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#include <stdio.h> void menu() { printf("******************************\n"); printf("********* 1. play **********\n"); printf("********* 0. exit **********\n"); printf("******************************\n"); } void game() { printf("三子棋\n"); } int main() { int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择!\n"); break; } } while (input); return 0; }
#include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char borad[ROW][COL],int row,int col); //打印棋盘 void DisplayBoard(char board[ROW][COL],int row,int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 char CheckWin(char board[ROW][COL], int row, int col); //电脑赢了 - '#' //玩家赢了 - '*' //平局 - 'Q' //继续 - 'C'
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h"//game.h 代码里包含了 stdio.h,所以无需再引入库函数 void menu() { printf("******************************\n"); printf("********* 1. play **********\n"); printf("********* 0. exit **********\n"); printf("******************************\n"); } void game() { char ret = 0; //数据的存储是二维数组 char board[ROW][COL];//初始化为空格 //初始化棋盘 InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); while (1) { //玩家下棋 PlayerMove(board, ROW, COL); ret = CheckWin(board, ROW, COL); if (ret != 'C') { break; } DisplayBoard(board, ROW, COL); //电脑下棋 ComputerMove(board, ROW, COL); ret = CheckWin(board, ROW, COL); if (ret != 'C') { break; } DisplayBoard(board, ROW, COL); } if (ret == '*') { printf("玩家赢了\n"); } else if (ret == '#') { printf("电脑赢了\n"); } else if (ret == 'Q') { printf("平局\n"); } DisplayBoard(board, ROW, COL); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择!\n"); break; } } while (input); return 0; }
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } 可扩展性不好,当ROW和COL值变化时,将会打印出错误的图案 //void DisplayBoard(char board[ROW][COL], int row, int col) { // int i = 0; // for (i = 0; i < row; i++) { // //打印数据 // printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]); // //打印分割行 // if (i < ROW - 1) { // printf("---|---|---\n"); // } // } //} //可扩展性好 void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); //打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走:>"); while (1) { printf("请输入一个坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x-1][y-1] != ' ') { printf("坐标被占用,请重新输入!\n"); } else { board[x-1][y-1] = '*'; break; } } else { printf("坐标非法,请重新输入!\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int isFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char CheckWin(char board[ROW][COL], int row, int col) { //三行判断 int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } //三列判断 int j = 0; for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ') { return board[0][j]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { return board[0][0]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') { return board[0][2]; } //平局 if (isFull(board, row, col) == 1) { return 'Q'; } //游戏继续 return 'C'; }
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