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Open CASCADE(简称OCC)平台是由法国Matra Datavision公司开发的CAD/CAE/CAM软件平台,可以说是世界上最重要的几何造型基础软件平台之一。开源OCC对象库是一个面向对象C++类库,用于快速开发设计领域的专业应用程序。
最近一直在利用OpenCasCade来进行空间几何的相关算法,于是有了这个教程让大家可以更直观的看到occ内部对象最终组装呈现的实际效果是什么。
预编译头stdafx.h中加入头文件引用与静态描述引用
#include <V3d_View.hxx> //V3d_View #include <WNT_Window.hxx> //Handle_WNT_Window #include <AIS_InteractiveContext.hxx> //AIS_InteractiveContext #include <AIS_Shape.hxx> //Handle_AIS_Shape #include <Standard.hxx> #include <Standard_PrimitiveTypes.hxx> #include <AIS_InteractiveContext.hxx> #include <AIS_Line.hxx> #include <AIS_Shape.hxx> #include <AIS_Point.hxx> #include <AIS_TexturedShape.hxx> #include <Aspect_Grid.hxx> #include <Aspect_PolygonOffsetMode.hxx> #include <Aspect_DisplayConnection.hxx> #include <gp.hxx> #include <gp_Ax1.hxx> #include <gp_Ax2.hxx> #include <gp_Ax2d.hxx> #include <gp_Dir.hxx> #include <gp_Dir2d.hxx> #include <gp_Pnt.hxx> #include <gp_Pnt2d.hxx> #include <gp_Trsf.hxx> #include <gp_Vec.hxx> #include <gp_Lin2d.hxx> #include <gp_Pln.hxx> #include <gp.hxx> #include <gp_Pnt2d.hxx> #include <Geom_CylindricalSurface.hxx> #include <Geom_Plane.hxx> #include <Geom_Surface.hxx> #include <Geom_TrimmedCurve.hxx> #include <Geom2d_TrimmedCurve.hxx> #include <GeomLib.hxx> #include <Geom_Surface.hxx> #include <Geom_Curve.hxx> #include <Geom_CartesianPoint.hxx> #include <Geom2d_Ellipse.hxx> #include <Geom2d_TrimmedCurve.hxx> #include <Geom2d_Circle.hxx> #include <GeomAPI_ProjectPointOnCurve.hxx> #include <GCPnts_QuasiUniformDeflection.hxx> #include <Graphic3d_Group.hxx> #include <Graphic3d_HorizontalTextAlignment.hxx> #include <Graphic3d_VerticalTextAlignment.hxx> #include <Graphic3d_ArrayOfPolylines.hxx> #include <Graphic3d_ExportFormat.hxx> #include <Graphic3d_ArrayOfPolylines.hxx> #include <Graphic3d_AspectFillArea3d.hxx> #include <Graphic3d_AspectText3d.hxx> #include <Graphic3d_AspectLine3d.hxx> #include <Graphic3d_AspectMarker3d.hxx> #include <Graphic3d_Texture1Dsegment.hxx> #include <OpenGl_GraphicDriver.hxx> #include <Prs3d_Root.hxx> #include <Prs3d_Drawer.hxx> #include <Prs3d_IsoAspect.hxx> #include <Prs3d_ShadingAspect.hxx> #include <Prs3d_Presentation.hxx> #include <PrsMgr_PresentationManager3d.hxx> #include <Prs3d_TextAspect.hxx> #include <Prs3d_Text.hxx> #include <Select3D_SensitiveBox.hxx> #include <Select3D_SensitiveCurve.hxx> #include <Select3D_SensitiveGroup.hxx> #include <SelectMgr_Selection.hxx> #include <SelectMgr_SequenceOfOwner.hxx> #include <SelectMgr_EntityOwner.hxx> #include <ShapeBuild_Edge.hxx> #include <StdSelect_ViewerSelector3d.hxx> #include <StdPrs_ShadedShape.hxx> #include <StdPrs_HLRPolyShape.hxx> #include <StdSelect_BRepSelectionTool.hxx> #include <StdPrs_WFShape.hxx> #include <StdPrs_ToolRFace.hxx> #include <StdSelect.hxx> #include <StdSelect_BRepOwner.hxx> #include <StdSelect_BRepSelectionTool.hxx> #include <TCollection_AsciiString.hxx> #include "TopExp.hxx" #include <TopExp_Explorer.hxx> #include <TopoDS.hxx> #include <TopoDS_Builder.hxx> #include <TopoDS_Compound.hxx> #include <TopoDS_ListOfShape.hxx> #include <TopoDS_ListIteratorOfListOfShape.hxx> #include <TopoDS_Iterator.hxx> #include "TopoDS_Edge.hxx" #include "TopoDS_Vertex.hxx" #include <TopoDS_Wire.hxx> #include <TopoDS_Shape.hxx> #include <TopoDS_Compound.hxx> #include <TopTools_HSequenceOfShape.hxx> #include <TopTools_IndexedMapOfShape.hxx> #include <V3d_Viewer.hxx> #include <V3d_View.hxx> #include <WNT_Window.hxx> #include <BRepAlgoAPI_Fuse.hxx> #include <BRepBuilderAPI_MakeVertex.hxx> #include <BRepBuilderAPI_MakeEdge.hxx> #include <BRepBuilderAPI_MakeFace.hxx> #include <BRepBuilderAPI_MakeWire.hxx> #include <BRepBuilderAPI_Transform.hxx> #include <BRepBuilderAPI_MakePolygon.hxx> #include <BRepFilletAPI_MakeFillet.hxx> #include <BRepLib.hxx> #include <BRepOffsetAPI_MakeThickSolid.hxx> #include <BRepOffsetAPI_ThruSections.hxx> #include <BRepPrimAPI_MakeCylinder.hxx> #include <BRepPrimAPI_MakePrism.hxx> #include <BRep_Tool.hxx> #include <BRepTools.hxx> #include <BRepBuilderAPI_NurbsConvert.hxx> #include <BRepPrimAPI_MakeCylinder.hxx> #include <BRepBndLib.hxx> #include <BRepAdaptor_HArray1OfCurve.hxx> #include <BRepAdaptor_Curve2d.hxx> #include <GC_MakeArcOfCircle.hxx> #include <GC_MakeSegment.hxx> #include <TopTools_ListOfShape.hxx> #include <GProp_PEquation.hxx> #include <math_Matrix.hxx> #include <gce_MakeCirc.hxx> #include <geom2d_line.hxx> #include <GCE2d_MakeSegment.hxx> #include <TopExp_Explorer.hxx> #pragma comment(lib,"TKVCAF.lib") #pragma comment(lib,"TKVrml.lib") #pragma comment(lib,"TKStl.lib") #pragma comment(lib,"TKBrep.lib") #pragma comment(lib,"TKIGES.lib") #pragma comment(lib,"TKShHealing.lib") #pragma comment(lib,"TKStep.lib") #pragma comment(lib,"TKXSBase.lib") #pragma comment(lib,"TKBool.lib") #pragma comment(lib,"TKCAF.lib") #pragma comment(lib,"TKCDF.lib") #pragma comment(lib,"TKernel.lib") #pragma comment(lib,"TKFeat.lib") #pragma comment(lib,"TKFillet.lib") #pragma comment(lib,"TKG2d.lib") #pragma comment(lib,"TKG3d.lib") #pragma comment(lib,"TKGeomAlgo.lib") #pragma comment(lib,"TKGeomBase.lib") #pragma comment(lib,"TKHLR.lib") #pragma comment(lib,"TKMath.lib") #pragma comment(lib,"TKOffset.lib") #pragma comment(lib,"TKPrim.lib") #pragma comment(lib,"TKService.lib") #pragma comment(lib,"TKTopAlgo.lib") #pragma comment(lib,"TKV3d.lib") #pragma comment(lib,"TKOpenGl.lib") #pragma comment(lib,"TKMesh.lib") #pragma comment(lib,"TKBO.lib")
在 App 类头文件中初始化一个驱动设备对象的实例 myGraphicDriver
class CMFCApplication1App : public CWinAppEx
{
public:
CMFCApplication1App() noexcept;
Handle(Aspect_DisplayConnection) myDisplayConnection;
Handle(OpenGl_GraphicDriver) aGraphicDriver = new OpenGl_GraphicDriver(myDisplayConnection);
Handle(OpenGl_GraphicDriver) GetGraphicDriver() const { return aGraphicDriver; }//为C**App提供调用接口函数
在Doc类头文件中声明V3d_Viewer 和 AIS_InteractiveContext两个类
V3d_Viewer 是一个 V3d_View也就是视图的管理器(做一个承载)
public:
Handle_V3d_Viewer myViewer;
Handle_AIS_InteractiveContext myAISContext;
Handle(V3d_Viewer) GetViewer() { return myViewer; }
Handle(AIS_InteractiveContext)& GetAISContext() { return myAISContext; }
源文件构造中进行初始化
CMFCApplication1Doc::CMFCApplication1Doc() noexcept
{
// TODO: 在此添加一次性构造代码
Handle(Graphic3d_GraphicDriver) theGraphicDriver =
((CMFCApplication1App*)AfxGetApp())->GetGraphicDriver();
myViewer = new V3d_Viewer(theGraphicDriver);
myViewer->SetDefaultLights();
myViewer->SetLightOn();
myAISContext = new AIS_InteractiveContext(myViewer);
}
做完了上边三步occ的view就已经基本配置完毕,接下来就是装在到窗口上,并且在上面绘制图形
下面是源文件内容
//将Occ的view绑到窗口的view上去
void CMFCApplication1View::OnInitialUpdate()
{
myView = GetDocument()->GetViewer()->CreateView();
bool myHlrModeIsOn = Standard_False;
myView->SetComputedMode(myHlrModeIsOn);
Handle(Graphic3d_GraphicDriver) theGraphicDriver = ((CMFCApplication1App*)AfxGetApp())->GetGraphicDriver();
Handle(WNT_Window) aWNTWindow = new WNT_Window(GetSafeHwnd());//,Quantity_NOC_MATRAGRAY);
myView->SetWindow(aWNTWindow);
//if(!aWNTWindow->IsMapped()) aWNTWindow->Map();
}
绘制图形方法(这里我就画一个长方体)
//绘制图形修改这里 void CMFCApplication1View::OnDraw(CDC* /*pDC*/) { CMFCApplication1Doc* pDoc = GetDocument(); ASSERT_VALID(pDoc); if (!pDoc) return; // TODO: 在此处为本机数据添加绘制代码 BRepBuilderAPI_MakePolygon MP; MP.Add(gp_Pnt(0, 0, 0)); MP.Add(gp_Pnt(100, 0, 0)); MP.Add(gp_Pnt(100, 100, 0)); MP.Add(gp_Pnt(0, 100, 0)); MP.Close();//完成构造 封闭空间 TopoDS_Face F = BRepBuilderAPI_MakeFace(MP.Wire()); gp_Vec aPrimVec(0, 0, 300);//拉伸 形成拉伸体 TopoDS_Shape shape = BRepPrimAPI_MakePrism(F, aPrimVec); Handle(AIS_Shape) anAISShape = new AIS_Shape(shape); pDoc->myAISContext->Display(anAISShape);//绘制图形 }
本工程于vs2017用X64编译选项编译,完整工程代码可以密我(最近正在整理GitHub到时候会放到上边)
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