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我们知道路人与玩家或路人之间会有交互,即产生语音。
是否我们可以替换这个语音呢?
答案是肯定的
下面的教程,我将简单的教大家如何替换语音
Alci_s_SAAT_GUI_FrontEnd_1.0 第一次使用时,需要两次确认游戏目录。
只需要两次选择GTASA游戏目录(有exe那个文件夹)
注意:我们这里以替换格罗夫帮派小弟 fam1.dff 为基础做演示。
在 Modloader 文件夹中建立 Anime Voice 文件夹(这个随便,有辨识度即可)
在 Anime Voice 文件夹中建立 audio 文件夹
在 audio 文件夹中建立 SFX 文件夹
在 SFX 文件夹中建立 SPC_NA 文件夹
注意:从这里的文件夹就需要小心了,因为不同的文件夹,对应游戏中不同声音的分类
咱们的帮派小弟语音就在 SPC_NA 里,可能有人要问怎么找,这个我贴到文章最后,可以自己查看。
在SPC_NA 文件夹中建立 Bank_013 以及 Bank_014 文件夹
因为 fam1 小弟语音涉及两个文件夹
替换语音
看下图,我们知道 Bank_013 至少需要替换 350 个语音,才不会使得游戏中语音变得奇怪,语音是随机的,Bank_014 同理。
如何替换呢?
举个例子
在 modloader\Anime Voice\audio\SFX\SPC_NA\Bank_013 路径下,放置一条语音,名字改为 sound_001.wav 即可。
其它同理操作。
当然这个工作量很大。
如果你有别人的语音包,直接重命名即可。
如果语音数小于 350(依照 Bank_013),复制粘贴重命名即可。
其它随便你魔改,你懂得。
总结一下,原理较为简单,但是实际操作还是有难度的,比较繁琐。这里教程不讲这部分文件创建和重命名,需要自行搞定。
相关地址:
看不懂不要紧,需要关键字搜索,比如 fam1,上文举的例子。
所以你至少需要知道路人名字,比如格罗夫小弟1号,叫 fam1,其它应该没啥了。
对了,补充一下,因为这里没fam1,实际上是 Bank_013\Bank_014 grooves in the belt,
是 grooves in the belt,看来还是需要知道一些关键字词以及一定的英语能力。加油,看到这里的小伙伴,给你鼓励一下。
SAAT Audio Editor-manual and info about the sounds (Grand Theft Auto: San Andreas) for those who are interested in audio mods., install SAAT,manual transmission, and information about the sounds. download SAAT ============================================== Alci's SAAT GUI FrontEnd 1.0 installation and manual: 1.in the program folder and click the file vcredist_x86.exe (if you have it not installed) then run Saat Gui Frontend.exe, the program asks you to specify the working directory, create anywhere to a folder and specified it to be unpack the folder with the wav files from the game. 2.the application prompts you to specify the directory the game itself, indicate respectively the root of the game. All, the program is ready to work.If everything is correctly installed in the left column of the program will appear the names of sound archives effects section is called sfx in the archives : FEET footsteps GENRL sound equipment,weapons, etc. PAIN_A shouts, screams.. panic SCRIPT messages kopovskogo radio, the dialogue from the missions(outside of cutscenes), talking to Carl on the phone, some of those sounds the voices of the different services, additional effects SPC_EA the voices of the cops SPC_FA Voice Sellers SPC_GA Voice of Pedestrians SPC_NA Voice of gangs SPC_PA Voices-the phrase CJ (gameplay outside of missions) --- click on the archive (for example) GENRL, after unpack it in the right window will appear the banks with the sounds later in your program, select the sound (sound) who want to replace click replace(to top me) and import new file, after replacing all that was required click save. when you re-open the unpacked files, the program will display a window that supposedly the archive is already unpacked and question: do we want to open it? click yes --- it is also possible to replace several,(group) files for example, the phrases of one of the bandits, for this in the program click on file SPC_NA (if it is not unpacked) after go to the folder where you have unpacked the archives, find the folder SPC_NA it open sub-folder(bank no.) with the right voice and model there all the files on their new, but with the same names like the originals sound001, sound002... etc. the number of new files also should be equal the number of former(original) note 1 don't have to do the same files with different phrases for example, if the originals in the folder 280 PCs, since the game the characters(specifically peds) use leash 15, 20 sentences max. so you can prepare 20 different phrases (for a Persian) to recapitulate them to such same number as in the folder where you have to replace then just preimenovati as the originals. after all the replacements, run the program, click archive in folders which have changed files., click save if the files preimenovana without errors and count the same, the import should proceed without any error messages. after the import is complete, start the game and listen to new effects and pedestrians studied the new language) note 2 decompression takes a long time on Prots. P4 2.8, SPC_GA about 10 min. import somewhere at the same time. note 3 !important., sound files which you will replace the original must be in. WAV format, MONO and approximately the same duration that model original. ============================================ description where the sounds (incomplete) partial translation.. -------------------------------------------- GENRL the sounds of engines, shots, tools, punches, explosions, etc. -------------------------------------- Bank_001\002 - BRAVURA Bank_003------ RUSTLER Bank_006\007 - HUNTER Bank_010\011 - GLENDALE Bank_015-------MARGUIS (Yacht) Bank_109-------BF 400 Bank_118\119---PCJ 600 Bank_112\113 - FAGGIO Bank_021\025 - BULLET Bank_030-------CHNSAW (chainsaw) Bank_031\032 - HOTRING Bank_033-------s021\029\054 collisions of cars 012s glass.030s peds crunching under the wheels Bank_034\035---HPV-1000 Bank_041-------SANCHEZ Bank_046-------Explosion (explosions) Bank_049\050 - Bank_053-------Checkpoint 004-Noise radio Bank_055\056 - wheeled lawnmower Bank_060\061 - Barber razor Bank_064\065 - monsters engines Bank_074\075 - trash engine Bank_068-------claksons cars,alarm Bank_069\070 - bf ingection s Bank_074 Bank_076-------Load game music Bank_077-------petrol engines Bank_079-------Bank_132 s006... Helikopter Bank_080\081---Cop car engine Bank_082\083---walton Bank_086\087---Tahoma Bank_088\089---FBI rahch Engine Bank_092\093---Rancher Jeep Engine Bank_125\126 - Trains(trains) Bank_132------ s038 ENGINE START(engine start) car doors-open\close friction in car, Hydra, Helicopter Bank_137-s069 - Bazooka Bank_132-s027 - the sound of flying missiles Bank_133\134 - freeway Bank_135\136 - camper =========================================== Bank_137 WEAPON sound_001____Uzi_H sound_002____Uzi_L sound_003____Eho sound_004____M4_H sound_005____M4_L sound_006____Eho sound_007____Pistol_H sound_008____Pistol_L sound_009____Eho sound_010____fire extinguisher sound_011____Eho sound_012____Minigun sound_013____Minigun sound_014____Minigun sound_015____Minigun sound_016____Mute sound_017____Minigun sound_018____Mp5_H sound_019____Mp5_L sound_020____vind sound_021____vind sound_022____Sawnoff_H sound_023____Sawnoff_L sound_024____Eho sound_025____Silent_Pistol_H sound_026____Silent_Pistol_L sound_027____Sniper_H sound_028____Sniper_L s083-kicks s036\044-punches. s087,088-otmash ----------------------------------- SPC_EA - Voices of cops Bank_009-FBI voices Bank_018-LS pd voices Bank_014 Bank_034\042-SF pd voices -------------------------------------- SPC_FA the voices of the Sellers, indentured servants and from the police.Maverick -------------------------------------- Bank_002-First Parikmaher Voise. Bank_011-a Voice from the floor.Maverick Bank_012-Burgershoot Wooman voice. Bank_013-Binco Shop Wooman Voice. Bank_014-Ammunation Man Voice. Bank_016-Chicken bell man voice. Bank_017-sport shop man voice. Bank_018-fast food man voice. --------------------------------------- sound.banks of some peds: Bank_004 - BFOST grandmother Bank_026 - BMYCR PED who steals cars with grove street Bank_027 - BMYDJ PED in red.pants red Panama Bank_033 - PED BMYST in black and orange. sport ???????12 Bank_040 - Grandfather Bank_042 - CWMOHB2 Grandfather in red.the cellular and Wi-Fi.shirt Bank_054 whore Bank_062 whore Bank_060 - grandmother Bank_066 - HMOST PED with lots of tattoos in a cellular blue.shirt BANK_078 - phrase disgruntled carrier encountered on the roads BANK_087 - OMOST PED fart BANK_105 whore c grove street BANK_131 Drunken Bazaar =========================================== SPC_NA - Voices of gangs the mission in violet.pants white shirts Bank_001 Bank_002 s082\ 176\ 317... --------------------------------------- fat.the Ballas all over the dark Bank_003 s035\.066... s131\151 s252... Bank_004 --------------------------------------- the mission glasses Bank_005 s001... s056...... s172 s221 s275 s317... --------------------------------------- Bank_006\007 --------------------------------------- Bank_008\ SF... --------------------------------------- The voices of the gangs grove street Bank_013\Bank_014 grooves in the belt Bank_015\Bank_016 grooves with dreadlocks Bank_017 grooves in the caps --------------------------------------- Bank_019\...Voices vagos ================================= SPC_PA - the voice of CJ Phrase when lawlessness beginning 3 of 4 wanted stars Bank_001\002 s009 Bank_003 s108 Bank_004 s009 Bank_009 s324 Bank_015 Bank_016 s011 s008 Phrase when Orestes Bank_006s017...s048... Bank_011 s022...Bank_012s027 Bank_015 s004... Phrase when fighting Bank_011 s105\117. Bank_012 S116\134 Bank_019s058\063 Bank_020s050\067 Phrase when aiming weapons Bank_003s099.. Bank_011S297\323 Bank_020s164\176 Bank_016s069.. answers to passersby Bank_011\004s050... Bank_011 s090... Bank_012 s228\274 Bank_006 s153... answers narkotorg. Bank_005 s096 s096 Bank_012... responses whores Bank_011 S338\353 Bank_020 s177... Bank_005 s277... Bank_012 s334\349 Bank_018 s175.. the answers to the Ballas Bank_011s391... Bank_012 s134...Bank_012 s368... Phrase in the selection of money Bank_011 S289... Bank_020 s160...Bank_012 s287... singing Bank_011 S331\337 Bank_012 s328... team grown Bank_009 s269 Bank_010's 186... swearing on carrier (in collisions of cars) Bank_003... Bank_004 s006 s017 s018...... Bank_009 s068... Bank_011 s070... Bank_012 s072... Bank_015 s027... Bank_016... Bank_019 s026 s044.. Bank_020 s035... Phrase in the capture of wheelbarrows Bank_003 s066...Bank_010s160\185 Bank_011 s171\220 Bank_015 s046\085 Phrase in the capture of motorcycles Bank_001 s057\086 Bank_004 s077\109 Bank_005 s130\165 Bank_006 s119\152 Bank_009 s165\193 Bank_011 s187... Bank_012 s186\227 Bank_015 s054... Bank_018 s070 s073 Bank_020..\102 ------------------------------------------- a muffled voice C. J Bank_011 s162... =========================================== SCRIPT Bank_001-message on the radio when you search for CJ Bank_002 message about the color of the car Bank_003 messages coordinate Bank_004 messages about starting chaos Bank_005 message numbers Bank_006 messages about the type of transport Bank_026\\Bank_113\\Bank_155... the dialogue from the missions on the streets (outside of cutscenes), mixed with different banks with those sounds Bank_115\Bank_143 telephone calls C. J =========================================== Bank_008-alarm shops =========================================== additionally. ballas voices Bank_011 s01,02 Bank_045 s031.. =========================================== =========================================== P. S two of my mod: 1. The voice of CJ from Postal2 and new audio effects http://www.playground.ru/files/18599/ 2. Russian voice of pedestrians http://www.playground.ru/files/18731/
--- GTA San Andreas SPC_EA Voice List (a.k.a. emergency peds voice bank) --- This is NOT OFFICIAL VOICE LIST. NOTE: Last updated on 10/09/21. SPC_EA folder only contain voice banks that used only by police, medic, & firefighter. All voice banks was extracted using Alci's SAAT GUI FrontEnd 1.0 (there are 10 voice bank extracted from SPC_EA). ATTENTION: This list has been completed, matching the voice banks with the peds was done by myself, it's possible for me to make mistakes. Each of the spawned peds model will randomly use 1 voice bank. VB PEDS 1-3 Army 4-8 Medic 9-13 FBI 14-21 LS Police 22-26 LV Police 27-32 County Police 33 Pulaski 34-37 BC Police 38-42 SF Police 43-46 SWAT
--- GTA San Andreas SPC_FA Voice List (a.k.a. girlfriends & store voice bank) --- This is NOT OFFICIAL VOICE LIST. NOTE: Last updated on 10/09/21. All voice banks was extracted using Alci's SAAT GUI FrontEnd 1.0 (there are 18 voice bank extracted from SPC_FA). ATTENTION: This list has been completed, matching the voice banks with the peds was done by myself, it's possible for me to make mistakes. VB PEDS 1 Barbara 2 Old Reece 3 Barber 4 Tattoo 5 Catalina 6 Denise 7 Helena 8 Katie 9 Michelle 10 Millie 11 Water Police 12 Burger Shot 13 Clothes Female 14 Ammu-Nation 15 Barber 16 Cluckin' Bell 17 Clothes Male 18 Pizza Stack
--- GTA San Andreas SPC_NA Voice List (a.k.a. gang members & special actors voice bank) --- This is NOT OFFICIAL VOICE LIST. NOTE: Last updated on 10/09/21. SPC_GA folder only contain voice banks that used only by San Andreas gangs & some special actors. All voice banks was extracted using Alci's SAAT GUI FrontEnd 1.0 (there are 52 voice bank extracted from SPC_GA). ATTENTION: This list has been completed, matching the voice banks with the peds was done by myself, it's possible for me to make mistakes. Some gang members are using 2 different voice bank (in the game, that spawn gang members model will randomly use one of these 2 voice bank), EXCEPT for Triad, where they have 3 different gang members model but they have 4 different voice bank, the spawn Triad will randomly use one of these 4 voice bank. VB PEDS 1 Ballas white shirt 2 Ballas white shirt 3 Ballas fat 4 Ballas fat 5 Ballas wearing glasses 6 Big Bear 7 Cesar 8 Da Nang bald 9 Da Nang hat 10 Da Nang wearing glasses 11 Da Nang wearing glasses 12 Dwaine 13 Grove fat 14 Grove fat 15 Grove rasta hair 16 Grove rasta hair 17 Grove wearing hat 18 Jizzy 19 Vagos no shirt 20 Vagos no shirt 21 Vagos white shirt 22 Vagos white shirt 23 Vagos wearing chain 24 Maccer 25 Mafia Boss 26 OG Loc 27 Ryder 28 Rifa wearing hat 29 Rifa wearing hat 30 Rifa wearing glasses 31 Rifa wearing glasses 32 Rifa moustache 33 Big Smoke 34 Triad 35 Triad 36 Triad 37 Triad 38 Sweet 39 T-Bone 40 Toreno 41 Truth 42 Aztecas no glasses 43 Aztecas no glasses 44 Aztecas wearing jacket 45 Aztecas wearing jacket 46 Aztecas beard 47 Mafia tank 48 Mafia tank 49 Mafia jacket 50 Mafia skinny 51 Mafia gloves 52 Wu Zi Mu
- CJ SPC_PA Voice List - ATTENTION: This voice list ISN'T COMPLETED. Last updated on 22/10/20. SPC_PA voice bank stored all of CJ's voice (except cutscenes & special dialogues). There are 20 voice banks extracted by Alci's SAAT GUI FrontEnd. There are unused voice files (leftover from the beta game). All audio files are named by Rockstar Games as "sound_xxx" (where "xxx" is the numbers of the audio file). I will call the voice category as QUOTE. I'll just straight to mention the audio file numbers below. The list still messy, 'cuz I just paste it directly from my notepad (I will fix it up later). QUOTES: Breathing = CJ's breathing noise also exist in SPC_PA (but for what purpose?) Busted = As it said Chased = CJ being chased by police Crash = Hitting peds vehicle while you're driving vehicle Follow = Order all gang members to follow CJ Gun = Aiming guns to peds Hijack = Hijacking peds' vehicle Jacked = As it said Mock = Insulting peds (you must use mod) Money = Taking money from the ground N = Negative respond by CJ to peds Order = Order all gang members to attack Punch = Hitting peds barehanded or using melee weapon Photo = Order a gang member to snap photo for CJ Recruit = Recruit a peds into your gang Split = Break-up current gang members Sing = CJ will sing when he is idle for too long Wait = Order all gang members to stay on place Y = Positive respond by CJ to peds X Dealer = CJ's respond to drug dealer (where "X" is Y or N) NOTE 1: - There are some gang members command-related voice that only used in gang war. - As we know, peds will commenting to CJ's appearance (muscle, dress, body, etc.) & Cj has different respond for each appearance comments. But the current Y & N on this list haven't divided for each comments. - These are known quotes that I haven't categorized: Girlfriend-related voice, fat CJ, gang war command, Y & N to Grove Street Families, Y & N to rival gang members, Y & N to prostitute, betrayed by prostitute, apologizing (but to whom?), peds react to fat CJ, peds react to CJ's shoes, peds react to CJ's muscle, peds react to CJ's dress, peds react to CJ's haircut, several voice files that sound like CJ is doing weapons shopping. - Fat CJ voice bank has unique voice files for each quotes. BANK_001 - Busted 6 - 7? Chased 8 - 17 - Punch? 41? - 46 Crash 47 - 50? Hijack 57 - 76 Recruit 77 - 82 - Order 88 - 98 Money 99 - 103? -128 BANK_002 - Busted 5 - 8? Chased 9? - 15? - Crash 19 - 30 - Hijack 53 - 72 Recruit 73 - 78? - Order 83 - 93 - Money 97? - 124 BANK_003 - Busted? 6 - 7 Chased 8 - 11? Crash? 12 - 33? - Punch? 40? - 48 - Jacked 64 - 83? Hijack 84 - 97? Money 98 - 102 Gun? 103 - 107? Busted? 120 - 125 - 157 BANK_004 - Punch? 6 -7? Chased 8 - 15 Crash 16 - 31? - Punch 37 - 44 - Jacked 58 - 74 Hijack 75 - 89? Money 90 - 93? - 145 BANK_005 - Busted 18 - 025 - Chased 54 - 63 - Crash 74 - 87 - N Dealer 90 - 98 Punch 99 - 105 - Mock 120? - 127 - Jacked 130 - 142 Hijack 143 - 165 Y 166 - 172? N 173 - 188 Y 189 - 191 N 192 - 205 Y 206 - 219? Money 228 - 233 Gun 234 - 241? - 293 BANK_006 - Busted 17? - 23 - Chased 47? - 56 - Crash 66 - 78 - N Dealer 80 - 87 Punch 88 - 95 - Mock 110? - 116 - Jacked 119 - 130 Hijack 131 - 152 Y 153 - 158 N 159 - 173 - Y 178 - 185? N 186? - 190 Y 191 - 202 - Money 210 - 216 Gun 217 - 227 - 267 BANK_007 (FAT CJ) BANK_008 (FAT CJ) BANK_009 - Busted 20 - 28 Chased 48? - 61 - Crash 68 - 87 - N Dealer 90 - 99 Punch 100 - 110 - Mock? 131 -141 X - Jacked 143 - 164 Hijack 165 - 192 Recruit 193 - 198 - Y 205 - 210 N 211 - 221 Y 222 - 225 N 226 - 235 Y 236 - 247 - Order 254 - 262 Split 263 - 268 Follow 269 - 288 Wait 289 - 294 - Money 298 - 303 Gun 304 - 317 - 361 BANK_010 - Busted 20 - 30 - Chased 50? - 61 - Crash 68 - 86 - N Dealer 88 - 94 - Punch 97 - 108 - Mock? 129 - 138 X - Jacked 139 - 158 Hijack 159 - 185 Recruit 186 - 190 Y 194 - 199 N 200 - 209 Y 210 - 212 N 213 - 222 Y 223 - 226 N 227 - 228 Y 229 - 231 - Order 238 - 246 Split 247 - 252 Follow 253 - 266 Wait 267 - 272 - Money 275 - 280 Gun 281 - 288 Punch 290 - 296 - 331 BANK_011 - Busted 22 - 27 - Breathing 41 - 43 - Chased 50 - 62 - Crash 70 - 86 - N Dealer 90 - 103 Punch 104 - 117 - Y 123-134 X N 135 - 150 X - Jacked 167 - 186 Hijack 187 - 220 Y 221 - 227 N 228 - 241 Y 242 - 244 N 245 - 255 Y 256 - 270 - Photo 284 - 288 Money 289 - 296 Gun 297 - 323 - Sing 331 - 337 - 400 BANK_012 - Busted 22 - 29 - Breathing 41-43 - Chased 48-63 - N 68 - 69 X Crash 72 - 93 - N Dealer 96 - 115 Punch 116 - 133 - Jacked 186 - 194 Hijack 195 - 227 Y 228 - 233 N 234 - 247 Y 248 - 251 N 252 - 255 Y 256 - 267 - Photo 281 - 286 Money 287 - 292 Gun 293 - 318 - Sing 327 - 333 - 400 BANK_013 Order 1 - 8 BANK_014 Order 1 - 8 BANK_015 BANK_016 BANK_017 - Crash 24 - 30 N Dealer 31? - 40 Punch? 41 - 46 - Jacked 61 - 73 Hijack 74 - 93 Recruit 94 - 101 Y 102 - 103 N 104 - 123 Y 124 - 125 N 126 - 135 Y 136 - 140 N 141 Y 142 N 143 - 144 - Order 152 - 162 Money 166 - 170 Gun 171 - 176? Wait 267 - 272 - 201 BANK_018 - Crash 22 - 30 - N Dealer 32? - 37? Punch? 38 - 44 - Jacked 58 - 68 Hijack 69 - 88 Recruit 89 - 93 - Y 115 - 116 N 117 - 128 Y 129 - 137 - Order 141 - 153 Split 154 Money? 155 - 159 Gun? 160 - 170? - 187 BANK_019 - Busted 24 - 27 Crash 37 - 46 - N Dealer 49 - 57 Punch 58 - 63 - Mock 72 - 75 - Jacked 82 - 94 Hijack 95 - 115 Y 116 - 118 N 119 - 129 Y 130 - 131 N 132 - 144 Y 145 - 149 N 150 - 156 Y 157 - 158 - Money 167 - 171 Gun 172 - 177 - 203 BANK_020 - Busted 24 - 26 - Crash 34 - 42 - N Dealer 44 - 51 Punch 52 - 57 - Mock 64 - 67 - Jacked 73 - 86 - Hijack 87 - 105 Y 106 - 111 N 112 - 120 Y 121 - 124 N 125 - 135 Y 136 - 143 N 144 - 147 Y 148 - 150 - Money 160 - 163 Gun 164 - 171 - 196 NOTE 2: - The "?" mean I still have doubts. - The "-" mean I still can't figure out for which quote that voice files is used for. - Categorizing the audio files was done by myself, I'm not an English speaker, so it's very possible for me to make a mistake.
- CJ PAIN_A Voice List - ATTENTION: Last updated on 20/10/20. PAIN_A voice bank contain CJ & peds' noises. CJ's voice files is stored in PAIN_A/Bank_001. All audio files are named by Rockstar Games as "sound_xxx" (where "xxx" is the numbers of the audio file). I'll just straight to mention the audio file numbers below. VOICE LIST: Sigh (tbh I never heard this in-game) 001 - 014 Cough 015 - 025 Death 026 - 034 Need Air 035 - 040 Hurt (from falling???) 041 - 064 Falling 065 - 079 Burned 080 - 087 Hurt 088 - 122 Exhausted (tbh I never heard this in-game) 123 - 134 Drowned 135 - 144 Climbing & Exercising 145 - 163 Take air 164 - 169 NOTE: Categorizing the audio files was done by myself, I'm not an English speaker, so it's very possible for me to make a mistake.
Fin.
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