");printf("玩家赢\n");printf("电脑赢\n");//判断坐标是否被占用。printf("玩家走:>\n");printf("电脑走:>\n");">
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三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉棋、一条龙、井字棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子走成一条线就视为胜利,而对方就算输了,但是三子棋在很多时候会出现和棋的局面。
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;case 0:
printf("退出游戏\n");
break;default:
printf("输入错误,请重新输入");
break;}
} while (input);
return 0;
int i = 0;
int j = 0;
int k = 2;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (k>j)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (k>j)
printf("|");
}
printf("\n");}
}
int i = 0;
int j = 0;for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}}
int x = 0;
int y = 0;
printf("玩家走:>\n");while (1)
{
printf("请输入坐标:");
scanf("%d,%d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入:\n");
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}ret = InWin(board, ROW, COL);
if (ret != 'C')if (ret == '*')
{
printf("玩家赢\n");
}
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断坐标是否被占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}}
if (ret != 'C')
else if (ret == '#')
{
printf("电脑赢\n");
}
//判断三行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
break;
}
}
//判断三列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
break;
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//如果棋盘满了返回1,没满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
- #pragma once
-
- #include<stdio.h>
- #include<stdlib.h>
- #include<time.h>
-
- #define ROW 3//竖
- #define COL 3//横
-
- //函数声明
- //初始化棋盘的函数
- void IsitBoard(char board[ROW][COL], int row, int col);
- //打印棋盘的函数
- void DisplayBoard(char board[ROW][COL], int row, int col);
- //玩家下棋的函数
- void PlayerMove(char board[ROW][COL], int row, int col);
- //电脑下棋的函数
- void ComputerMove(char board[ROW][COL], int row, int col);
- //判断游戏状态的函数
- char InWin(char board[ROW][COL], int row, int col);

- #define _CRT_SECURE_NO_WARNINGS 1
-
- #include"game.h"
-
- void IsitBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
-
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- board[i][j] = ' ';
- }
-
- }
- }
-
- void DisplayBoard(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- int k = 2;
- for (i = 0; i < row; i++)
- {
- for (j = 0; j < col; j++)
- {
- printf(" %c ", board[i][j]);
- if (k>j)
- printf("|");
- }
- printf("\n");
- if (i < row - 1)
- {
- int j = 0;
- for (j = 0; j < col; j++)
- {
- printf("---");
- if (k>j)
- printf("|");
- }
- printf("\n");
-
- }
-
- }
-
- }
- void PlayerMove(char board[ROW][COL], int row, int col)
- {
- int x = 0;
- int y = 0;
- printf("玩家走:>\n");
-
- while (1)
- {
- printf("请输入坐标:");
- scanf("%d,%d", &x, &y);
- //判断坐标的合法性
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- //判断坐标是否被占用
- if (board[x - 1][y - 1] == ' ')
- {
- board[x - 1][y - 1] = '*';
- break;
- }
- else
- {
- printf("坐标被占用,请重新输入:\n");
- }
- }
- else
- {
- printf("坐标非法,请重新输入:\n");
- }
- }
- }
-
- void ComputerMove(char board[ROW][COL], int row, int col)
- {
- printf("电脑走:>\n");
- while (1)
- {
- int x = rand() % row;
- int y = rand() % col;
- //判断坐标是否被占用
- if (board[x][y] == ' ')
- {
- board[x][y] = '#';
- break;
- }
-
- }
-
- }
- int IsFull(char board[ROW][COL], int row, int col)
- {
- int i = 0;
- int j = 0;
- for (i = 0; i <= row; i++)
- {
- for (j = 0; j <= col; j++)
- {
- if (board[i][j] == ' ')
- return 0;//棋盘没满
- }
- }
- return 1;//棋盘满了
- }
-
- char InWin(char board[ROW][COL], int row, int col)
- {
- //判断三行
- int i = 0;
- for (i = 0; i < row; i++)
- {
- if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
- {
- return board[i][0];
- break;
- }
- }
- //判断三列
- int j = 0;
- for (j = 0; j < col; j++)
- {
- if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
- {
- return board[0][j];
- break;
- }
- }
- //判断对角线
- if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
- {
- return board[0][0];
- }
- if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
- {
- return board[0][2];
- }
- //如果棋盘满了返回1,没满返回0
- int ret = IsFull(board, row, col);
- if (ret == 1)
- {
- return 'Q';
- }
- //继续
- return 'C';
- }

- #define _CRT_SECURE_NO_WARNINGS 1
-
- #include "game.h"
-
- void menu()
- {
- printf("**************************\n");
- printf("******* 三子棋游戏 *******\n");
- printf("******* 1.play *******\n");
- printf("******* 0.exit *******\n");
- printf("**************************\n");
-
- }
- void game()
- {
- //存储数据
- char board[ROW][COL];
- //初始化棋盘
- IsitBoard(board, ROW, COL);
- //打印棋盘——本质是打印数组内容
- DisplayBoard(board, ROW, COL);
-
- //*代表玩家赢
- //#代表电脑赢
- //'Q'代表平局
- //'C'代表游戏继续
-
- char ret = 0;
- while (1)
- {
- //玩家下棋
- PlayerMove(board, ROW, COL);
- DisplayBoard(board, ROW, COL);
- //判断玩家是否赢得游戏
- ret = InWin(board, ROW, COL);
- if (ret != 'C')
- break;
- //电脑下棋
- ComputerMove(board, ROW, COL);
- DisplayBoard(board, ROW, COL);
- //判断电脑是否赢得游戏
- if (ret != 'C')
- break;
- }
- if (ret == '*')
- {
- printf("玩家赢\n");
- }
- else if (ret == '#')
- {
- printf("电脑赢\n");
- }
- else
- {
- printf("平局\n");
- }
- }
-
-
- int main()
- {
-
- int input = 0;
- srand((unsigned int)time(NULL));
-
- do
- {
- menu();
- printf("请选择:>");
- scanf("%d", &input);
- switch (input)
- {
- case 1:
- printf("游戏开始\n");
- game();
- break;
-
- case 0:
- printf("退出游戏\n");
- break;
-
- default:
- printf("输入错误,请重新输入");
- break;
-
- }
-
- } while (input);
- return 0;
-
- }

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