- private Board model;
-
- // View 部分
- private ViewGroup buttonGrid;
- private View winnerPlayerViewGroup;
- private TextView winnerPlayerLabel;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- winnerPlayerLabel = findViewById(R.id.winnerPlayerLabel);
- winnerPlayerViewGroup = findViewById(R.id.winnerPlayerViewGroup);
- buttonGrid = findViewById(R.id.buttonGrid);
-
- model = new Board();
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- MenuInflater inflater = getMenuInflater();
- inflater.inflate(R.menu.menu_jingziqi, menu);
- return true;
- }
-
- @Override
- public boolean onOptionsItemSelected(@NonNull MenuItem item) {
- switch (item.getItemId()) {
- case R.id.action_reset:
- model.restart();//重置 Model(数据)
- restartView(); //重置View
- return true;
- default:
- return super.onOptionsItemSelected(item);
- }
- }
-
- /**
- * 重置 View
- */
- private void restartView() {
- winnerPlayerViewGroup.setVisibility(View.GONE);
- winnerPlayerLabel.setText("");
-
- for (int i = 0; i < buttonGrid.getChildCount(); i++) {
- ((Button) buttonGrid.getChildAt(i)).setText("");
- }
- }
-
- /**
- * 点击格子
- */
- public void onCellClicked(View view) {
- Button button = (Button) view;
-
- String tag = button.getTag().toString();
- // 取到点击的格子的行/列
- int row = Integer.parseInt(tag.substring(0, 1));
- int col = Integer.parseInt(tag.substring(1, 2));
- Log.i(TAG, "Click Row: [" + row + ", " + col + "]");
-
- // TODO View 和 Model 的交互
- Player playerThatMoved = model.mark(row, col);
-
- if (playerThatMoved != null) {
- button.setText(playerThatMoved.toString());
- if (model.getWinner() != null) {
- winnerPlayerLabel.setText(playerThatMoved.toString());
- winnerPlayerViewGroup.setVisibility(View.VISIBLE);
- }
- }
- }
- }

MVC 对比 一个文件打天下
进步:抽离了 model,对数据进行单独封装
缺陷:controller(activity)权限太大,什么事情都能做(View 和 Model 的交互仍然保留在了 activity 中)。当我们的需求增加时,View 和 Model 的交互也会增加,此时activity 就会变得越来越大。
数据(Model): 数据+对数据进行的操作(不依赖视图的操作)
视图(View): 不同的模式有不同的定义:xml+activity+fragment = View 合集
逻辑(Presenter):实现view 和 model 之间的交互。让 activity 完全成为 view 模块
注意:增加了接口,在 Activity 中实现,然后再在 presenter 里调用
Model
1. Cell.java
- package com.example.jingziqi_mvc.model;
-
- public class Cell {
-
- private Player value;
-
- public Player getValue() {
- return value;
- }
-
- public void setValue(Player value) {
- this.value = value;
- }
- }
2. Player.java
- package com.example.jingziqi_mvc.model;
-
- /**
- * X/O代表两个棋手
- */
- public enum Player {
- X,
- O
- }
3. GamaState.java
- package com.example.jingziqi_mvc.model;
-
- public enum GameState {
- IN_PROGRESS,
- FINISHED
- }
4. Board.java
- package com.example.jingziqi_mvp.model;
-
- import static com.example.jingziqi_mvp.model.Player.O;
- import static com.example.jingziqi_mvp.model.Player.X;
-
- public class Board {
- // 总共定义 9 个格子
- private final Cell[][] cells = new Cell[3][3];
-
- private Player winner; // 记录结果,谁赢了
- private GameState state; //记录当前的游戏状态
- private Player currentTurn; // 现在是那位棋手在下---X/O
-
- public Board(){
- restart();
- }
-
- /**
- * TODO 开始一个新游戏,清除计分板和状态
- */
- public void restart() {
- clearCells();
- winner = null;
- currentTurn = X;
- state = GameState.IN_PROGRESS;
- }
-
- /**
- * 清空棋盘上的X/O
- */
- private void clearCells() {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- cells[i][j] = new Cell();
- }
- }
- }
-
- /**
- * TODO 标记当前选手选择了哪行哪列
- * 如果不是在没有选中的9个格子里面点击,将视为无效
- * 另外,如果游戏已经结束,本次标记忽略
- * @param row [0, 2]
- * @param col [0, 2]
- * @return 返回当前选手,如果点击无效为 null
- */
- public Player mark(int row, int col) {
- Player playerThatMoved = null;
-
- if(isValid(row, col)){ // 判断当前点击格子是否有效
- cells[row][col].setValue(currentTurn); // 标记该格子,当前棋手的符合(X/O)
- playerThatMoved = currentTurn; // 记录当前下棋的人是谁
- if(isWinningMoveByPlayer(currentTurn, row, col)){//TODO 判断当前这个棋手下棋后,该棋手是否获胜,即游戏是否需要结束
- state = GameState.FINISHED; //棋局的状态--结束
- winner = currentTurn; // 当前棋手获胜
- }else {
- // 切换到另外一棋手,继续
- flipCurrentTurn();
- }
- }
- return playerThatMoved;
- }
-
- public Player getWinner(){
- return winner;
- }
-
- /**
- * 判断当前点击是否有效
- */
- private boolean isValid(int row, int col){
- if (state == GameState.FINISHED) { // 看棋子有没有结束
- return false;
- }else if (isCellValueAlreadySet(row, col)){ // 看该格子是否之前已经下过
- return false;
- }else {
- return true;
- }
- }
-
- private boolean isCellValueAlreadySet(int row, int col){
- return cells[row][col].getValue() != null;
- }
-
- /**
- * TODO判断当前棋手下棋后---是否赢棋
- * @param player 棋手
- * @param currentRow 当前行
- * @param currentCol 当前列
- * @return TODO 如果当前行、当前列或者两条对角线为同一棋手,返回 true
- */
- private boolean isWinningMoveByPlayer(Player player, int currentRow, int currentCol){
- return (cells[currentRow][0].getValue() ==player
- && cells[currentRow][1].getValue() == player
- && cells[currentRow][2].getValue() == player // 3-行
- || cells[0][currentCol].getValue() == player
- && cells[1][currentCol].getValue() == player
- && cells[2][currentCol].getValue() == player // 3-列
- || currentRow == currentCol
- && cells[0][0].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][2].getValue() == player // 对角线
- || currentRow + currentCol == 2
- && cells[0][2].getValue() == player
- && cells[1][1].getValue() == player
- && cells[2][0].getValue() == player);
- }
-
- /**
- * 切换棋手
- */
- private void flipCurrentTurn() {
- currentTurn = currentTurn == X ? O :X;
- }
- }

View
1. MainActivity.java
- package com.example.jingziqi_mvp.view;
-
- import androidx.annotation.NonNull;
- import androidx.appcompat.app.AppCompatActivity;
-
- import android.os.Bundle;
- import android.util.Log;
- import android.view.Menu;
- import android.view.MenuInflater;
- import android.view.MenuItem;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.Button;
- import android.widget.TextView;
-
- import com.example.jingziqi_mvp.R;
- import com.example.jingziqi_mvp.presenter.JingziqiPresenter;
-
- public class MainActivity extends AppCompatActivity implements JingziqiView{
-
- private static final String TAG = MainActivity.class.getName();
-
- JingziqiPresenter presenter = new JingziqiPresenter(this);
-
- // View 部分
- private ViewGroup buttonGrid;
- private View winnerPlayerViewGroup;
- private TextView winnerPlayerLabel;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- winnerPlayerLabel = (TextView) findViewById(R.id.winnerPlayerLabel);
- winnerPlayerViewGroup = findViewById(R.id.winnerPlayerViewGroup);
- buttonGrid = (ViewGroup) findViewById(R.id.buttonGrid);
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- MenuInflater inflater = getMenuInflater();
- inflater.inflate(R.menu.menu_jingziqi, menu);
- return true;
- }
-
- @Override
- public boolean onOptionsItemSelected(@NonNull MenuItem item) {
- switch (item.getItemId()) {
- case R.id.action_reset:
- presenter.onResetSelected();
- return true;
- default:
- return super.onOptionsItemSelected(item);
- }
- }
-
- public void onCellClicked(View view) {
- Button button = (Button) view;
-
- String tag = button.getTag().toString();
- // 取到点击的格子的行/列
- int row = Integer.parseInt(tag.substring(0, 1));
- int col = Integer.parseInt(tag.substring(1, 2));
- Log.i(TAG, "Click Row: [" + row + ", " + col + "]");
-
- // TODO View 和 Model 的交互抽离到 presenter 里了
- presenter.onButtonSelected(row, col);
- }
-
- /**
- * 展示获胜者
- */
- @Override
- public void showWinner(String winningPlayerDisplayLabel) {
- winnerPlayerLabel.setText(winningPlayerDisplayLabel);
- winnerPlayerViewGroup.setVisibility(View.VISIBLE);
- }
-
- /**
- * 把格子下面,展示谁获胜的内容清空
- */
- @Override
- public void clearWinnerDisplay() {
- winnerPlayerViewGroup.setVisibility(View.GONE);
- winnerPlayerLabel.setText("");
- }
- /**
- * 把格子清空
- */
- @Override
- public void clearButton() {
- for( int i = 0; i < buttonGrid.getChildCount(); i++ ) {
- ((Button) buttonGrid.getChildAt(i)).setText("");
- }
- }
-
- /**
- * 在格子上标记是那位棋手下的棋(即在格子上标记X/O)
- */
- @Override
- public void setButtonText(int row, int col, String text) {
- Button btn = (Button) buttonGrid.findViewWithTag("" + row + col); // 根据 tag 找到对应的 格子
- if(btn != null) {
- btn.setText(text);
- }
- }
- }

2. JingziqiView.java 是一个接口,在 MainActivity 里实现,在 Presenter 里完成调用
- package com.example.jingziqi_mvp.view;
-
- public interface JingziqiView {
- void showWinner(String winningPlayerDisplayLabel);
- void clearWinnerDisplay();
- void clearButton();
- void setButtonText(int row, int col, String text);
- }
Presenter
1. JingziqiPresenter.java
- package com.example.jingziqi_mvp.presenter;
-
- import android.view.View;
-
- import com.example.jingziqi_mvp.model.Board;
- import com.example.jingziqi_mvp.model.Player;
- import com.example.jingziqi_mvp.view.JingziqiView;
-
- public class JingziqiPresenter {
- private JingziqiView view;
- private Board model;
-
- public JingziqiPresenter(JingziqiView view){
- this.view = view;
- this.model = new Board();
- }
-
- public void onButtonSelected(int row, int col){
- // TODO View 和 Model 的交互
- Player playerThatMoved = model.mark(row, col);
-
- if (playerThatMoved != null) {
- //button.setText(playerThatMoved.toString());
- view.setButtonText(row, col, playerThatMoved.toString());
- if (model.getWinner() != null) {
- // winnerPlayerLabel.setText(playerThatMoved.toString());
- // winnerPlayerViewGroup.setVisibility(View.VISIBLE);
- view.showWinner(playerThatMoved.toString());
- }
- }
- }
-
- public void onResetSelected(){
- model.restart();
- view.clearWinnerDisplay();
- view.clearButton();
- }
- }

MVP 相对 MVC
进步:activity 只剩下了 view,presenter 承担了 view 和 model 之间的交互,满足单一职责原则,视图数据逻辑是清晰的。
缺陷:引入了 interface,方法增多,增加一个方法要改多个地方。
数据(Model): 数据+对数据进行的操作(不依赖视图的操作)
视图(View): 不同的模式有不同的定义:xml+activity+fragment = View 合集
VM(viewmodel):将视图与数据进行绑定,使用 dataBinding 完成
viewBinding: 只能省略 findViewById, 不需要修改 xml
dataBinding: 除了 ViewBinding 的功能还能绑定 data,需要修改 xml
Model
model 模块仍然不变,与 MVC/MVP 的 Model 内容一致
View
MainActivity.java
- package com.example.jingziqi_mvvm.view;
-
- import androidx.annotation.NonNull;
- import androidx.appcompat.app.AppCompatActivity;
- import androidx.databinding.DataBindingUtil;
-
- import android.os.Bundle;
- import android.view.Menu;
- import android.view.MenuInflater;
- import android.view.MenuItem;
-
- import com.example.jingziqi_mvvm.R;
- import com.example.jingziqi_mvvm.databinding.ActivityMainBinding;
- import com.example.jingziqi_mvvm.viewmodel.JingziqiViewModel;
-
- public class MainActivity extends AppCompatActivity {
-
- JingziqiViewModel viewModel = new JingziqiViewModel();
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- // TODO dataBinding 的使用
- ActivityMainBinding binding = DataBindingUtil.setContentView(this, R.layout.activity_main);
- binding.setViewModel(viewModel);
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- MenuInflater inflater = getMenuInflater();
- inflater.inflate(R.menu.menu_jingziqi, menu);
- return true;
- }
-
- @Override
- public boolean onOptionsItemSelected(@NonNull MenuItem item) {
- switch (item.getItemId()) {
- case R.id.action_reset:
- viewModel.onResetSelect();
- return true;
- default:
- return super.onOptionsItemSelected(item);
- }
- }
- }

ViewModel
- package com.example.jingziqi_mvvm.viewmodel;
-
- import androidx.databinding.ObservableArrayMap;
- import androidx.databinding.ObservableField;
-
- import com.example.jingziqi_mvvm.model.Board;
- import com.example.jingziqi_mvvm.model.Player;
-
- public class JingziqiViewModel {
- private Board model;
-
- public final ObservableArrayMap<String, String> cells = new ObservableArrayMap<>();
- public final ObservableField<String> winner = new ObservableField<>();
-
- public JingziqiViewModel(){
- model = new Board();
- }
-
- public void onResetSelect(){
- model.restart();
- winner.set(null);
- cells.clear();
- }
-
- public void onClickedCellAt(int row, int col){
- Player playerThatMoved = model.mark(row, col);
- if (playerThatMoved != null) {
- cells.put("" + row + col, playerThatMoved.toString());
- winner.set(model.getWinner() == null ? null : model.getWinner().toString());
- }
- }
- }

MVVM 使用 dataBinding 将数据绑定在 View 上。所以我们要引入 dataBinding。在 app 级的 build.gradle 里添加
使用 dataBinding,我们还得修改 xml ,将整个布局包裹住 <layout>....</layout > 中,并且引入数据部分。注意,<data></data> 里的 type 所指示的内容,就是我们 VM 模块的 JingziqiViewModel.java 。并且在该 xml 里会用到 JingziqiViewModel的方法。
使用 JingziqiViewModel 里的 onClickedCellAt()方法,以及 cells 成员变量。
通过上述内容,我们把对格子内容的改变(数据)直接绑定在 view 上,这样代码就更简介了。
单一职责原则、开闭原则、里氏替换原则、接口隔离原则、依赖倒置原则、迪米特原则
单一职责原则:一个 class 完成一件事情。
开闭原则:对扩展、继承开发,对修改关闭。
里氏替换原则:不能改变基类的逻辑(比如,继承父类的run() 方法,哪里里面的实现逻辑就不能是 fly)
依赖倒置原则:两个模块之间通信,通过接口实现(不依赖实现,只依赖接口)
下面给出上面 4 种写法的完整代码。可以查看具体的 xml ,以及更多的代码细节。
链接:https://pan.baidu.com/s/1qxJQ-6iIDgm7AX-6CmGuuQ
提取码:2b77
Copyright © 2003-2013 www.wpsshop.cn 版权所有,并保留所有权利。