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Python游戏开发:Pygame的运行环境|案例运行与分析_import pygame

import pygame

一、pygame的窗口制作

开发环境是vscode 1.43.0 python版本是3.7.6

代码

  1. import pygame
  2. from pygame.locals import *
  3. import sys
  4. def hello_world():
  5. pygame.init()
  6. pygame.display.set_mode((640,480))
  7. pygame.display.set_caption("hello world")
  8. while True:
  9. for event in pygame.event.get():
  10. if event.type==QUIT:
  11. pygame.quit()
  12. sys.exit()
  13. pygame.display.update()
  14. if __name__=="__main__":
  15. hello_world()

运行截图

二、游戏案例1:坦克大战

参考代码

  1. import pygame,sys
  2. from pygame.locals import *
  3. def play_tank():
  4. pygame.init()
  5. window_size=(width,height)=(640,480)
  6. speed=[1,1]
  7. color_white=(255,255,255)
  8. screen=pygame.display.set_mode(window_size)
  9. pygame.display.set_caption("坦克大战")
  10. tank_image=pygame.image.load(r'tankU.bmp')
  11. tank_rect=tank_image.get_rect()
  12. while True:
  13. for event in pygame.event.get():
  14. if event.type==pygame.QUIT:
  15. pygame.quit()
  16. sys.exit()
  17. tank_rect=tank_rect.move(speed)
  18. if(tank_rect.left<0) or (tank_rect.right>width):
  19. speed[0]=-speed[0]
  20. if(tank_rect.top<0) or (tank_rect.bottom>height):
  21. speed[1]=-speed[1]
  22. screen.fill(color_white)
  23. screen.blit(tank_image,tank_rect)
  24. pygame.display.update()
  25. if __name__=="__main__":
  26. play_tank()

完善代码

  1. import pygame,sys
  2. from pygame.locals import *
  3. def play_tank():
  4. pygame.init()
  5. window_size=(width,height)=(640,480)
  6. speed=[1,1]
  7. color_white=(255,255,255)
  8. screen=pygame.display.set_mode(window_size)
  9. pygame.display.set_caption("坦克大战")
  10. tank_image=pygame.image.load(r'tankU.bmp')
  11. tank_rect=tank_image.get_rect()
  12. while True:
  13. for event in pygame.event.get():
  14. if event.type==pygame.QUIT:
  15. pygame.quit()
  16. sys.exit()
  17. tank_rect=tank_rect.move(speed)
  18. if(tank_rect.left<0) or (tank_rect.right>width):
  19. speed[0]=-speed[0]
  20. if(tank_rect.top<0) or (tank_rect.bottom>height):
  21. speed[1]=-speed[1]
  22. screen.fill(color_white)
  23. screen.blit(tank_image,tank_rect)
  24. pygame.display.update()
  25. if __name__=="__main__":
  26. play_tank()

运行截图

三、精灵类测试

参考代码

  1. import pygame,sys
  2. pygame.init()
  3. class Tank(pygame.sprite.Sprite):
  4. def __init__(self,filename,initial_position):
  5. pygame.sprite.Sprite.__init__(self)
  6. self.image=pygame.image.load(filename)
  7. self.rect=self.image.get_rect()
  8. self.rect.bottomright=initial_position
  9. screen=pygame.display.set_mode([640,480])
  10. screen.fill([255,255,255])
  11. fi='tankU.bmp'
  12. b=Tank(fi,[150,100])
  13. while True:
  14. for event in pygame.event.get():
  15. if event.type==pygame.QUIT:
  16. pygame.quit()
  17. sys.exit()
  18. screen.blit(b.image,b.rect)
  19. pygame.display.update()

运行截图

完善代码

  1. import pygame
  2. from pygame.locals import *
  3. class MySprite(pygame.sprite.Sprite):
  4. def __init__(self,target):
  5. pygame.sprite.Sprite.__init__(self)
  6. self.sprite_surface=target
  7. self.image=None
  8. self.master_image=None
  9. self.rect=None
  10. self.topleft=0,0
  11. self.frame=0
  12. self.old_fram=-1
  13. self.fram_width=1
  14. self.fram_height=1
  15. self.first_fram=0
  16. self.last_fram=0
  17. self.columns=1
  18. self.last_time=0
  19. def load(self,filename,width,height,columns):
  20. self.master_image=pygame.image.load(filename).convert_alpha()
  21. self.fram_width=width
  22. self.fram_height=height
  23. self.rect=0,0,width,height
  24. self.columns=columns
  25. rect=self.master_image.get_rect()
  26. self.last_fram=(rect.width//width)*(rect.height//height)-1
  27. def update(self,current_time,rate=60):
  28. if current_time>self.last_time+rate:
  29. self.frame+=1
  30. if self.frame>self.last_fram:
  31. self.frame=self.first_fram
  32. self.last_time=current_time
  33. if self.frame!=self.old_fram:
  34. frame_x=(self.frame%self.columns)*self.fram_width
  35. frame_y=(self.frame//self.columns)*self.fram_height
  36. rect=(frame_x,frame_y,self.fram_width,self.fram_height)
  37. self.image=self.master_image.subsurface(rect)
  38. self.old_fram=self.frame
  39. pygame.init()
  40. screen=pygame.display.set_mode((800,600),0,32)
  41. pygame.display.set_caption("精灵类测试")
  42. font=pygame.font.Font(None,18)
  43. framerate=pygame.time.Clock()
  44. cat=MySprite(screen)
  45. cat.load("sprite2.png",92,95,4)
  46. group=pygame.sprite.Group()
  47. group.add(cat)
  48. while True:
  49. framerate.tick(10)
  50. ticks=pygame.time.get_ticks()
  51. for event in pygame.event.get():
  52. if event.type==pygame.QUIT:
  53. pygame.quit()
  54. exit()
  55. key=pygame.key.get_pressed()
  56. if key[pygame.K_ESCAPE]:
  57. exit()
  58. screen.fill((0,0,255))
  59. cat.update(ticks)
  60. screen.blit(cat.image,cat.rect)
  61. pygame.display.update()

运行截图

四、游戏案例2:贪吃蛇

代码

  1. import pygame,sys,time,random
  2. from pygame.locals import *
  3. pygame.init()
  4. fpsClock=pygame.time.Clock()
  5. playSurface=pygame.display.set_mode((640,480))
  6. pygame.display.set_caption("贪吃蛇游戏")
  7. redColor=pygame.Color(255,0,0)
  8. blackColor=pygame.Color(0,0,0)
  9. whiteColor=pygame.Color(255,255,255)
  10. greyColor=pygame.Color(150,150,150)
  11. snakePosition=[100,100]
  12. snakeSegments=[[100,100],[80,100],[60,100]]
  13. raspberryPosition=[300,300]
  14. raspberrySpawned=1
  15. direction='right'
  16. changeDirection=direction
  17. def gameOver():
  18. gameOverFont=pygame.font.Font('simfang.ttf',72)
  19. gameOverSurf=gameOverFont.render('Game Over',True,greyColor)
  20. gameOverRect=gameOverSurf.get_rect()
  21. gameOverRect.midtop=(320,10)
  22. playSurface.blit(gameOverSurf,gameOverRect)
  23. pygame.display.flip()
  24. time.sleep(5)
  25. pygame.quit()
  26. sys.exit()
  27. while True:
  28. for event in pygame.event.get():
  29. if event.type==QUIT:
  30. pygame.quit()
  31. sys.exit()
  32. elif event.type==KEYDOWN:
  33. if event.key==K_RIGHT or event.key==ord('d'):
  34. changeDirection='right'
  35. if event.key==K_LEFT or event.key==ord('a'):
  36. changeDirection='left'
  37. if event.key==K_UP or event.key==ord('w'):
  38. changeDirection='up'
  39. if event.key==K_DOLLAR or event.key==ord('s'):
  40. changeDirection='down'
  41. if event.key==K_ESCAPE:
  42. pygame.event.post(pygame.event.Event(QUIT))
  43. if changeDirection=='right' and not direction=='left':
  44. direction=changeDirection
  45. if changeDirection=='left' and not direction=='right':
  46. direction=changeDirection
  47. if changeDirection=='up' and not direction=='down':
  48. direction=changeDirection
  49. if changeDirection=='down' and not direction=='up':
  50. direction=changeDirection
  51. if direction=='right':
  52. snakePosition[0]+=20
  53. if direction=='left':
  54. snakePosition[0]-=20
  55. if direction=='up':
  56. snakePosition[1]-=20
  57. if direction=='down':
  58. snakePosition[1]+=20
  59. snakeSegments.insert(0,list(snakePosition))
  60. if snakePosition[0]==raspberryPosition[0] and snakePosition[1]==raspberryPosition[1]:
  61. raspberrySpawned=0
  62. else:
  63. snakeSegments.pop()
  64. if raspberrySpawned==0:
  65. x=random.randrange(1,32)
  66. y=random.randrange(1,24)
  67. raspberryPosition=[int(x*20),int(y*20)]
  68. raspberrySpawned=1
  69. playSurface.fill(blackColor)
  70. for position in snakeSegments:
  71. pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))
  72. pygame.draw.rect(playSurface,redColor,Rect(raspberryPosition[0],raspberryPosition[1],20,20))
  73. pygame.display.flip()
  74. if snakePosition[0]>620 or snakePosition[0] < 0:
  75. gameOver()
  76. if snakePosition[1] > 460 or snakePosition[1] < 0:
  77. gameOver()
  78. for snakeBody in snakeSegments[1:]:
  79. if snakePosition[0]==snakeBody[0] and snakePosition[1]==snakeBody[1]:
  80. gameOver()
  81. fpsClock.tick(10)

运行截图

 

五、游戏案例3:打飞机

代码

  1. import pygame
  2. from sys import exit
  3. from pygame.locals import *
  4. import random
  5. SCREEN_WIDTH=480
  6. SCREEN_HEIGHT = 800
  7. TYPE_SMALL=1
  8. TYPE_MIDDLE=2
  9. TYPE_BIG=3
  10. class Bullet(pygame.sprite.Sprite):
  11. def __init__(self, bullet_img, init_pos):
  12. pygame.sprite.Sprite.__init__(self)
  13. self.image = bullet_img
  14. self.rect = self.image.get_rect()
  15. self.rect.midbottom = init_pos
  16. self.speed = 10
  17. def move(self):
  18. self.rect.top -= self.speed
  19. class Player(pygame.sprite.Sprite):
  20. def __init__(self, plane_img, player_rect, init_pos):
  21. pygame.sprite.Sprite.__init__(self)
  22. self.image = [] # 用来存储玩家飞机图片的列表
  23. for i in range(len(player_rect)):
  24. self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
  25. self.rect = player_rect[0] # 初始化图片所在的矩形
  26. self.rect.topleft = init_pos # 初始化矩形的左上角坐标
  27. self.speed = 8 # 初始化玩家飞机速度,这里是一个确定的值
  28. self.bullets = pygame.sprite.Group() # 玩家飞机所发射的子弹的集合
  29. self.is_hit = False # 玩家是否被击中
  30. # 发射子弹
  31. def shoot(self, bullet_img):
  32. bullet = Bullet(bullet_img, self.rect.midtop)
  33. self.bullets.add(bullet)
  34. # 向上移动,需要判断边界
  35. def moveUp(self):
  36. if self.rect.top <= 0:
  37. self.rect.top = 0
  38. else:
  39. self.rect.top -= self.speed
  40. # 向下移动,需要判断边界
  41. def moveDown(self):
  42. if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
  43. self.rect.top = SCREEN_HEIGHT - self.rect.height
  44. else:
  45. self.rect.top += self.speed
  46. # 向左移动,需要判断边界
  47. def moveLeft(self):
  48. if self.rect.left <= 0:
  49. self.rect.left = 0
  50. else:
  51. self.rect.left -= self.speed
  52. # 向右移动,需要判断边界
  53. def moveRight(self):
  54. if self.rect.left >= SCREEN_WIDTH - self.rect.width:
  55. self.rect.left = SCREEN_WIDTH - self.rect.width
  56. else:
  57. self.rect.left += self.speed
  58. class Enemy(pygame.sprite.Sprite):
  59. def __init__(self, enemy_img, enemy_down_imgs, init_pos):
  60. pygame.sprite.Sprite.__init__(self)
  61. self.image = enemy_img
  62. self.rect = self.image.get_rect()
  63. self.rect.topleft = init_pos
  64. self.down_imgs = enemy_down_imgs
  65. self.speed = 2
  66. def move(self):
  67. self.rect.top += self.speed
  68. pygame.init()
  69. screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
  70. pygame.display.set_caption('Python打飞机大战')
  71. background = pygame.image.load('image/background.png').convert()
  72. game_over = pygame.image.load('image/gameover.png')
  73. plane_img = pygame.image.load('image/shoot.png')
  74. player_rect = []
  75. player_rect.append(pygame.Rect(0, 99, 102, 126)) # 玩家飞机图片
  76. player_rect.append(pygame.Rect(165, 234, 102, 126)) # 玩家爆炸图片
  77. player_pos = [200, 600]
  78. player = Player(plane_img, player_rect, player_pos)
  79. bullet_rect = pygame.Rect(1004, 987, 9, 21)
  80. bullet_img = plane_img.subsurface(bullet_rect)
  81. enemy1_rect = pygame.Rect(534, 612, 57, 43)
  82. enemy1_img = plane_img.subsurface(enemy1_rect)
  83. enemy1_down_imgs = plane_img.subsurface(pygame.Rect(267, 347, 57, 43))
  84. enemies1 = pygame.sprite.Group()
  85. enemies_down = pygame.sprite.Group()
  86. shoot_frequency = 0
  87. enemy_frequency = 0
  88. score = 0
  89. clock = pygame.time.Clock()
  90. running = True
  91. while running:
  92. clock.tick(60)
  93. if not player.is_hit:
  94. if shoot_frequency % 15 == 0:
  95. player.shoot(bullet_img)
  96. shoot_frequency += 1
  97. if shoot_frequency >= 15:
  98. shoot_frequency = 0
  99. if enemy_frequency % 50 == 0:
  100. enemy1_pos = [random.randint(0, SCREEN_WIDTH - enemy1_rect.width), 0]
  101. enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos)
  102. enemies1.add(enemy1)
  103. enemy_frequency += 1
  104. if enemy_frequency >= 100:
  105. enemy_frequency = 0
  106. for bullet in player.bullets:
  107. # 以固定速度移动子弹
  108. bullet.move()
  109. # 移动出屏幕后删除子弹
  110. if bullet.rect.bottom < 0:
  111. player.bullets.remove(bullet)
  112. for enemy in enemies1:
  113. #2. 移动敌机
  114. enemy.move()
  115. #3. 敌机与玩家飞机碰撞效果处理
  116. if pygame.sprite.collide_circle(enemy, player):
  117. enemies_down.add(enemy)
  118. enemies1.remove(enemy)
  119. player.is_hit = True
  120. break
  121. #4. 移动出屏幕后删除敌人
  122. if enemy.rect.top < 0:
  123. enemies1.remove(enemy)
  124. #敌机被子弹击中效果处理
  125. #将被击中的敌机对象添加到击毁敌机 Group
  126. enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1)
  127. for enemy_down in enemies1_down:
  128. enemies_down.add(enemy_down)
  129. # 绘制背景
  130. screen.fill(0)
  131. screen.blit(background, (0, 0))
  132. # 绘制玩家飞机
  133. if not player.is_hit:
  134. screen.blit(player.image[0], player.rect) #将正常飞机画出来
  135. else:
  136. # 玩家飞机被击中后的效果处理
  137. screen.blit(player.image[1], player.rect) #将爆炸的飞机画出来
  138. running = False
  139. # 敌机被子弹击中效果显示
  140. for enemy_down in enemies_down:
  141. enemies_down.remove(enemy_down)
  142. score += 1
  143. screen.blit(enemy_down.down_imgs, enemy_down.rect) #将爆炸的敌机画出来
  144. # 显示子弹
  145. player.bullets.draw(screen)
  146. # 显示敌机
  147. enemies1.draw(screen)
  148. # 绘制得分
  149. score_font = pygame.font.Font(None, 36)
  150. score_text = score_font.render('score: '+str(score), True, (128, 128, 128))
  151. text_rect = score_text.get_rect()
  152. text_rect.topleft = [10, 10]
  153. screen.blit(score_text, text_rect)
  154. pygame.display.update()
  155. # 处理游戏退出
  156. for event in pygame.event.get():
  157. if event.type == pygame.QUIT:
  158. pygame.quit()
  159. exit()
  160. # 获取键盘事件(上下左右按键)
  161. key_pressed = pygame.key.get_pressed()
  162. # 处理键盘事件(移动飞机的位置)
  163. if key_pressed[K_w] or key_pressed[K_UP]:
  164. player.moveUp()
  165. if key_pressed[K_s] or key_pressed[K_DOWN]:
  166. player.moveDown()
  167. if key_pressed[K_a] or key_pressed[K_LEFT]:
  168. player.moveLeft()
  169. if key_pressed[K_d] or key_pressed[K_RIGHT]:
  170. player.moveRight()
  171. # 游戏 Game Over 后显示最终得分
  172. font = pygame.font.Font(None, 64)
  173. text = font.render('Final Score: '+ str(score), True, (255, 0, 0))
  174. text_rect = text.get_rect()
  175. text_rect.centerx = screen.get_rect().centerx
  176. text_rect.centery = screen.get_rect().centery + 24
  177. screen.blit(game_over, (0, 0))
  178. screen.blit(text, text_rect)
  179. # 显示得分并处理游戏退出
  180. while 1:
  181. for event in pygame.event.get():
  182. if event.type == pygame.QUIT:
  183. pygame.quit()
  184. exit()
  185. pygame.display.update()

运行截图

 

六、游戏案例4:2048

代码

  1. import random
  2. import sys
  3. import pygame
  4. from pygame.locals import *
  5. PIXEL = 150
  6. SCORE_PIXEL = 100
  7. SIZE = 4
  8. # 地图的类
  9. class Map:
  10. def __init__(self, size):
  11. self.size = size
  12. self.score = 0
  13. self.map = [[0 for i in range(size)] for i in range(size)]
  14. self.add()
  15. self.add()
  16. # 新增24,有1/4概率产生4
  17. def add(self):
  18. while True:
  19. p = random.randint(0, self.size * self.size - 1)
  20. if self.map[p // self.size][p % self.size] == 0:
  21. x = random.randint(0, 3) > 0 and 2 or 4
  22. self.map[p // self.size][p % self.size] = x
  23. self.score += x
  24. break
  25. # 地图向左靠拢,其他方向的靠拢可以通过适当旋转实现,返回地图是否更新
  26. def adjust(self):
  27. changed = False
  28. for a in self.map:
  29. b = []
  30. last = 0
  31. for v in a:
  32. if v != 0:
  33. if v == last:
  34. b.append(b.pop() << 1)
  35. last = 0
  36. else:
  37. b.append(v)
  38. last = v
  39. b += [0] * (self.size - len(b))
  40. for i in range(self.size):
  41. if a[i] != b[i]:
  42. changed = True
  43. a[:] = b
  44. return changed
  45. # 逆时针旋转地图90
  46. def rotate90(self):
  47. self.map = [[self.map[c][r] for c in range(self.size)] for r in reversed(range(self.size))]
  48. # 判断游戏结束
  49. def over(self):
  50. for r in range(self.size):
  51. for c in range(self.size):
  52. if self.map[r][c] == 0:
  53. return False
  54. for r in range(self.size):
  55. for c in range(self.size - 1):
  56. if self.map[r][c] == self.map[r][c + 1]:
  57. return False
  58. for r in range(self.size - 1):
  59. for c in range(self.size):
  60. if self.map[r][c] == self.map[r + 1][c]:
  61. return False
  62. return True
  63. def moveUp(self):
  64. self.rotate90()
  65. if self.adjust():
  66. self.add()
  67. self.rotate90()
  68. self.rotate90()
  69. self.rotate90()
  70. def moveRight(self):
  71. self.rotate90()
  72. self.rotate90()
  73. if self.adjust():
  74. self.add()
  75. self.rotate90()
  76. self.rotate90()
  77. def moveDown(self):
  78. self.rotate90()
  79. self.rotate90()
  80. self.rotate90()
  81. if self.adjust():
  82. self.add()
  83. self.rotate90()
  84. def moveLeft(self):
  85. if self.adjust():
  86. self.add()
  87. # 更新屏幕
  88. def show(map):
  89. for i in range(SIZE):
  90. for j in range(SIZE):
  91. # 背景颜色块
  92. screen.blit(map.map[i][j] == 0 and block[(i + j) % 2] or block[2 + (i + j) % 2], (PIXEL * j, PIXEL * i))
  93. # 数值显示
  94. if map.map[i][j] != 0:
  95. map_text = map_font.render(str(map.map[i][j]), True, (106, 90, 205))
  96. text_rect = map_text.get_rect()
  97. text_rect.center = (PIXEL * j + PIXEL / 2, PIXEL * i + PIXEL / 2)
  98. screen.blit(map_text, text_rect)
  99. # 分数显示
  100. screen.blit(score_block, (0, PIXEL * SIZE))
  101. score_text = score_font.render((map.over() and "Game over with score " or "Score: ") + str(map.score), True,
  102. (106, 90, 205))
  103. score_rect = score_text.get_rect()
  104. score_rect.center = (PIXEL * SIZE / 2, PIXEL * SIZE + SCORE_PIXEL / 2)
  105. screen.blit(score_text, score_rect)
  106. pygame.display.update()
  107. map = Map(SIZE)
  108. pygame.init()
  109. screen = pygame.display.set_mode((PIXEL * SIZE, PIXEL * SIZE + SCORE_PIXEL))
  110. pygame.display.set_caption("2048")
  111. block = [pygame.Surface((PIXEL, PIXEL)) for i in range(4)]
  112. # 设置颜色
  113. block[0].fill((152, 251, 152))
  114. block[1].fill((240, 255, 255))
  115. block[2].fill((0, 255, 127))
  116. block[3].fill((225, 255, 255))
  117. score_block = pygame.Surface((PIXEL * SIZE, SCORE_PIXEL))
  118. score_block.fill((245, 245, 245))
  119. # 设置字体
  120. map_font = pygame.font.Font(None, PIXEL)
  121. score_font = pygame.font.Font(None, SCORE_PIXEL)
  122. clock = pygame.time.Clock()
  123. show(map)
  124. while not map.over():
  125. # 12为实验参数
  126. clock.tick(12)
  127. for event in pygame.event.get():
  128. if event.type == QUIT:
  129. sys.exit()
  130. # 接收玩家操作
  131. pressed_keys = pygame.key.get_pressed()
  132. if pressed_keys[K_w] or pressed_keys[K_UP]:
  133. map.moveUp()
  134. elif pressed_keys[K_s] or pressed_keys[K_DOWN]:
  135. map.moveDown()
  136. elif pressed_keys[K_a] or pressed_keys[K_LEFT]:
  137. map.moveLeft()
  138. elif pressed_keys[K_d] or pressed_keys[K_RIGHT]:
  139. map.moveRight()
  140. show(map)
  141. # 游戏结束
  142. pygame.time.delay(3000)

运行截图

 

 

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