- //Createsource BitmapImagemyBitmapImage= new BitmapImage();
- //BitmapImage.UriSourcemustbeinaBeginInit/EndInitblock
- myBitmapImage.BeginInit(); myBitmapImage.UriSource= new
- Uri(str,UriKind.Absolute);
- //Tosavesignificantapplicationmemory,settheDecodePixelWid// Create source
- BitmapImage myBitmapImage = new BitmapImage();
-
-
- // BitmapImage.UriSource must be in a BeginInit/EndInit block
- myBitmapImage.BeginInit();
- myBitmapImage.UriSource = new Uri(str, UriKind.Absolute);
-
-
- // To save significant application memory, set the DecodePixelWidth or
- // DecodePixelHeight of the BitmapImage value of the image source to the desired
- // height or width of the rendered image. If you don't do this, the application will
- // cache the image as though it were rendered as its normal size rather then just
- // the size that is displayed.
- // Note: In order to preserve aspect ratio, set DecodePixelWidth
- // or DecodePixelHeight but not both.
- myBitmapImage.DecodePixelWidth = 2048;
- myBitmapImage.EndInit();
- //set image source
-
-
- Image img = new Image();
- img.Source = myBitmapImage;
// Create source
BitmapImage myBitmapImage = new BitmapImage();
// BitmapImage.UriSource must be in a BeginInit/EndInit block
myBitmapImage.BeginInit();
myBitmapImage.UriSource = new Uri(str, UriKind.Absolute);
// To save significant application memory, set the DecodePixelWidth or
// DecodePixelHeight of the BitmapImage value of the image source to the desired
// height or width of the rendered image. If you don't do this, the application will
// cache the image as though it were rendered as its normal size rather then just
// the size that is displayed.
// Note: In order to preserve aspect ratio, set DecodePixelWidth
// or DecodePixelHeight but not both.
myBitmapImage.DecodePixelWidth = 2048;
myBitmapImage.EndInit();
//set image source
Image img = new Image();
img.Source = myBitmapImage;