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这个demo主要是利用Java多线程来测试WebSocket通信。首先,创建一个WebSocket服务器和客户端,然后使用多线程来模拟多个客户端同时连接服务器进行通信。通过多线程测试,可以验证WebSocket通信的并发性能和稳定性。同时,可以通过多线程测试来模拟不同场景下的并发请求,以便对WebSocket服务器进行压力测试和性能优化。整个demo会包括创建WebSocket服务器和客户端的代码,以及多线程测试的代码实现。通过这个demo,可以更好地了解WebSocket通信的多线程测试方法和实现。
@ClientEndpoint public class WebSocketClient { private static final AtomicInteger connectedCount = new AtomicInteger(0); private static final LongAdder firstFrameLatencySum = new LongAdder(); private static final CountDownLatch latch = new CountDownLatch(20); private static final int MESSAGE_SIZE = 1024; private static final int CONCURRENCY_LEVEL = 20; private static final AtomicLong startTime = new AtomicLong(0); @OnOpen public void onOpen(Session session) { connectedCount.incrementAndGet(); } @OnMessage public void onMessage(String message) { startTime.set(System.nanoTime()); System.out.println(Thread.currentThread().getName() + ": " + message); } @OnClose public void onClose(Session session, CloseReason closeReason) { connectedCount.decrementAndGet(); } public static void main(String[] args) throws URISyntaxException, Exception { for (int i = 0; i < CONCURRENCY_LEVEL; i++) { WebSocketContainer container = ContainerProvider.getWebSocketContainer(); Session session = container.connectToServer(WebSocketClient.class, new URI("ws://you_url")); session.getBasicRemote().sendBinary(ByteBuffer.wrap(generateMessage())); latch.countDown(); } latch.await(100, TimeUnit.SECONDS); System.out.println("Connected clients: " + connectedCount.get()); System.out.println("Average first frame latency: " + (firstFrameLatencySum.sum() / CONCURRENCY_LEVEL) + " nanoseconds"); } private static byte[] generateMessage() { try { FileInputStream fileInputStream = new FileInputStream("D:\\smn.wav"); byte[] fileData = new byte[fileInputStream.available()]; fileInputStream.read(fileData); fileInputStream.close(); return ArrayUtils.subarray(fileData, 0, 300000); } catch (IOException e) { throw new RuntimeException(e); } } }
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