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python编程:外星人入侵(所有源码)_外星人入侵python源代码

外星人入侵python源代码

第一次发博客,有点紧张,完全不知道怎么写。所有代码全部都是全的哈,可以直接下载哈

先上效果图:

 手把手照着书上的代码敲完了,效果图如上:

这是alien_invasion.py的全部代码。(ps:每个文件名字需要注意一下,不要写错了)

  1. import sys
  2. import pygame
  3. from pygame.sprite import Group
  4. from settings import Settings
  5. from game_stats import GameStats
  6. from scoreboard import Scoreboard
  7. from button import Button
  8. from ship import Ship
  9. from alien import Alien
  10. import game_functions as gf
  11. def run_game():
  12. #初始化pygame设置和屏幕对象
  13. pygame.init()
  14. ai_settings = Settings()
  15. screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
  16. pygame.display.set_caption("Alien Invasion")
  17. play_button = Button(ai_settings,screen,"Play")
  18. stats = GameStats(ai_settings)
  19. sb = Scoreboard(ai_settings,screen,stats)
  20. #创建一艘飞船
  21. ship = Ship(ai_settings,screen)
  22. bullets = Group()
  23. aliens = Group()
  24. gf.create_fleet(ai_settings,screen,ship,aliens)
  25. #开始游戏的主循环
  26. while True:
  27. #监视鼠标和键盘事件
  28. gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
  29. if stats.game_active:
  30. ship.update()
  31. gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
  32. gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
  33. # 每次循环时都重绘屏幕
  34. gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
  35. run_game()

不多说,全是干货,game_stats.py

  1. class GameStats():
  2. def __init__(self,ai_settings):
  3. self.ai_settings = ai_settings
  4. self.reset_stats()
  5. self.game_active = False
  6. self.high_score = 0
  7. def reset_stats(self):
  8. self.ships_left = self.ai_settings.ship_limit
  9. self.score = 0
  10. self.level = 1

scoreboard.py代码如下:

  1. import pygame.font
  2. from pygame.sprite import Group
  3. from ship import Ship
  4. class Scoreboard():
  5. def __init__(self,ai_settings,screen,stats):
  6. self.screen = screen
  7. self.screen_rect = screen.get_rect()
  8. self.ai_settings = ai_settings
  9. self.stats = stats
  10. self.text_color = (30,30,30)
  11. self.font = pygame.font.SysFont(None,48)
  12. self.prep_score()
  13. self.prep_high_score()
  14. self.prep_level()
  15. self.prep_ships()
  16. def prep_score(self):
  17. rounded_score = int(round(self.stats.score,-1))
  18. score_str = "{:,}".format(rounded_score)
  19. self.score_image = self.font.render(score_str,True,self.text_color,self.ai_settings.bg_color)
  20. self.score_rect = self.score_image.get_rect()
  21. self.score_rect.right = self.screen_rect.right - 20
  22. self.score_rect.top = 20
  23. def show_score(self):
  24. self.screen.blit(self.score_image,self.score_rect)
  25. self.screen.blit(self.high_score_image,self.high_score_rect)
  26. self.screen.blit(self.level_image,self.level_rect)
  27. self.ships.draw(self.screen)
  28. def prep_high_score(self):
  29. high_score = int(round(self.stats.high_score,-1))
  30. high_score_str = "{:,}".format(high_score)
  31. self.high_score_image = self.font.render(high_score_str,True,self.text_color,self.ai_settings.bg_color)
  32. self.high_score_rect = self.high_score_image.get_rect()
  33. self.high_score_rect.centerx = self.screen_rect.centerx
  34. self.high_score_rect.top = self.score_rect.top
  35. def prep_level(self):
  36. self.level_image = self.font.render(str(self.stats.level),True,self.text_color,self.ai_settings.bg_color)
  37. self.level_rect = self.level_image.get_rect()
  38. self.level_rect.right = self.score_rect.right
  39. self.level_rect.top = self.score_rect.bottom + 10
  40. def prep_ships(self):
  41. self.ships = Group()
  42. for ship_number in range(self.stats.ships_left):
  43. ship = Ship(self.ai_settings,self.screen)
  44. ship.rect.x = 10 + ship_number * ship.rect.width
  45. ship.rect.y = 10
  46. self.ships.add(ship)

button.py

  1. import pygame.font
  2. class Button():
  3. def __init__(self,ai_settings,screen,msg):
  4. self.screen = screen
  5. self.screen_rect = screen.get_rect()
  6. self.width,self.height = 200,50
  7. self.button_color = (0,255,0)
  8. self.text_color = (255,255,255)
  9. self.font = pygame.font.SysFont(None,48)
  10. self.rect = pygame.Rect(0,0,self.width,self.height)
  11. self.rect.center = self.screen_rect.center
  12. self.prep_msg(msg)
  13. def prep_msg(self,msg):
  14. self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
  15. self.msg_image_rect = self.msg_image.get_rect()
  16. self.msg_image_rect.center = self.rect.center
  17. def draw_button(self):
  18. self.screen.fill(self.button_color,self.rect)
  19. self.screen.blit(self.msg_image,self.msg_image_rect)

alien.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Alien(Sprite):
  4. def __init__(self,ai_settings,screen):
  5. super(Alien, self).__init__()
  6. self.screen = screen
  7. self.ai_settings = ai_settings
  8. self.image = pygame.image.load(r"\alien.bmp")
  9. self.rect = self.image.get_rect()
  10. self.rect.x = self.rect.width
  11. self.rect.y = self.rect.height
  12. self.x = float(self.rect.x)
  13. def blitme(self):
  14. self.screen.blit(self.image,self.rect)
  15. def check_edges(self):
  16. screen_rect = self.screen.get_rect()
  17. if self.rect.right >= screen_rect.right:
  18. return True
  19. elif self.rect.left <=0:
  20. return True
  21. def update(self):
  22. self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
  23. self.rect.x = self.x

game_function.py

  1. import sys
  2. from time import sleep
  3. import pygame
  4. from bullet import Bullet
  5. from alien import Alien
  6. def check_keydown_events(event,ai_settings,screen,ship,bullets):
  7. if event.key == pygame.K_RIGHT:
  8. ship.moving_right = True
  9. elif event.key == pygame.K_LEFT:
  10. ship.moving_left = True
  11. elif event.key == pygame.K_SPACE:
  12. fire_bullet(ai_settings,screen,ship,bullets)
  13. def fire_bullet(ai_settings,screen,ship,bullets):
  14. if len(bullets) < ai_settings.bullets_allowed:
  15. new_bullet = Bullet(ai_settings,screen,ship)
  16. bullets.add(new_bullet)
  17. def check_keyup_events(event,ship):
  18. if event.key == pygame.K_RIGHT:
  19. # 向右移动飞船
  20. ship.moving_right = False
  21. elif event.key == pygame.K_LEFT:
  22. ship.moving_left = False
  23. def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
  24. for event in pygame.event.get():
  25. if event.type == pygame.QUIT:
  26. sys.exit()
  27. elif event.type == pygame.MOUSEBUTTONDOWN:
  28. mouse_x,mouse_y = pygame.mouse.get_pos()
  29. check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y)
  30. elif event.type == pygame.KEYDOWN:
  31. check_keydown_events(event,ai_settings,screen,ship,bullets)
  32. elif event.type == pygame.KEYUP:
  33. check_keyup_events(event,ship)
  34. def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x,mouse_y):
  35. button_cliked = play_button.rect.collidepoint(mouse_x,mouse_y)
  36. if button_cliked and not stats.game_active:
  37. ai_settings.initialize_dynamic_settings()
  38. pygame.mouse.set_visible(False)
  39. stats.reset_stats()
  40. stats.game_active = True
  41. sb.prep_score()
  42. sb.prep_high_score()
  43. sb.prep_level()
  44. sb.prep_ships()
  45. aliens.empty()
  46. bullets.empty()
  47. create_fleet(ai_settings,screen,ship,aliens)
  48. ship.center_ship()
  49. def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
  50. """更新屏幕上的图像"""
  51. screen.fill(ai_settings.bg_color)
  52. for bullet in bullets.sprites():
  53. bullet.draw_bullet()
  54. ship.blitme()
  55. aliens.draw(screen)
  56. sb.show_score()
  57. if not stats.game_active:
  58. play_button.draw_button()
  59. # 让最近绘制的屏幕可见
  60. pygame.display.flip()
  61. def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
  62. bullets.update()
  63. # 删除已经消失的子弹
  64. for bullet in bullets.copy():
  65. if bullet.rect.bottom <= 0:
  66. bullets.remove(bullet)
  67. check_bulet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
  68. def check_bulet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
  69. collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
  70. if collisions:
  71. for aliens in collisions.values():
  72. stats.score += ai_settings.alien_points * len(aliens)
  73. sb.prep_score()
  74. check_high_score(stats,sb)
  75. if len(aliens) == 0:
  76. bullets.empty()
  77. ai_settings.increase_speed()
  78. stats.level += 1
  79. sb.prep_level()
  80. create_fleet(ai_settings,screen,ship,aliens)
  81. def get_number_aliens_x(ai_settings,alien_width):
  82. available_space_x = ai_settings.screen_width - 2 * alien_width
  83. number_aliens_x = int(available_space_x / (2 * alien_width))
  84. return number_aliens_x
  85. def creat_alien(ai_settings,screen,aliens,alien_number,row_number):
  86. alien = Alien(ai_settings, screen)
  87. alien_width = alien.rect.width
  88. alien.x = alien_width + 2 * alien_width * alien_number
  89. alien.rect.x = alien.x
  90. alien.rect.y = alien.rect.height + 2*alien.rect.height*row_number
  91. aliens.add(alien)
  92. def create_fleet(ai_settings,screen,ship,aliens):
  93. alien = Alien(ai_settings,screen)
  94. number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
  95. number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
  96. for row_number in range(number_rows):
  97. for alien_number in range(number_aliens_x):
  98. creat_alien(ai_settings,screen,aliens,alien_number,row_number)
  99. def get_number_rows(ai_settings,ship_height,alien_height):
  100. available_space_y = (ai_settings.screen_height - (3*alien_height) - ship_height)
  101. number_rows = int(available_space_y /(2*alien_height))
  102. return number_rows
  103. def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
  104. check_fleet_edgs(ai_settings,aliens)
  105. aliens.update()
  106. if pygame.sprite.spritecollideany(ship,aliens):
  107. ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
  108. check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)
  109. def check_fleet_edgs(ai_settings,aliens):
  110. for alien in aliens.sprites():
  111. if alien.check_edges():
  112. change_fleet_direction(ai_settings,aliens)
  113. break
  114. def change_fleet_direction(ai_settings,aliens):
  115. for alien in aliens.sprites():
  116. alien.rect.y += ai_settings.fleet_drop_speed
  117. ai_settings.fleet_direction *= -1
  118. def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
  119. if stats.ships_left >0:
  120. stats.ships_left -= 1
  121. sb.prep_ships()
  122. aliens.empty()
  123. bullets.empty()
  124. create_fleet(ai_settings,screen,ship,aliens)
  125. ship.center_ship()
  126. sleep(0.5)
  127. else:
  128. stats.game_active = False
  129. pygame.mouse.set_visible(False)
  130. def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
  131. screen_rect = screen.get_rect()
  132. for alien in aliens.sprites():
  133. if alien.rect.bottom >= screen_rect.bottom:
  134. ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
  135. break
  136. def check_high_score(stats,sb):
  137. if stats.score > stats.high_score:
  138. stats.high_score = stats.score
  139. sb.prep_high_score()

ship.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Ship(Sprite):
  4. def __init__(self,ai_settings,screen):
  5. """初始化飞船并设置其初始位置"""
  6. super().__init__()
  7. self.screen = screen
  8. self.ai_settings = ai_settings
  9. # 加载飞船图像并湖区其外界矩形
  10. self.image = pygame.image.load(r"\ship.bmp")
  11. self.rect = self.image.get_rect()
  12. self.screen_rect = screen.get_rect()
  13. self.rect.centerx = self.screen_rect.centerx
  14. self.rect.bottom = self.screen_rect.bottom
  15. self.center = float(self.rect.centerx)
  16. # 移动标志
  17. self.moving_right = False
  18. self.moving_left = False
  19. def update(self):
  20. """根据移动标志调整船的位置"""
  21. if self.moving_right and self.rect.right < self.screen_rect.right:
  22. self.center += self.ai_settings.ship_speed_factor
  23. if self.moving_left and self.rect.left > 0:
  24. self.center -= self.ai_settings.ship_speed_factor
  25. self.rect.centerx = self.center
  26. def blitme(self):
  27. """在指定位置绘制飞船"""
  28. self.screen.blit(self.image,self.rect)
  29. def center_ship(self):
  30. self.center = self.screen_rect.centerx

settings.py

  1. class Settings():
  2. """存储外星人的所有设置的类"""
  3. def __init__(self):
  4. """初始化游戏的设置"""
  5. #屏幕设置
  6. self.screen_width = 1200
  7. self.screen_height = 600
  8. self.bg_color = (230,230,230)
  9. #飞船速度
  10. self.ship_limit = 3
  11. #子弹
  12. self.bullet_width = 500
  13. self.bullet_height = 15
  14. self.bullet_color = 60,60,60
  15. self.bullets_allowed = 3
  16. # 外星人设置
  17. self.fleet_drop_speed = 10
  18. self.speedup_scale = 1.1
  19. self.score_scale = 1.5
  20. self.initialize_dynamic_settings()
  21. def initialize_dynamic_settings(self):
  22. self.ship_speed_factor = 1.5
  23. self.bullet_speed_factor = 3
  24. self.alien_speed_factor = 1
  25. self.fleet_direction = 1
  26. self.alien_points = 50
  27. def increase_speed(self):
  28. self.ship_speed_factor *= self.speedup_scale
  29. self.bullet_speed_factor *= self.speedup_scale
  30. self.alien_speed_factor *= self.speedup_scale
  31. self.alien_points = int(self.alien_points*self.score_scale)
  32. print(self.alien_points)

bullet.py

  1. import pygame
  2. from pygame.sprite import Sprite
  3. class Bullet(Sprite):
  4. def __init__(self,ai_settings,screen,ship):
  5. super().__init__()
  6. self.screen = screen
  7. self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
  8. self.rect.centerx = ship.rect.centerx
  9. self.rect.top = ship.rect.top
  10. self.y = float(self.rect.y)
  11. self.color = ai_settings.bullet_color
  12. self.speed_factor = ai_settings.bullet_speed_factor
  13. def update(self):
  14. self.y -= self.speed_factor
  15. self.rect.y = self.y
  16. def draw_bullet(self):
  17. pygame.draw.rect(self.screen,self.color,self.rect)

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