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Android 12(S) 图像显示系统 - 初识ANativeWindow/Surface/SurfaceControl(七) - 二的次方 - 博客园_surfacecontrol setcrop

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Android 12(S) 图像显示系统 - 初识ANativeWindow/Surface/SurfaceControl(七)

Surface/SurfaceControl/ANativeWindow/ANativeWindowBuffer,这些类有什么作用?它们之间有什么关系?

题外话

"行百里者半九十",是说步行一百里路,走过九十里,只能算是走了一半。因为步行越接近目的地,走起来越困难。借指凡事到了接近成功,往往是最吃力、最艰难的时段。劝人做事贵在坚持,有始容易,有终实难。

不多说了,希望自己能坚持写完这个系列 ......


1 前言

在前几篇文章中,你应该已经看到文中有冒出来比较多的陌生的类,比如 Surface/SurfaceControl/ANativeWindow/ANativeWindowBuffer,这些类有什么作用?它们之间有什么关系?以及它们和BufferQueue之间的关系是怎样的?我们带着这些问题,来开始这篇文章的讲解

♦ ANativeWindow

♦ Surface

♦ SurfaceControl

♦ ANativeWindowBuffer

2 几个常用类介绍

ANativeWindow


ANativeWindow 顾名思义,这个结构体是对一个本地窗口的抽象描述。老规矩先看代码:

其定义位于:/frameworks/native/libs/nativewindow/include/system/window.h

  1. struct ANativeWindow
  2. {
  3. // C++ 代码下会定义构造函数,并初始化common成员中的部分信息
  4. #ifdef __cplusplus
  5. ANativeWindow()
  6. : flags(0), minSwapInterval(0), maxSwapInterval(0), xdpi(0), ydpi(0)
  7. {
  8. common.magic = ANDROID_NATIVE_WINDOW_MAGIC;
  9. common.version = sizeof(ANativeWindow);
  10. memset(common.reserved, 0, sizeof(common.reserved));
  11. }
  12. /* Implement the methods that sp<ANativeWindow> expects so that it
  13. can be used to automatically refcount ANativeWindow's. */
  14. void incStrong(const void* /*id*/) const {
  15. common.incRef(const_cast<android_native_base_t*>(&common));
  16. }
  17. void decStrong(const void* /*id*/) const {
  18. common.decRef(const_cast<android_native_base_t*>(&common));
  19. }
  20. #endif
  21. // 结构体第一个成员,相当于继承自android_native_base_t,其主要用于引用计数,还有版本信息
  22. struct android_native_base_t common;
  23. /* flags describing some attributes of this surface or its updater */
  24. const uint32_t flags;
  25. /* min swap interval supported by this updated */
  26. const int minSwapInterval;
  27. /* max swap interval supported by this updated */
  28. const int maxSwapInterval;
  29. /* horizontal and vertical resolution in DPI */
  30. const float xdpi;
  31. const float ydpi;
  32. /* Some storage reserved for the OEM's driver. */
  33. intptr_t oem[4];
  34. /* 设置swap间隔,跟踪源码可发现其最终调用了mGraphicBufferProducer->setAsyncMode,
  35. 也就是设置Producer是同步or异步模式 */
  36. int (*setSwapInterval)(struct ANativeWindow* window,
  37. int interval);
  38. /* 请求(出队列)一块buffer。执行后这块buffer就不是locked锁定状态,因此内容不能被修改。
  39. 如果没有可用的buffer,这个方法会被阻塞。
  40. 该方法已被弃用。*/
  41. int (*dequeueBuffer_DEPRECATED)(struct ANativeWindow* window,
  42. struct ANativeWindowBuffer** buffer);
  43. /* 锁住buffer。在修改buffer中的内容前一定要先调用lock方法。
  44. 这块buffer首先是dequeueBuffer请求到的。
  45. 该方法已被弃用。*/
  46. */
  47. int (*lockBuffer_DEPRECATED)(struct ANativeWindow* window,
  48. struct ANativeWindowBuffer* buffer);
  49. /* 当修改完buffer内容,调用这个方法,把buffer返回到队列中,用于后续显示输出。
  50. 该方法已被弃用。*/
  51. int (*queueBuffer_DEPRECATED)(struct ANativeWindow* window,
  52. struct ANativeWindowBuffer* buffer);
  53. /* 检索查询有关 native window 的信息
  54. what指明要查询信息的类型,比如 NATIVE_WINDOW_WIDTH 、NATIVE_WINDOW_HEIGHT 查询宽高*/
  55. int (*query)(const struct ANativeWindow* window,
  56. int what, int* value);
  57. /* 对surface执行各种操作,比如 NATIVE_WINDOW_SET_USAGE or NATIVE_WINDOW_CONNECT
  58. 一般不会直接调用这个方法,而是使用辅助方法,比如 native_window_set_usage */
  59. int (*perform)(struct ANativeWindow* window,
  60. int operation, ... );
  61. /* 取消已出队列的buffer。这个方法已被弃用 */
  62. int (*cancelBuffer_DEPRECATED)(struct ANativeWindow* window,
  63. struct ANativeWindowBuffer* buffer);
  64. /* 请求(出队列)一块buffer。如果没有可用的buffer,这个方法会被阻塞。
  65. fenceFd是一个fence文件描述符,可以简单理解为一个资源同步锁
  66. 当发出fence信号后才可以写buffer */
  67. int (*dequeueBuffer)(struct ANativeWindow* window,
  68. struct ANativeWindowBuffer** buffer, int* fenceFd);
  69. /* 入队列一块buffer */
  70. int (*queueBuffer)(struct ANativeWindow* window,
  71. struct ANativeWindowBuffer* buffer, int fenceFd);
  72. /* 取消一块已经dequeue的buffer */
  73. int (*cancelBuffer)(struct ANativeWindow* window,
  74. struct ANativeWindowBuffer* buffer, int fenceFd);
  75. };

/frameworks/native/libs/nativewindow/include/system/window.h这个头文件中,还定义很多enum常量,这些常量的作用这源码中都有详细的英文注释,建议直接阅读理解。

用于query()函数检索信息的常量

  1. /* attributes queriable with query() */
  2. enum {
  3. NATIVE_WINDOW_WIDTH = 0,
  4. NATIVE_WINDOW_HEIGHT = 1,
  5. NATIVE_WINDOW_FORMAT = 2,
  6. NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS = ANATIVEWINDOW_QUERY_MIN_UNDEQUEUED_BUFFERS,
  7. NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER = 4,
  8. NATIVE_WINDOW_CONCRETE_TYPE = 5,
  9. NATIVE_WINDOW_DEFAULT_WIDTH = ANATIVEWINDOW_QUERY_DEFAULT_WIDTH,
  10. NATIVE_WINDOW_DEFAULT_HEIGHT = ANATIVEWINDOW_QUERY_DEFAULT_HEIGHT,
  11. NATIVE_WINDOW_TRANSFORM_HINT = ANATIVEWINDOW_QUERY_TRANSFORM_HINT,
  12. NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND = 9,
  13. NATIVE_WINDOW_CONSUMER_USAGE_BITS = 10, /* deprecated */
  14. NATIVE_WINDOW_STICKY_TRANSFORM = 11,
  15. NATIVE_WINDOW_DEFAULT_DATASPACE = 12,
  16. NATIVE_WINDOW_BUFFER_AGE = ANATIVEWINDOW_QUERY_BUFFER_AGE,
  17. NATIVE_WINDOW_LAST_DEQUEUE_DURATION = 14,
  18. NATIVE_WINDOW_LAST_QUEUE_DURATION = 15,
  19. NATIVE_WINDOW_LAYER_COUNT = 16,
  20. NATIVE_WINDOW_IS_VALID = 17,
  21. NATIVE_WINDOW_FRAME_TIMESTAMPS_SUPPORTS_PRESENT = 18,
  22. NATIVE_WINDOW_CONSUMER_IS_PROTECTED = 19,
  23. NATIVE_WINDOW_DATASPACE = 20,
  24. NATIVE_WINDOW_MAX_BUFFER_COUNT = 21,
  25. };

用于(*perform)()的标识各种操作的常量

deprecated标记的可能已被弃用或被其他功能函数取代

标记为“私有”的值应被视为框架私有。可以访问ANativeWindow的HAL实现代码不应该使用这些,因为它可能无法与框架对ANativeWindow的使用进行正确的交互。

  1. /* Valid operations for the (*perform)() hook. */
  2. enum {
  3. // clang-format off
  4. NATIVE_WINDOW_SET_USAGE = ANATIVEWINDOW_PERFORM_SET_USAGE, /* deprecated */
  5. NATIVE_WINDOW_CONNECT = 1, /* deprecated */
  6. NATIVE_WINDOW_DISCONNECT = 2, /* deprecated */
  7. NATIVE_WINDOW_SET_CROP = 3, /* private */
  8. // 完整内容,请参考源码
  9. }

用于NATIVE_WINDOW_[API_][DIS]CONNECT的参数

两个函数native_window_api_connect  和  native_window_api_disconnect

下面的这些常量值,我的理解是:谁在产生图形数据?即填充buffer数据的生产者类型

  1. /* parameter for NATIVE_WINDOW_[API_][DIS]CONNECT */
  2. enum {
  3. NATIVE_WINDOW_API_EGL = 1, // 使用OpenGL ES填充buffer后,EGL通过eglSwapBuffers入队列这个buffer
  4. NATIVE_WINDOW_API_CPU = 2, // 使用CPU填充buffer后,入队列buffer
  5. NATIVE_WINDOW_API_MEDIA = 3, // video解码器填充buffer后,Stagefright入队列这个buffer
  6. NATIVE_WINDOW_API_CAMERA = 4,// camera HAL 入队列buffer
  7. };

用于NATIVE_WINDOW_SET_BUFFERS_TRANSFORM 图像转换的参数

  1. /* parameter for NATIVE_WINDOW_SET_BUFFERS_TRANSFORM */
  2. enum {
  3. NATIVE_WINDOW_TRANSFORM_FLIP_H = HAL_TRANSFORM_FLIP_H ,// 水平翻转
  4. NATIVE_WINDOW_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V, // 垂直翻转
  5. NATIVE_WINDOW_TRANSFORM_ROT_90 = HAL_TRANSFORM_ROT_90, // 将源图像按时钟方向旋转90度
  6. NATIVE_WINDOW_TRANSFORM_ROT_180 = HAL_TRANSFORM_ROT_180,// 将源图像按时钟方向旋转180度
  7. NATIVE_WINDOW_TRANSFORM_ROT_270 = HAL_TRANSFORM_ROT_270, // 将源图像按时钟方向旋转270度
  8. NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY = 0x08 // 通过对其显示的屏幕进行逆变换来转换源。
  9. };

上述参数即用于如下这个函数,buffer显示时就会按照我们设置的转换类型进行翻转、旋转。

  1. /*
  2. * native_window_set_buffers_transform(..., int transform)
  3. * All buffers queued after this call will be displayed transformed according
  4. * to the transform parameter specified.
  5. */
  6. static inline int native_window_set_buffers_transform(
  7. struct ANativeWindow* window,
  8. int transform)
  9. {
  10. return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_TRANSFORM,
  11. transform);
  12. }

用于NATIVE_WINDOW_SET_SCALING_MODE设置缩放模式的常量

  1. /* parameter for NATIVE_WINDOW_SET_SCALING_MODE */
  2. enum {
  3. /* the window content is not updated (frozen) until a buffer of
  4. * the window size is received (enqueued)
  5. */
  6. NATIVE_WINDOW_SCALING_MODE_FREEZE = 0,
  7. /* the buffer is scaled in both dimensions to match the window size */
  8. NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW = 1,
  9. /* the buffer is scaled uniformly such that the smaller dimension
  10. * of the buffer matches the window size (cropping in the process)
  11. */
  12. NATIVE_WINDOW_SCALING_MODE_SCALE_CROP = 2,
  13. /* the window is clipped to the size of the buffer's crop rectangle; pixels
  14. * outside the crop rectangle are treated as if they are completely
  15. * transparent.
  16. */
  17. NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP = 3,
  18. };

上述参数即用于如下这个函数

  1. /*
  2. * native_window_set_scaling_mode(..., int mode)
  3. * All buffers queued after this call will be associated with the scaling mode
  4. * specified.
  5. */
  6. static inline int native_window_set_scaling_mode(
  7. struct ANativeWindow* window,
  8. int mode)
  9. {
  10. return window->perform(window, NATIVE_WINDOW_SET_SCALING_MODE,
  11. mode);
  12. }

 

Surface


Surface和ANativeWindow存在千丝万缕的联系,Surface继承了ANativeWindow,并对其中的功能做了具体实现。

ANativeWindow这个结构体中定义了大量的函数指针,这些函数指针指向了哪里?或函数功能在哪里?答案就在Surface中。

 

Surface的定义位于:/frameworks/native/libs/gui/include/gui/Surface.h

先看看它的声明:

  1. class Surface
  2. : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
  3. {
  4. ......
  5. }

ANativeObjectBase是一个模板类,作为辅助类将ANativeXXXX的对象类型转换为C++的引用计数类型

  1. template <typename NATIVE_TYPE, typename TYPE, typename REF,
  2. typename NATIVE_BASE = android_native_base_t>
  3. class ANativeObjectBase : public NATIVE_TYPE, public REF
  4. {

我们结合上面这两段代码来看,是不是很清晰了:

在Surface的定义中,NATIVE_TYPE==ANativeWindow , REF==RefBas ==> ANativeObjectBase 继承了ANativeWindow

根据继承的逻辑关系,很明显Surface继承了ANativeWindow

 

Surface中定义了很多函数接口,不过也有些规律。

♦ hook_*的函数

hook函数有10个,这些函数和ANativeWindow中定义的函数指针对应,hook钩连一块

他们是怎么样钩连起来的呢?可以看/frameworks/native/libs/gui/Surface.cpp 中构造函数

  1. Surface::Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp,
  2. const sp<IBinder>& surfaceControlHandle)
  3. : .... {
  4. // Initialize the ANativeWindow function pointers.
  5. ANativeWindow::setSwapInterval = hook_setSwapInterval;
  6. ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
  7. ANativeWindow::cancelBuffer = hook_cancelBuffer;
  8. ANativeWindow::queueBuffer = hook_queueBuffer;
  9. ANativeWindow::query = hook_query;
  10. ANativeWindow::perform = hook_perform;
  11. ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED;
  12. ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED;
  13. ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED;
  14. ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED;
  15. }

一目了然,Initialize the ANativeWindow function pointers. 初始化函数指针。

比如我们程序中如果调用ANativeWindow::query函数,即会调用实现具体功能的Surface::hook_query.

 

♦ dispatch*的函数

dispatch函数有46个,前面我们有讲到perform函数对应的各种操作,都是会走到对应的dispatch函数中。

我们通过一个例子来说明下具体流程:Android 12(S) 图形显示系统 - 示例应用(二)

之前的demo中 ,比如有用到

  1. // 3. set the ANativeWindow format
  2. err = native_window_set_buffers_format(nativeWindow, PIXEL_FORMAT_RGBX_8888);

看!native_window_set_buffers_format的定义


 二的次方


  1. static inline int native_window_set_buffers_format(
  2. struct ANativeWindow* window,
  3. int format)
  4. {
  5. return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_FORMAT, format);
  6. }

其中继续调用 window->perform(),这个函数对应到了Surface::hook_perform

  1. int Surface::hook_perform(ANativeWindow* window, int operation, ...) {
  2. va_list args;
  3. va_start(args, operation);
  4. Surface* c = getSelf(window); // 类型转换
  5. int result;
  6. // Don't acquire shared ownership of the interceptor mutex if we're going to
  7. // do interceptor registration, as otherwise we'll deadlock on acquiring
  8. // exclusive ownership.
  9. if (!isInterceptorRegistrationOp(operation)) {
  10. std::shared_lock<std::shared_mutex> lock(c->mInterceptorMutex);
  11. if (c->mPerformInterceptor != nullptr) {
  12. result = c->mPerformInterceptor(window, Surface::performInternal,
  13. c->mPerformInterceptorData, operation, args);
  14. va_end(args);
  15. return result;
  16. }
  17. }
  18. result = c->perform(operation, args);
  19. va_end(args);
  20. return result;
  21. }

接着看! 调用c->perform(),流程到了Surface::perform

  1. int Surface::perform(int operation, va_list args)
  2. {
  3. int res = NO_ERROR;
  4. switch (operation) {
  5. ......
  6. case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
  7. res = dispatchSetBuffersFormat(args);
  8. break;
  9. ......
  10. }
  11. }

switch语句中判断是哪种case(哪中操作),调用对应的dispatchXXX,在我们的例子中即调用dispatchSetBuffersFormat

  1. int Surface::dispatchSetBuffersFormat(va_list args) {
  2. PixelFormat format = va_arg(args, PixelFormat);
  3. return setBuffersFormat(format);
  4. }

私有方法Surface::setBuffersFormat 中来完成最终的工作。

通过上面这个例子应该就理清了 perform <--> dispatchXXX 的处理流程了

 

♦ 其它的函数和私有成员

Surface中还有很多函数和数据成员,它们提供了操作surface的接口或用于存surface的属性信息。

比如 宽、高、像素格式等属性信息

  1. BufferSlot mSlots[NUM_BUFFER_SLOTS];
  2. uint32_t mReqWidth;
  3. uint32_t mReqHeight;
  4. PixelFormat mReqFormat;
  5. uint64_t mReqUsage;

我们在此就不展开介绍了,后续讲解中如有遇到会再解释。

 


简单小结下:ANativeWindow中定义很多函数指针成员变量,Surface继承自ANativeWindow,当然那些函数指针成员变量也是属于Surface了,Surface实现了各种功能函数,并且让ANativeWindow中函数指针成员变量与实际功能函数建立关联(hook)

window.h中有很多static函数,使用这些函数时就可以透过ANativeWindow呼叫到Surface中的功能了

绕啊绕,绕啊绕,为啥要这样绕....


 

SurfaceControl


SurfaceControl 顾名思义是用于控制surface的一个类。他是如何进行控制的呢?且让我们慢慢看....

还记得我们例子中如何创建surface的吗?可以回头再看看 Android 12(S) 图形显示系统 - 示例应用(二)

使用SurfaceComposerClient::createSurface 获得了SurfaceControl对象,神奇吧!

  1. sp<SurfaceControl> surfaceControl = surfaceComposerClient->createSurface(mName, resolution.getWidth(),
  2. resolution.getHeight(), PIXEL_FORMAT_RGBA_8888,
  3. ISurfaceComposerClient::eFXSurfaceBufferState,
  4. /*parent*/ nullptr);

深入其中,一探究竟,createSurface做了什么神奇操作呢?

  1. sp<SurfaceControl> SurfaceComposerClient::createSurface(const String8& name, uint32_t w, uint32_t h,
  2. PixelFormat format, uint32_t flags,
  3. const sp<IBinder>& parentHandle,
  4. LayerMetadata metadata,
  5. uint32_t* outTransformHint) {
  6. sp<SurfaceControl> s;
  7. createSurfaceChecked(name, w, h, format, &s, flags, parentHandle, std::move(metadata),
  8. outTransformHint);
  9. return s;
  10. }

继续去调用 createSurfaceChecked

  1. status_t SurfaceComposerClient::createSurfaceChecked(const String8& name, uint32_t w, uint32_t h,
  2. PixelFormat format,
  3. sp<SurfaceControl>* outSurface, uint32_t flags,
  4. const sp<IBinder>& parentHandle,
  5. LayerMetadata metadata,
  6. uint32_t* outTransformHint) {
  7. sp<SurfaceControl> sur;
  8. status_t err = mStatus;
  9. if (mStatus == NO_ERROR) {
  10. sp<IBinder> handle;
  11. sp<IGraphicBufferProducer> gbp;
  12. uint32_t transformHint = 0;
  13. int32_t id = -1;
  14. err = mClient->createSurface(name, w, h, format, flags, parentHandle, std::move(metadata),
  15. &handle, &gbp, &id, &transformHint);
  16. if (outTransformHint) {
  17. *outTransformHint = transformHint;
  18. }
  19. ALOGE_IF(err, "SurfaceComposerClient::createSurface error %s", strerror(-err));
  20. if (err == NO_ERROR) {
  21. *outSurface =
  22. new SurfaceControl(this, handle, gbp, id, w, h, format, transformHint, flags);
  23. }
  24. }
  25. return err;
  26. }

真相已浮现,看到 new SurfaceControl 了

在前面文章 

Android 12(S) 图形显示系统 - createSurface的流程(五) Android 12(S) 图形显示系统 - BufferQueue/BLASTBufferQueue之初识(六)

我们详细分析过createSurface的流程,还有SurfaceControl中的信息,我们再贴一下信息:

源码位置: /frameworks/native/libs/gui/include/gui/SurfaceControl.h

  1. class SurfaceControl : public RefBase
  2. ...
  3. private:
  4. sp<SurfaceComposerClient> mClient; // 应用创建的SurfaceComposerClient对象指针,里面封装了和SurfaceFlinger通信的Binder客户端
  5. sp<IBinder> mHandle; // 应用中显式创建的layer handle,这是个BufferStateLayer 它作为parent
  6. sp<IGraphicBufferProducer> mGraphicBufferProducer; // 这个貌似没有实际用了?
  7. mutable Mutex mLock;
  8. mutable sp<Surface> mSurfaceData; //
  9. mutable sp<BLASTBufferQueue> mBbq; // BLASTBufferQueue对象实例
  10. mutable sp<SurfaceControl> mBbqChild; // child layer,它会和mBbq相关联
  11. int32_t mLayerId; // layer id
  12. uint32_t mTransformHint; // 方向
  13. uint32_t mWidth; // surface 宽
  14. uint32_t mHeight; // surface 高
  15. PixelFormat mFormat;
  16. uint32_t mCreateFlags; // createSurface的标志信息
  17. };

 

SurfaceControl中持有Surface:mSurfaceData, 持有BufferQueue:mBbq 这就是控制的基础

总结一张图

 


ANativeWindowBuffer

我们应该还注意到一个struct ANativeWindowBuffer,它和GraphicBuffer是紧密相关的

 /frameworks/native/libs/nativebase/include/nativebase/nativebase.h

看定义:这个struct中主要是定义了有关buffer的宽、高、格式等信息

  1. typedef struct ANativeWindowBuffer
  2. {
  3. ....
  4. struct android_native_base_t common;
  5. int width;
  6. int height;
  7. int stride;
  8. int format;
  9. int usage_deprecated;
  10. uintptr_t layerCount;
  11. void* reserved[1];
  12. const native_handle_t* handle;
  13. uint64_t usage;
  14. // we needed extra space for storing the 64-bits usage flags
  15. // the number of slots to use from reserved_proc depends on the
  16. // architecture.
  17. void* reserved_proc[8 - (sizeof(uint64_t) / sizeof(void*))];
  18. } ANativeWindowBuffer_t;

GraphicBuffer继承了ANativeWindowBuffer,看定义是不是和 (Surface & ANativeWIndow的关系很相似)

 /frameworks/native/libs/ui/include/ui/GraphicBuffer.h

  1. class GraphicBuffer
  2. : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
  3. public Flattenable<GraphicBuffer>
  4. {
  5. }

 

 

3 小结

ANativeWindow/Surface/SurfaceControl的基本就介绍这些了,主要是了解这些类内有什么内容,可以使用他们做些什么操作,以及他们与其它图形组件的关系。

 
心有猛虎,细嗅蔷薇,生活就该无惧无悔

 

作者: 二的次方
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posted on 2022-03-17 11:43  二的次方  阅读( 1107)  评论( 2编辑  收藏  举报
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