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这个系列是从这篇博客开始的,主要是复现Jason Turner的“C++ Weekly With Jason Turner”视频中的代码。
Jason在这期里简单介绍了structured binding在C++17中的运用,挺有意思。其实我在想,要是structured binding可以忽略一些变量就好了,就像是Python里的下划线“_”的作用。目前可以通过std::tie
和std::ignore
来实现类似的功能,但是要预先定义变量。
Structured bindings除了用在std::pair
和std::tuple
上之外,用在普通的array和std::array
上也是可以的。
Jason同时演示了structured binding可以用在struct的成员变量上。但是当struct/class具有继承关系时,structured bindings就基本失效了。当一个class具有私有成员变量时也不行。可以看这里的讨论。
最后需要指出的是,在使用structured bindings时,注意auto
和auto&
的差别。
#include <array> #include <iostream> #include <map> #include <string> #include <tuple> struct A { int a = 0; float b = 1.1f; double c = 2.2; std::string d = "d"; }; class B { public: int a = 0; int b = 1.1f; private: int c = 2.2; }; class C { public: int a = 0; int b = 1; public: void f() {} private: void g() {} public: int c = 2; }; class D { public: int d = 3; }; class E0 : public C { public: int e = 4; }; class E1 : public C, D { public: int e = 4; }; class F { public: static int a; }; int F::a = 0; class G : public F { public: static int b; }; int G::b = 0; int& add_v( std::map<std::string, int>& v, const std::string& name) { if ( auto [ iter, flag ] = v.insert({name, 0}); flag ) { return iter->second; } else { throw std::runtime_error("Add failed. "); } } int main() { std::cout << "Hello, StructuredBinding! \n"; std::map<std::string, int> m; auto& ret = add_v(m, "v0"); std::cout << "m[\"v0\"] = " << m["v0"] << '\n'; ret = 1; std::cout << "m[\"v0\"] = " << m["v0"] << '\n'; std::cout << '\n'; // Test std::tie and std::ignore. bool flag = false; std::tie( std::ignore, flag ) = m.insert({"v1", 0}); std::cout << "Test with plain array and std::array. \n"; { int a[] = {0, 1, 2}; auto [ a0, a1, a2 ] = a; std::array b = { 0, 1, 2 }; auto [ b0, b1, b2 ] = b; } std::cout << "Test structured binding with structs and classes. \n"; { auto [ a, b, c, d ] = A(); std::cout << "a = " << a << '\n'; std::cout << "b = " << b << '\n'; std::cout << "c = " << c << '\n'; std::cout << "d = " << d << '\n'; // Decompose A into 2 elements. // auto [ aa, bb ] = A(); // This is an error. } // Test structured binding with class. { // Structured binding with privatre data members. // auto [ a, b ] = B(); // This is an error. auto [ a, b, c ] = C(); C objC; auto [ ca, cb, cc ] = objC; ca = -1; std::cout << "objC.a = " << objC.a << '\n'; auto & [ rca, rcb, rcc ] = objC; rca = -2; std::cout << "objC.a = " << objC.a << '\n'; } // Test structured binding with class hierarchy. { // auto [ a, b, e ] = E0(); // This is an error. // auto [ a, b, d, e ] = E1(); // This is an error. // auto [ a, b ] = G(); // This is an error. } return 0; }
上述代码的执行结果如下
Hello, StructuredBinding!
m["v0"] = 0
m["v0"] = 1
Test with plain array and std::array.
Test structured binding with structs and classes.
a = 0
b = 1.1
c = 2.2
d = d
objC.a = 0
objC.a = -2
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