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using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class AutoGenerateWindow : EditorWindow //这是定义一个窗口 { public string subjecttName = "科目名字";//科目的名字 public GameObject modelAsset;//模型 AutoGenerateWindow() { this.titleContent = new GUIContent("自动生成"); } private void OnEnable() { //控制弹出窗口的高度 this.maxSize = new Vector2(500, 200); this.minSize = new Vector2(500, 200); } [MenuItem("自动生成/打开生成面板")] //这是在添加菜单栏的按钮 private static void OnOpenGeneateWindow() { AutoGenerateWindow win = EditorWindow.GetWindow<AutoGenerateWindow>(); win.Show();//打开这个窗口 } private void OnGUI() { //添加属性 GUILayout.Space(10);//每个属性之间上下的空白 subjecttName = EditorGUILayout.TextField("科目名字", subjecttName); modelAsset = (GameObject)EditorGUILayout.ObjectField("模型", modelAsset, typeof(GameObject), false); //最后的bool,true选择scene里的物体,false资源选择器 //添加按钮 if (GUILayout.Button("生成")) { //点击按钮的具体逻辑 } } }
打开的窗口如下
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