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一些HTML+JavaScript好例子,有些例子照网络资料,包括: HTML+JS限时小学数学出题、打开对话框选择本地文件、 简单画布画板、 俄罗斯方块游戏、 落英纷飞动画 、随机点名器的示例、生成二维码等。从中感受HTML+JavaScript可以实现功能的强大。
基础知识参见 HTML5+CSS入门与提高学习系列 https://blog.csdn.net/cnds123/article/details/113860164
JavaScript入门与提高学习讲座系列文章 https://blog.csdn.net/cnds123/article/details/110119640
先给出效果演示图:
源码如下:
- <!doctype html>
- <html>
- <head>
- <meta charset="UTF-8">
- <title>简单的出题计算</title>
-
- <style type="text/css">
- body{font-family:Dunkin,"开心软件甜蜜蜜简体","Segoe","Segoe UI","微软雅黑",sans-serif;font-size:30px;background-color:#fff}
- input,button{font-family:Dunkin,"开心软件甜蜜蜜简体","Segoe","Segoe UI","微软雅黑",sans-serif;font-size:20px}
- .title{width:100%;height:100%;position:absolute;left:0;top:0;background-color:#fff;z-index:3;}
- #ti{font-family:Dunkin,"Segoe","Segoe UI",sans-serif;font-size:50px;background-color:#fff}
- </style>
-
- </head>
- <body>
-
- <div class="title" id="title">
- <br><br><h3 align="center">简单的小学数学随机出题,限时</h3>
- <center><input type="button" value="开始答题" onclick="$('title').style.display='none';dati()"></center>
- </div>
-
- <center>
- <br>
- <h2 id="ti">17+12</h2><br>
- <input type="text" id="texts"><br><br>
- <input type="button" value="判断" onclick="ok()">
- <input type="button" value="清除" onclick="cls()">
- <br><br>
- 答对<span id="att1">0</span>题 打错<span id="att2">0</span>题<br><span id="att3">60</span>
-
- </center>
-
- <script>
- function $(i){
- return document.getElementById(i)
- }
-
- function rand(min,max){return Math.round(Math.random()*(max-min)+min)}
-
- var dui=0,cuo=0,time=60,fu1=0,fu2=0,add=0,pd=29;
- function dati(){
- dui=0;cuo=0;time=60
- $("att1").innerHTML="0"
- $("att2").innerHTML="0"
- $("att3").innerHTML="倒计时:60"
- var art=setInterval(function(){
- time--
- $("att3").innerHTML="倒计时:" + time
- if(time<=0){alert("时间到");$('title').style.display='';clearInterval(art)}
- },1000)
- document.getElementById("texts").focus(); //文本框获取焦点
- tis()
- }
-
- function tis(){
- fu1=rand(5,100);fu2=rand(5,100);add=rand(0,1)
- if(fu2>fu1){add=0}
- if(add==0){pd=fu1+fu2}
- if(add==1){pd=fu1-fu2}
- $("ti").innerHTML=fu1+""+["+","-"][add]+""+fu2
- }
-
- function ok(){
- if($("texts").value==pd){dui++;$("att1").innerHTML=dui}else{cuo++;$("att2").innerHTML=cuo}
- tis()
-
- }
-
- function cls(){
- document.getElementById("texts").value = ""; //清空文本框
- document.getElementById("texts").focus(); //文本框获取焦点
- }
-
- </script>
-
- </body>
- </html>

先给出效果演示图:
源码如下:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <title></title>
- </head>
- <body>
- <script>
- function show()
- {
- var reader = new FileReader();
- reader.onload = function()
- {
- //document.body.innerText = this.result;
- //alert(this.result)
- document.getElementById("content1").value = this.result; //将文本文件的内容读入textarea中
- }
- var f = document.getElementById("filePicker").files[0];
- reader.readAsText(f);
- }
- </script>
- <input type="file" name="file" id="filePicker"/>
- <br>
- <input type="button" value = "显示" onclick="show()"/>
- <br>
- <textarea id="content1" cols="50" rows="10">显示区</textarea>
- </body>
- </html>

先给出效果演示图:
可以按着鼠标左键绘图写字,可以保存绘图。
源码如下:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <title>canvas绘图板</title>
- <style>
- canvas{
- border:1px dashed black;}
- </style>
- <script type="text/javascript">
- var canvas;
- var context;
- window.onload=function(){
- canvas=document.getElementById("drawingCanvas");
- context=canvas.getContext("2d");
- context.fillStyle="rgb(255,255,255)";
- context.fillRect(0,0,canvas.width,canvas.height);
- context.strokeStyle="rgb(0,0,0)";
- context.lineWidth=5;
- canvas.onmousedown=startDrawing;
- canvas.onmouseup=stopDrawing;
- canvas.onmouseout=stopDrawing;
- canvas.onmousemove=draw;
- }
-
- var previousColorElement;
- function changeColor(color,imgElement){
- context.strokeStyle=color;
- imgElement.className="Selected";
- if(previousColorElement!=null){
- previousColoeElement.className="";
- }
- previousColorElement=imgElement;
- }
-
- var previousThicknessElement;
- function changeThickness(thickness,imgElement){
- context.lineWidth=thickness;
- imgElement.className="Selected";
- if(previousThicknessElement!=null){
- previousThicknessElement.className="";
- }
- previousThicknessElement=imgElement;
- }
-
- var isDrawing=false;
- function startDrawing(e){
- isDrawing=true;
- context.beginPath();
- context.moveTo(e.pageX-canvas.offsetLeft,e.pageY-canvas.offsetTop);
- }
-
- function draw(e){
- if(isDrawing==true){
- var x=e.pageX-canvas.offsetLeft;
- var y=e.pageY-canvas.offsetTop;
- context.lineTo(x,y);
- context.stroke();
- }
- }
-
- function stopDrawing(){
- isDrawing=false;
- }
-
- function clearCanvas(){
- context.fillStyle="rgb(255,255,255)";
- context.fillRect(0,0,canvas.width,canvas.height);
- }
-
- //canvas保存图片为png格式并下载到本地
- function exportCanvasAsPNG(canvas_id, fileName) {
-
- var canvasElement = document.getElementById(canvas_id);
-
- var MIME_TYPE = "image/png";
-
- var imgURL = canvasElement.toDataURL(MIME_TYPE);
-
- var dlLink = document.createElement('a');
- dlLink.download = fileName;
- dlLink.href = imgURL;
- dlLink.dataset.downloadurl = [MIME_TYPE, dlLink.download, dlLink.href].join(':');
-
- document.body.appendChild(dlLink);
- dlLink.click();
- document.body.removeChild(dlLink);
- }
-
- </script>
- </head>
- <body>
- <div align="center">
- COLOR<input type="color" id="colorSelect" onchange="changeColor(colorSelect.value,this);" value="rgb(255,255,255)"/>
- WIDTH<input type="range" id="widthSelect" onchange="context.lineWidth=widthSelect.value;" min="1" max="20" value="5"/>
- <button id="clearCanvas" onclick="clearCanvas();">CLEAR ALL</button>
-
- <button onclick="exportCanvasAsPNG('drawingCanvas','nianling')">SAVE</button>
- <br/>
- <canvas id="drawingCanvas" width="800" height="400"></canvas>
- </div>
- </body>
- </html>

先给出效果演示图:
可以赢键盘上的箭头键移动或旋转方块
源码如下:
- <!doctype html>
- <HTML>
- <HEAD>
-
- <title>Tetris</title>
- <script>window.resizeTo(410,450)</script>
- <style>
- <!--
- .MB
- {
- BACKGROUND-COLOR: firebrick;
- CURSOR: default;
- HEIGHT: 22px;
- WIDTH: 22px
- }
- .SB
- {
- BACKGROUND-COLOR: slategray;
- CURSOR: default;
- HEIGHT: 22px;
- WIDTH: 22px
- }
- .BK
- {
- BACKGROUND-COLOR: white;
- CURSOR: default;
- HEIGHT: 22px;
- WIDTH: 22px
- }
- .GT
- {
- BORDER-BOTTOM: deepskyblue thin solid;
- BORDER-LEFT: deepskyblue thin solid;
- BORDER-RIGHT: deepskyblue thin solid;
- BORDER-TOP: deepskyblue thin solid;
- CURSOR: default
- }
- -->
- </style>
- <script>
- <!--
- var BX=new Array(4);
- var BY=new Array(4);
- var PX=new Array(4);
- var PY=new Array(4);
- var mTimer
- var firstView
- var gameState = 0;
-
- function beginGame()
- {
- gameState=0;
- speed=1;
- outTime=1100-speed*100;
- score=0;
- if(gameState!=0)return;
- firstView=true;
- for(j=0;j<16;j++)
- for(i=0;i<10;i++)
- setClass(i,j,"BK");
- randBar();
- gameState=1;
- Play.disabled=true;
- window.clearInterval(mTimer);
- mTimer=window.setInterval("moveBar()",outTime);
- }
-
- function keyControl()
- {
- if(gameState!=1)return;
- switch(event.keyCode){
- case 37:{ //left
- for(i=0;i<4;i++)if(BX[i]==0)return;
- for(i=0;i<4;i++)if(getClass(BX[i]-1,BY[i])=="SB")return;
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
- for(i=0;i<4;i++)BX[i]=BX[i]-1;
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
- break;}
- case 38:{ //up
- var preMBarX=new Array(4);
- var preMBarY=new Array(4);
- var cx=Math.round((BX[0]+BX[1]+BX[2]+BX[3])/4);
- var cy=Math.round((BY[0]+BY[1]+BY[2]+BY[3])/4);
- for(i=0;i<4;i++){
- preMBarX[i]=Math.round(cx-cy+BY[i]);
- preMBarY[i]=Math.round(cx+cy-BX[i]);
- if(preMBarX[i]<0 || preMBarX[i]>9 || preMBarY[i]<0 || preMBarY[i]>15)return;
- if(getClass(preMBarX[i],preMBarY[i])=="SB")return;
- }
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
- for(i=0;i<4;i++){
- BX[i]=preMBarX[i];
- BY[i]=preMBarY[i];
- }
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
- break;}
- case 39:{ //right
- for(i=0;i<4;i++)if(BX[i]==9)return;
- for(i=0;i<4;i++)if(getClass(BX[i]+1,BY[i])=="SB")return;
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
- for(i=0;i<4;i++)BX[i]=BX[i]+1;
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
- break;}
- case 40:{ //down
- moveBar();
- break;}
- }
- }
-
- function delLine()
- {
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"SB");
- for(j=0;j<16;j++){
- dLine=true;
- for(i=0;i<10;i++){
- if(getClass(i,j)!="SB"){
- dLine=false;
- break;
- }
- }
- if(dLine){
- score=score+100;
- for(k=j;k>0;k--)
- for(l=0;l<10;l++)
- setClass(l,k,getClass(l,k-1));
- for(l=0;l<10;l++)setClass(l,0,"BK");
- }
- }
- randBar();
- speed=Math.floor(score/3000)+1;
- outTime=1100-speed*100;
- scoreBar.innerHTML="Score : " + score;
- speedBar.innerHTML="Speed : " + speed;
- window.clearInterval(mTimer);
- mTimer=window.setInterval("moveBar()",outTime);
- }
-
- function getClass(x,y){return GameBar.children[y].children[x].className;}
- function setClass(x,y,cName){GameBar.children[y].children[x].className=cName;}
-
- function moveBar()
- {
- if(gameState!=1)return;
- dropLine=true;
- for(i=0;i<4;i++)if(BY[i]==15)dropLine=false;
- if(dropLine)for(i=0;i<4;i++)if(getClass(BX[i],BY[i]+1)=="SB")dropLine=false;
- if(!dropLine){
- window.clearInterval(mTimer);
- delLine();
- return;
- }
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"BK");
- for(i=0;i<4;i++)BY[i]=BY[i]+1;
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
- }
-
- function pauseGame()
- {
- if(gameState==0)return;
- if(event.srcElement.value=="Pause"){
- gameState=2;
- event.srcElement.value="Continue";
- window.clearInterval(mTimer);
- }
- else{
- gameState=1;
- event.srcElement.value="Pause";
- mTimer=window.setInterval("moveBar()",outTime);
- }
- }
-
- function fMnu(){return false;}
- document.oncontextmenu=fMnu;
-
- function preview()
- {
- if(previewWnd.style.display!="none")
- previewWnd.style.display="none";
- else
- previewWnd.style.display="block";
- }
-
- function replayGame()
- {
- if(gameState!=1)return;
- if(!confirm("Really want to re-start the game?"))return;
- gameState=0;
- window.clearInterval(mTimer);
- beginGame();
- }
- function randBar()
- {
- randNum=Math.floor(Math.random()*20)+1;
- if(!firstView)
- for(i=0;i<4;i++){
- BX[i]=PX[i];
- BY[i]=PY[i];
- }
- switch(randNum){
- case 1:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=4;
- PY[1]=1;
- PX[2]=5;
- PY[2]=1;
- PX[3]=6;
- PY[3]=1;
- break;}
- case 2:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=4;
- PY[2]=1;
- PX[3]=4;
- PY[3]=2;
- break;}
- case 3:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=6;
- PY[2]=0;
- PX[3]=6;
- PY[3]=1;
- break;}
- case 4:{
- PX[0]=5;
- PY[0]=0;
- PX[1]=5;
- PY[1]=1;
- PX[2]=5;
- PY[2]=2;
- PX[3]=4;
- PY[3]=2;
- break;}
- case 5:{
- PX[0]=6;
- PY[0]=0;
- PX[1]=6;
- PY[1]=1;
- PX[2]=4;
- PY[2]=1;
- PX[3]=5;
- PY[3]=1;
- break;}
- case 6:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=4;
- PY[1]=1;
- PX[2]=4;
- PY[2]=2;
- PX[3]=5;
- PY[3]=2;
- break;}
- case 7:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=4;
- PY[1]=1;
- PX[2]=5;
- PY[2]=0;
- PX[3]=6;
- PY[3]=0;
- break;}
- case 8:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=5;
- PY[2]=1;
- PX[3]=5;
- PY[3]=2;
- break;}
- case 9:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=5;
- PY[2]=1;
- PX[3]=6;
- PY[3]=1;
- break;}
- case 10:{
- PX[0]=5;
- PY[0]=0;
- PX[1]=5;
- PY[1]=1;
- PX[2]=4;
- PY[2]=1;
- PX[3]=4;
- PY[3]=2;
- break;}
- case 11:{
- PX[0]=4;
- PY[0]=1;
- PX[1]=5;
- PY[1]=1;
- PX[2]=5;
- PY[2]=0;
- PX[3]=6;
- PY[3]=0;
- break;}
- case 12:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=4;
- PY[1]=1;
- PX[2]=5;
- PY[2]=1;
- PX[3]=5;
- PY[3]=2;
- break;}
- case 13:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=6;
- PY[2]=0;
- PX[3]=5;
- PY[3]=1;
- break;}
- case 14:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=4;
- PY[1]=1;
- PX[2]=4;
- PY[2]=2;
- PX[3]=5;
- PY[3]=1;
- break;}
- case 15:{
- PX[0]=5;
- PY[0]=0;
- PX[1]=5;
- PY[1]=1;
- PX[2]=4;
- PY[2]=1;
- PX[3]=6;
- PY[3]=1;
- break;}
- case 16:{
- PX[0]=5;
- PY[0]=0;
- PX[1]=5;
- PY[1]=1;
- PX[2]=5;
- PY[2]=2;
- PX[3]=4;
- PY[3]=1;
- break;}
- case 17:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=4;
- PY[2]=1;
- PX[3]=5;
- PY[3]=1;
- break;}
- case 18:{
- PX[0]=4;
- PY[0]=0;
- PX[1]=5;
- PY[1]=0;
- PX[2]=4;
- PY[2]=1;
- PX[3]=5;
- PY[3]=1;
- break;}
- case 19:{
- PX[0]=3;
- PY[0]=0;
- PX[1]=4;
- PY[1]=0;
- PX[2]=5;
- PY[2]=0;
- PX[3]=6;
- PY[3]=0;
- break;}
- case 20:{
- PX[0]=5;
- PY[0]=0;
- PX[1]=5;
- PY[1]=1;
- PX[2]=5;
- PY[2]=2;
- PX[3]=5;
- PY[3]=3;
- break;}
- }
- if(firstView){
- firstView=false;
- randBar();
- return;
- }
- for(i=0;i<4;i++){
- for(j=0;j<4;j++){
- previewBar.children[j].children[i].className="BK";
- }
- }
- for(i=0;i<4;i++)previewBar.children[PY[i]].children[PX[i]-3].className="MB";
- for(i=0;i<4;i++){
- if(getClass(BX[i],BY[i])!="BK"){
- alert("Game Over!");
- window.clearInterval(mTimer);
- Play.disabled=false;
- gameState=0;
- return;
- }
- }
- for(i=0;i<4;i++)setClass(BX[i],BY[i],"MB");
- }
- // -->
- </script>
- </HEAD>
-
- <BODY bgcolor="#EAF0F8" onkeydown="return keyControl();" topmargin="10" leftmargin="10" rightmargin="10" bottommargin="0" scroll=no>
- <table border="0" width="100%" cellspacing="0" cellpadding="0" height="100%"><tr><td width="100%" height="100%" align="center">
- <table cellspacing=2 cellpadding=0 class=gt border=0 bordercolor="#EAF0F8" bgcolor="#EAF0F8">
- <tr>
- <td valign="top">
- <table cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" style="">
- <Tbody id=GameBar>
- <tr><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK>
- </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td><td nowrap class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
- </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
- </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
- </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
- </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK>
- </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
- </tbody>
- </table>
- </td>
- <td valign="top" align="center" style="padding: 10 10 0 10" bgcolor="#466285">
- <table cellspacing=0 cellpadding=0 border=0>
- <tr><td><font size=5 color=red face=consolas>Tetris</font></td></tr>
- </table>
- <table id="previewWnd" cellspacing=0 cellpadding=0 class=gt border=1 bordercolor="#EAF0F8" bgcolor="#EAF0F8" style="margin-top:15">
- <Tbody id="previewBar">
- <tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr><tr><td class=BK> </td><td class=BK> </td><td class=BK> </td><td class=BK> </td></tr>
- </tbody>
- </table>
- <table cellspacing=3 cellpadding=0 border=0 style="margin-top:15">
- <tr><td><input type=button id="Play" style="font-family:Tahoma; font-size:9pt; width:100px" value="Play" onclick="return beginGame();"></td></tr>
- <tr><td><input type=button id="Pause" style="font-family:Tahoma; font-size:9pt; width:100px" value="Pause" onclick="return pauseGame();"></td></tr>
- <tr><td><input type=button id="Preview" style="font-family:Tahoma; font-size:9pt; width:100px" value="Preview" onclick="preview();"></td></tr>
- <tr><td><input type=button id="Replay" style="font-family:Tahoma; font-size:9pt; width:100px" value="Replay" onclick="replayGame();"></td></tr>
- </table>
- <table cellspacing=3 cellpadding=0 border=0 style="font-family:Tahoma; font-size:9pt; font-weight: bold; margin-top:10">
- <tr><td id=scoreBar style="color:#FFFFFF">Score : 0</td></tr>
- <tr><td id=speedBar style="color:#FFFFFF">Speed : 1</td></tr>
- </table>
- </td>
- </tr>
- </table>
- </td></tr></table>
- </BODY>
- </HTML>
- <script>
- function unSel()
- {
- document.execCommand("Unselect");
- window.setTimeout("unSel()",100);
- }
- unSel();
-
- </script>

先给出效果演示图:
运行时花瓣动态飘落
源码如下:
- <!doctype html>
- <html>
- <head>
-
- <title></title>
- <style type="text/css">
- canvas{
- position: absolute;
- left: 0;
- top: 0;
- }
- </style>
- </head>
- <body bgcolor="#000000">
- <canvas id="tree"></canvas>
- <canvas id="flower"></canvas>
- <script>
- //两个canvas
- var tree = document.getElementById("tree");
- tree.width = window.innerWidth;
- tree.height = window.innerHeight ;
- var tCxt = tree.getContext("2d");
- var flower = document.getElementById("flower");
- flower.width = window.innerWidth;
- flower.height = window.innerHeight ;
- var cxt = flower.getContext("2d");
-
- var flowerList = [];//樱花列表
- var rootTop = 450 ;//树起点
- var flowerColor = "rgba(255,192,203,.3)" ;//花色
- var flowerColorDeep = "rgba(241,158,194,.5)" ;//花色深
- var treeColor2 = "rgba(255,192,203,.5)" ;//树枝颜色
- var treeColor = "#FFF" ;//树干颜色
- var fallList = [];//飘落樱花列表
- var g = 0.01 ;//重力加速度
- var gWind = 0.005;//风力加速度
- var limitSpeedY = 1;//速度上限
- var limitSpeedX = 1 ;//速度上限
-
- cxt.shadowColor= "#FFF" ;
- cxt.shadowBlur = 10 ;
-
- function drawTree(x,y,deg,step,type){
- var deg1 = step%2 == 0 ? 0.1 : -0.1 ;
- var x1 = x + Math.cos(deg+deg1) * (step+4) * 0.8 ;//以步长来判断枝干长度 x轴偏移大一些
- var y1 = y + Math.sin(deg+deg1) * (step-1) * 0.8 ;//以步长来判断枝干长度 Y轴压缩一些
- tCxt.beginPath();
- tCxt.lineWidth = step/3;
- tCxt.moveTo(x,y);
- tCxt.lineTo(x1,y1);
- tCxt.strokeStyle = (step > 5 ) ? treeColor : treeColor2 ;//细纸条都换成花的颜色
- tCxt.stroke();
- if(step > 20){//树干相交的位置有间隙,以一个圆填充
- tCxt.fillStyle = treeColor ;
- tCxt.arc(x,y,step/6,0,Math.PI*2);
- tCxt.fill();
- }
- if(step < 3 || (step < 23 && Math.random() > 0.1)){
- //末梢位置 画花瓣
- var color = [flowerColorDeep,flowerColor,flowerColor][Math.round(Math.random()+0.2)] ;
- var r = 2+Math.random()*2
- tCxt.fillStyle = color ;
- tCxt.arc(x1+Math.random()*3,y1+Math.random()*3,r,0,Math.PI)
- tCxt.fill();
- flowerList.push({x:x,y:y,sx:(Math.random()-0.5),sy:0,color:color,r:r,deg:deg});//保存下画樱花的位置
- }
- step -- ;
- if(step > 0){
- drawTree(x1,y1,deg,step,type);
- if(step%3 == 1 && step > 0 && step < 30)
- drawTree(x1,y1,deg+0.2 + 0.3 * Math.random(),Math.round(step/1.13));//右分叉
- if(step%3 == 0 && step > 0 && step < 30)
- drawTree(x1,y1,deg-0.2 - 0.3 * Math.random(),Math.round(step/1.13));//左分叉
- }
- }
-
- drawTree(tree.width/2,rootTop,-Math.PI/2,30,1);//执行
-
- var len = flowerList.length ;
- function step(){
- if(Math.random() > 0.3) fallList.push(flowerList[Math.floor(Math.random()*len)]);//随机取出一个,花瓣复制到飘落花瓣的列表中
-
- cxt.clearRect(0,0,tree.width,tree.height);
- for(var i = 0 ;i < fallList.length ; i ++){
- if(fallList[i].sy < limitSpeedY) fallList[i].sy += g ;
- fallList[i].sx += gWind ;
- fallList[i].x += fallList[i].sx ;
- fallList[i].y += fallList[i].sy ;
- if(fallList[i].y > rootTop+30){//飘到树根+30的花瓣移除
- fallList.splice(i,1);
- i -- ;
- continue ;
- }
- cxt.beginPath();
- cxt.fillStyle = fallList[i].color ;
- fallList[i].deg += fallList[i].sx*0.05 ;//跟速度相关的旋转花瓣
- cxt.arc(fallList[i].x,fallList[i].y,fallList[i].r,fallList[i].deg,fallList[i].deg+Math.PI*1.3);
- cxt.fill();
- }
- requestAnimationFrame(step);
- }
- requestAnimationFrame(step);
- </script>
- </body>
- </html>

随机点名器的示例代码一
先给出效果演示图:
源码如下:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="UTF-8">
- <title>随机点名生成</title>
-
- <style>
- /* 页面css样式 */
- .wrapper {
- width: 800px;
- margin: 60px auto;
- border: 1px solid #ddd;
- text-align: center;
- }
-
- .box li {
- vertical-align: top;
- display: inline-block;
- width: 100px;
- height: 50px;
- border: 2px solid #ddd;
- border-radius: 15px;
- text-align: center;
- line-height: 50px;
- margin: 5px;
- }
-
- .wrapper button {
- border: none;
- width: 100px;
- height: 50px;
- border-radius: 10px;
- cursor: pointer;
- outline: none;
- margin-top: 20px;
- font-weight: bolder;
- color: #333;
- background-color: rgb(14, 146, 43);
- }
-
- .wrapper button {
- display: inline-block;
- }
-
- body {
- background-color: #eee;
- }
- </style>
-
- </head>
-
- <body>
- <div class="wrapper">
- <h1 align="center">随机点名系统</h2>
- <h6 id="data" align="right"></h6>
- <ul class="box"></ul>
- <button class="start">开始</button>
- <button class="stop">停止</button>
- </div>
- </body>
-
- <script>
- //定义全局变量方便引用
- var boxUl = document.getElementsByClassName('box')[0];
- var start = document.getElementsByClassName('start')[0];
- var stop = document.getElementsByClassName('stop')[0]
- var oLi = document.getElementsByTagName('li');
-
- //数据准备
- var nameString = new String("张明民,燕妍,滕朗,陶金震,彭祥,苏歌澜,李钰光,宣艺,童孝辉,徐都蓓,徐元,缪贝平,张中斌,林伯,冉凯进,戚玉素,楚婷,鲁利,孙玉筠,益友旭,孟义政,曾钰中,宁豪,鲍仁俊,文长达,裴义健,江智婉,龚娜");
- var nameArr = nameString.split(",");
-
- //获取每个学生姓名添加到标签中,自动解析html标签
- var str = "";
- for (let i = 0; i < nameArr.length; i++) {
- str += "<li >" + nameArr[i] + "</li>"
- }
- boxUl.innerHTML = str;
-
- //添加开始按钮的点击事件
- var timer = null;
- start.onclick = function () {
- // 设置定时器
- timer = setInterval(function () {
-
- // 根据数组长度范围生成随机数
- var i = Math.floor(Math.random() * nameArr.length);
- // 先通过for循环清空所有style属性
- for (var j = 0; j < oLi.length; j++) {
- oLi[j].removeAttribute("style");
- }
- // 为随机选择的li颜色属性
- oLi[i].style.background = "red";
- }, 150);
- };
- // 点击停止
- stop.onclick = function () {
- // 清空定时器停止点名
- clearInterval(timer);
- }
- //页面初始化时间设置
- window.onload = function () {
- datatime();
- }
- //页面时间动态刷新
- setInterval(datatime, 1000);
-
- function datatime() {
- let data = new Date();
- let dataString ="现在是北京时间:" + data.toLocaleString();
- document.getElementById("data").innerHTML = dataString;
- }
- </script>
- </html>

随机点名器的示例代码二
先给出效果演示图:
源码如下:
- <!DOCTYPE html>
- <html lang="zh">
- <head>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width"/>
- <title>随机点名网页</title>
-
- <style>
- #box {
- width: 30%;
- height: 200px;
- background-color: rgb(233, 248, 214);
- border: 1px solid rgb(130, 216, 18);
- font-size: 40px;
- font-weight: 600;
- font-family: Arial, Helvetica, sans-serif;
- line-height: 200px;
- text-align: center;
- margin: 25px auto;
- border-radius: 10px;
- }
- span {
- display: block;
- width: 30%;
- height: 44px;
- line-height: 44px;
- background-color: rgb(6, 158, 64);
- border-radius: 10px;
- color: #fff;
- text-align: center;
- margin: 0 auto;
- font-size: 18px;
- font-family: 华文细黑;
- }
- span:hover {
- background-color: rgb(4, 190, 76);
- }
- </style>
- </head>
- <body>
- <div id="box">随机点名</div>
- <span id="span">开始</span>
- <script>
-
- var arr = ["张明民","燕妍","滕朗","陶金震","彭祥","苏歌澜","李钰光","宣艺","童孝辉","徐都蓓","徐元","缪贝平",
- "张中斌","林伯","冉凯进"," 戚玉素","楚婷","鲁利","孙玉筠","益友旭","孟义政","曾钰中","宁豪","鲍仁俊",
- "文长达","裴义健","江智婉","龚娜"]
-
- var box = document.getElementById("box");
- var span = document.getElementById("span");//获取元素
- var state = 0;//定义状态,开始和结束
- var t;
- span.onclick = function () {
- if (state == 0) {
- //如果是0即开始随机,变为1时结束,不是0时执行else
- clearInterval(t);
- t = setInterval(function () {
- // console.log(1);
- var sj = Math.round(Math.random() * (arr.length - 1));
- console.log(arr[sj]);
- box.innerHTML = arr[sj];
- }, 3)
- span.innerHTML = "暂停"//更改按钮的内容
- state=1;
- }else{
- state=0;
- clearInterval(t);
- span.innerHTML = "开始"
- }
- }
- </script>
- </body>
- </html>

改进版,从文本文件中读入人员名单随机点名例子,可参见https://blog.csdn.net/cnds123/article/details/128304666一本后面部分
最常见的二维码为QRCode(Quick Response Code),是上世纪90年代由日本公司Denso创造出来一种矩阵式二维条码,最早用在汽车零部件管理,后来手机上网普及了,就成了一种扫描输入网址的方式。
下面给出JS使用QRCode.js二维码库生成二维码
QRCode.js库网址mirrors / davidshimjs / qrcodejs · GitCode
下载后解压,使用其中的qrcode.js
建立indexA.html,将indexA.html和qrcode.js放在同一个文件夹中
indexA.html内容如下:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8"/>
- <title> JS 生成二维码</title>
- </head>
- <body>
- 内容:<input type="text" id="content" value="https://www.csdn.net/" /> <br><br>
- 尺寸:<input type="text" id="size" value="150"><br><br>
- 背景:<input type="text" id="color" value="#fff"><br><br>
- 前景:<input type="text" id="colorr" value="#000"><br><br>
- <button id="btn">生成二维码</button><br><br>
- <div id="qrcode"></div>
- </body>
- <script src='qrcode.js'></script>
- <script type="text/javascript">
-
- //声明变量
- let qrcode;
- let content;
- let size;
- let color;
- let colorr;
- // 设置点击事件
- document.getElementById("btn").onclick =function(){
- // 获取内容
- content = document.getElementById("content").value;
- // 获取尺寸
- size = document.getElementById("size").value;
- // 获取背景
- color = document.getElementById("color").value;
- // 获取前景
- colorr = document.getElementById("colorr").value;
- // 清除上一次的二维码
- document.getElementById("qrcode").innerHTML = ''; //清除上一次的二维码
-
-
- // 创建二维码
- qrcode = new QRCode(document.getElementById("qrcode"), {
- width : size,//设置宽高
- height : size,
- colorLight : color,
- colorDark : colorr,
-
- });
- //qrcode.makeCode(document.getElementById("content").value);
- var elText = document.getElementById("content");
- qrcode.makeCode(elText.value);
- }
-
- </script>
- </html>

用浏览器打开indexA.html,效果如下:
OK!
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