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场景:基于OHAudio模块实现音频录制和播放功能,带监听音频打断实现使用OH_AudioCapturer接口录制音频生成PCM文件写入到文件保存到沙箱路径,再使用OH_AudioRenderer接口播放音频文件,并监听音频打断
使用的核心API:
AudioCapturer :音频采集,用于录制PCM音频数据。
AudioRenderer :音频渲染,用于播放PCM音频数据。
OHAudio: 提供音频模块C接口定义。
Step1:导入audio模块, 引入OHAudio头文件, 提供播放和录制能力的API
Step2:使用OH_AudioCapturer接口录制功能实现
Step3:使用OH_AudioRenderer接口播放功能实现
Step4:监听音频打断实现
可以将普通录制和播放切换为低时延录制和低时延播放
效果如下:
场景:普通录制和播放实现
具体步骤如下:
步骤一:导入audio模块, 引入OHAudio头文件, 提供播放和录制能力的API
引入音频库和动态链接库
import { BusinessError } from '@ohos.base';
import audioPlayer from 'libentry.so'
动态链接库audioPlayer里面声明相关函数定义
export const audioCapturerLowLatencyInit: () => void; export const audioCapturerStart: () => void; export const audioCapturerPause: () => void; export const audioCapturerStop: () => void; export const audioCapturerRelease: () => void; export const audioRendererInit: () => void; export const audioRendererLowLatencyInit: () => void; export const audioRendererStart: () => void; export const audioRendererPause: () => void; export const audioRendererStop: () => void; export const audioRendererRelease: () => void; export const getRendererState: () => number; export const getFileState: () => number; export const getFramesWritten: () => number; export const getFileSize: () => number; export const closeFile: () => number;
native侧接口映射,native侧和JS侧方法交互
{ napi_property_descriptor desc[] = { {"closeFile", nullptr, CloseFile, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerLowLatencyInit", nullptr, AudioCapturerLowLatencyInit, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerInit", nullptr, AudioCapturerInit, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerStart", nullptr, AudioCapturerStart, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerPause", nullptr, AudioCapturerPause, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerRelease", nullptr, AudioCapturerRelease, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioCapturerStop", nullptr, AudioCapturerStop, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererLowLatencyInit", nullptr, AudioRendererLowLatencyInit, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererInit", nullptr, AudioRendererInit, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererStart", nullptr, AudioRendererStart, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererPause", nullptr, AudioRendererPause, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererRelease", nullptr, AudioRendererRelease, nullptr, nullptr, nullptr, napi_default, nullptr}, {"getRendererState", nullptr, GetRendererState, nullptr, nullptr, nullptr, napi_default, nullptr}, {"getFileSize", nullptr, GetFileSize, nullptr, nullptr, nullptr, napi_default, nullptr}, {"getFramesWritten", nullptr, GetFramesWritten, nullptr, nullptr, nullptr, napi_default, nullptr}, {"getFileState", nullptr, GetFileState, nullptr, nullptr, nullptr, napi_default, nullptr}, {"audioRendererStop", nullptr, AudioRendererStop, nullptr, nullptr, nullptr, napi_default, nullptr}}; napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc); return exports; } EXTERN_C_END
步骤二:录制实现
Step1:创建录制和播放构造器
static OH_AudioRenderer *audioRenderer;
static OH_AudioStreamBuilder *builder;
static OH_AudioStreamBuilder *rendererBuilder;
Step2:构造录制音频流,设置音频流参数和音频回调函数
{ if (audioCapturer) { OH_AudioCapturer_Release(audioCapturer); OH_AudioStreamBuilder_Destroy(builder); fclose(g_file); g_file = nullptr; audioCapturer = nullptr; builder = nullptr; } g_file = fopen(g_filePath.c_str(), "wb"); // create builder OH_AudioStream_Type type = AUDIOSTREAM_TYPE_CAPTURER; OH_AudioStreamBuilder_Create(&builder, type); // set params and callbacks OH_AudioStreamBuilder_SetSamplingRate(builder, g_samplingRate); OH_AudioStreamBuilder_SetChannelCount(builder, g_channelCount); callbacks.OH_AudioCapturer_OnReadData = AudioCapturerOnReadData; OH_AudioStreamBuilder_SetCapturerCallback(builder, callbacks, nullptr); // create OH_AudioCapturer OH_AudioStreamBuilder_GenerateCapturer(builder, &audioCapturer); return nullptr; } // 低时延录制实现只需在普通录制的基础上切换成低时延模式 static napi_value AudioCapturerLowLatencyInit(napi_env env, napi_callback_info info) { ... OH_AudioStreamBuilder_SetLatencyMode(builder, (OH_AudioStream_LatencyMode)g_latencyMode); ... }
Step3:开始录制,暂停录制,停止录制
{ // start OH_AudioCapturer_Start(audioCapturer); return nullptr; } static napi_value AudioCapturerPause(napi_env env, napi_callback_info info) { OH_AudioCapturer_Pause(audioCapturer); return nullptr; } static napi_value AudioCapturerStop(napi_env env, napi_callback_info info) { OH_AudioCapturer_Stop(audioCapturer); return nullptr; }
Step4:将采集到的音频数据写入文件中
{ size_t count = 1; if (fwrite(buffer, bufferLen, count, g_file) != count) { printf("buffer fwrite err"); } return 0; } // 文件路径 static std::string g_filePath = "/data/storage/el2/base/haps/entry/files/oh_test_audio.pcm";
Step5:释放构造器
{ if (audioCapturer) { OH_AudioCapturer_Release(audioCapturer); OH_AudioStreamBuilder_Destroy(builder); audioCapturer = nullptr; builder = nullptr; } return nullptr; }
步骤三:播放实现
Step1:构造播放音频流,设置音频流参数和音频回调函数
{ if (audioRenderer) { OH_AudioRenderer_Release(audioRenderer); OH_AudioStreamBuilder_Destroy(rendererBuilder); fclose(g_file); g_file = nullptr; audioRenderer = nullptr; rendererBuilder = nullptr; } g_file = fopen(g_filePath.c_str(), "rb"); if (g_file == nullptr) { return 0; } // create builder OH_AudioStream_Type type = AUDIOSTREAM_TYPE_RENDERER; OH_AudioStreamBuilder_Create(&rendererBuilder, type); // set params and callbacks OH_AudioStreamBuilder_SetSamplingRate(rendererBuilder, g_samplingRate); OH_AudioStreamBuilder_SetChannelCount(rendererBuilder, g_channelCount); rendererCallbacks.OH_AudioRenderer_OnWriteData = AudioRendererOnWriteData; OH_AudioStreamBuilder_SetRendererCallback(rendererBuilder, rendererCallbacks, nullptr); OH_AudioRenderer_Callbacks callbacks; // 配置回调函数 callbacks.OH_AudioRenderer_OnWriteData = MyOnWriteData; callbacks.OH_AudioRenderer_OnStreamEvent = MyOnStreamEvent; callbacks.OH_AudioRenderer_OnInterruptEvent = MyOnInterruptEvent; callbacks.OH_AudioRenderer_OnError = MyOnError; OH_AudioStreamBuilder_GenerateRenderer(rendererBuilder, &audioRenderer); g_readEnd = false; g_rendererLowLatency = false; return nullptr; } // 低时延播放实现只需在普通播放的基础上切换成低时延模式 static napi_value AudioRendererLowLatencyInit(napi_env env, napi_callback_info info) { ... OH_AudioStreamBuilder_SetLatencyMode(rendererBuilder, (OH_AudioStream_LatencyMode)g_latencyMode); ... }
Step2:读取音频文件进行渲染
{ size_t readCount = fread(buffer, bufferLen, 1, g_file); if (!readCount) { if (ferror(g_file)) { printf("Error reading myfile"); } else if (feof(g_file)) { OH_AudioRenderer_Stop(audioRenderer); OH_AudioRenderer_Release(audioRenderer); OH_AudioStreamBuilder_Destroy(rendererBuilder); fclose(g_file); g_file = fopen(g_filePath.c_str(), "rb"); // 1\. create builder OH_AudioStream_Type type = AUDIOSTREAM_TYPE_RENDERER; OH_AudioStreamBuilder_Create(&rendererBuilder, type); // 2\. set params and callbacks OH_AudioStreamBuilder_SetSamplingRate(rendererBuilder, g_samplingRate); OH_AudioStreamBuilder_SetChannelCount(rendererBuilder, g_channelCount); if (g_rendererLowLatency) { OH_AudioStreamBuilder_SetLatencyMode(rendererBuilder, (OH_AudioStream_LatencyMode)g_latencyMode); } rendererCallbacks.OH_AudioRenderer_OnWriteData = AudioRendererOnWriteData; OH_AudioStreamBuilder_SetRendererCallback(rendererBuilder, rendererCallbacks, nullptr); // 3\. create OH_AudioRenderer OH_AudioStreamBuilder_GenerateRenderer(rendererBuilder, &audioRenderer); g_readEnd = true; } } return 0; }
Step3:开始播放,暂停播放,停止播放
{ g_readEnd = false; // start OH_AudioRenderer_Start(audioRenderer); return nullptr; } static napi_value AudioRendererPause(napi_env env, napi_callback_info info) { g_readEnd = false; OH_AudioRenderer_Pause(audioRenderer); return nullptr; } static napi_value AudioRendererStop(napi_env env, napi_callback_info info) { g_readEnd = false; OH_AudioRenderer_Stop(audioRenderer); return nullptr; }
Step4:释放构造器
{ if (audioRenderer) { OH_AudioRenderer_Release(audioRenderer); OH_AudioStreamBuilder_Destroy(rendererBuilder); audioRenderer = nullptr; rendererBuilder = nullptr; } return nullptr; }
步骤四:OHAudio监听音频打断实现
int32_t MyOnWriteData(OH_AudioRenderer *renderer, void *userData, void *buffer, int32_t length) { // 将待播放的数据,按length长度写入buffer if (g_file == nullptr) { LOGI("MyOnWriteData length fopen"); g_file = fopen(g_filePath.c_str(), "r"); } else if (feof(g_file)) { LOGI("MyOnWriteData length fseek"); fseek(g_file, 0, SEEK_SET); } LOGI("MyOnWriteData length %{public}d", length); size_t readCount = fread(buffer, length, 1, g_file); return 0; } // 自定义音频流事件函数 int32_t MyOnStreamEvent(OH_AudioRenderer *renderer, void *userData, OH_AudioStream_Event event) { // 根据event表示的音频流事件信息,更新播放器状态和界面 LOGI("MyOnStreamEvent"); return 0; } // 自定义音频中断事件函数 int32_t MyOnInterruptEvent(OH_AudioRenderer *renderer, void *userData, OH_AudioInterrupt_ForceType type, OH_AudioInterrupt_Hint hint) { // 根据type和hint表示的音频中断信息,更新播放器状态和界面 LOGI("MyOnInterruptEvent ForceType: %{public}d, Hint: %{public}d", type, hint); switch (hint) { case AUDIOSTREAM_INTERRUPT_HINT_NONE: break; case AUDIOSTREAM_INTERRUPT_HINT_RESUME: OH_AudioRenderer_Start(audioRenderer); break; case AUDIOSTREAM_INTERRUPT_HINT_PAUSE: OH_AudioRenderer_Pause(audioRenderer); break; case AUDIOSTREAM_INTERRUPT_HINT_STOP: OH_AudioRenderer_Stop(audioRenderer); break; case AUDIOSTREAM_INTERRUPT_HINT_DUCK: break; case AUDIOSTREAM_INTERRUPT_HINT_UNDUCK: break; default: LOGI("无法识别中断事件"); } return 0; } // 自定义异常回调函数 int32_t MyOnError(OH_AudioRenderer *renderer, void *userData, OH_AudioStream_Result error) { // 根据error表示的音频异常信息,做出相应的处理 LOGI("MyOnError"); return 0; }
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