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- # Beating Heart
- # default input
- import random
- from math import sin, cos, pi, log
- from tkinter import *
-
- CANVAS_WIDTH = 980 # frame_width
- CANVAS_HEIGHT = 720 # frame_height
- CANVAS_CENTER_X = CANVAS_WIDTH / 2 # frame_center_x
- CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # center_y
- IMAGE_ENLARGE = 11 # ratio
- # color list
- HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",
- "#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",
- "#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
-
-
- def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
- """
- create a heart
- :param shrink_ratio: ratio
- :param t: parameter
- :return: x, y
- """
- # basic function, size
- x = 16 * (sin(t) ** 3)
- y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
-
- # zoom
- x *= shrink_ratio
- y *= shrink_ratio
-
- # center
- x += CANVAS_CENTER_X
- y += CANVAS_CENTER_Y
-
- return int(x), int(y)
-
-
- def scatter_inside(x, y, beta=1.15):
- """
- random inner spreading
- :param x: orig x
- :param y: orig y
- :param beta: strength
- :return: new x, y
- """
- ratio_x = - beta * log(random.random())
- ratio_y = - beta * log(random.random())
-
- dx = ratio_x * (x - CANVAS_CENTER_X)
- dy = ratio_y * (y - CANVAS_CENTER_Y)
-
- return x - dx, y - dy
-
-
- def shrink(x, y, ratio):
- """
- shrink
- :param x: orig x
- :param y: orig y
- :param ratio: ratio
- :return: new x,y
- """
- force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
- dx = ratio * force * (x - CANVAS_CENTER_X)
- dy = ratio * force * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
-
-
- def curve(p):
- """
- tune beating period
- :param p: parameter
- :return: sin
- """
- # alg
- return 2 * (2 * sin(4 * p)) / (2 * pi)
-
-
- class Heart:
- def __init__(self, generate_frame=20):
- self._points = set()
- self._edge_diffusion_points = set()
- self._center_diffusion_points = set()
- self.all_points = {}
- self.build(2000)
- self.random_halo = 1000
- self.generate_frame = generate_frame
- for frame in range(generate_frame):
- self.calc(frame)
-
- def build(self, number):
- # heart
- for _ in range(number):
- t = random.uniform(0, 2 * pi)
- x, y = heart_function(t)
- self._points.add((x, y))
-
- # inner heart 1
- for _x, _y in list(self._points):
- for _ in range(3):
- x, y = scatter_inside(_x, _y, 0.05)
- self._edge_diffusion_points.add((x, y))
-
- # inner heart 2
- point_list = list(self._points)
- for _ in range(6000):
- x, y = random.choice(point_list)
- x, y = scatter_inside(x, y, 0.17)
- self._center_diffusion_points.add((x, y))
-
- @staticmethod
- def calc_position(x, y, ratio):
- # tune ratio
- force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # alg
-
- dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
- dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
-
- return x - dx, y - dy
-
- def calc(self, generate_frame):
- ratio = 10 * curve(generate_frame / 10 * pi) # curve
-
- halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
- halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))
-
- all_points = []
-
- # ring
- heart_halo_point = set() # x,y of ring pts
- for _ in range(halo_number):
- t = random.uniform(0, 2 * pi)
- x, y = heart_function(t, shrink_ratio=11.6) # alg
- x, y = shrink(x, y, halo_radius)
- if (x, y) not in heart_halo_point:
- # new pts
- heart_halo_point.add((x, y))
- x += random.randint(-14, 14)
- y += random.randint(-14, 14)
- size = random.choice((1, 2, 2))
- all_points.append((x, y, size))
-
- # appearance
- for x, y in self._points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 3)
- all_points.append((x, y, size))
-
- # content
- for x, y in self._edge_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- for x, y in self._center_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- self.all_points[generate_frame] = all_points
-
- def render(self, render_canvas, render_frame):
- for x, y, size in self.all_points[render_frame % self.generate_frame]:
- render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))
-
-
- def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
- render_canvas.delete('all')
- render_heart.render(render_canvas, render_frame)
- main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)
-
-
- if __name__ == '__main__':
- root = Tk() # Tk
- canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
- canvas.pack()
- heart = Heart()
- draw(root, canvas, heart) # draw
- text1 = Label(root, text="HXX", font=("Helvetica", 18), fg="#c12bec",bg = "black")
- text1.place(x=650, y=500)
-
- text2 = Label(root, text="叉叉宝",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
- text2.place(x=460, y=350)
-
- root.mainloop()

红色框内text=“”修改效果图中右下角By xxx
蓝色框内text=“”修改效果图中爱心中间的文本内容
黄色橙色框内fg=“”修改效果图中的文字颜色
(这里为颜色的列表,可从中选择并填写至fg内)
绿色淡绿色框内bg=“”修改效果图中文字背景颜色(其实有瑕疵的因为文字是更上一层的图层会有覆盖)
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